SCALYTANK'S PROFILE

Greetings!

I'm Scalytank, a game developer from Hungary. I'm highly skilled procrastinator. I also try and work on some projects in libgdx when I find my inner strength for them :D I also like rpg and tactical games... (I may create one, in the distant future... or not...)
Never Been
A story based adventure game about a peaceful world and the darkness beyond.

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Screenshot_Hisao_Blushing.png

Nice! The only thing I don't really like is the font. It seems too jittery...

The Story Generator

I finished reading a story, clicked the show me the credits button, then I started a new game. I got the following error:

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/_layout/screen_main_menu.rpym", line 11, in script
File "renpy/common/00action_menu.rpy", line 106, in python
JumpOutException: start

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\bootstrap.py", line 265, in bootstrap
renpy.main.main()
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\main.py", line 332, in main
run(restart)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\main.py", line 90, in run
renpy.execution.run_context(True)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\execution.py", line 509, in run_context
context.run()
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\execution.py", line 288, in run
node.execute()
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\ast.py", line 718, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\python.py", line 1297, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 11, in <module>
$ ui.interact()
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\ui.py", line 237, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\display\core.py", line 1853, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\display\core.py", line 2392, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\display\layout.py", line 749, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\display\layout.py", line 749, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\display\layout.py", line 749, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\display\screen.py", line 319, in event
rv = self.child.event(ev, x, y, st)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\display\layout.py", line 749, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\display\layout.py", line 749, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\display\behavior.py", line 625, in event
rv = run(self.clicked)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\display\behavior.py", line 211, in run
return var(*args, **kwargs)
File "renpy/common/00action_menu.rpy", line 106, in __call__
renpy.jump_out_of_context(self.label)
File "C:\Users\Szebasztián\Downloads\StoryGenPG13-1.3-all\StoryGenPG13-1.3-all\renpy\exports.py", line 1083, in jump_out_of_context
raise renpy.game.JumpOutException(label)
JumpOutException: start

Windows-post2008Server-6.2.9200
Ren'Py 6.15.7.374
Story Generator PG13 1.3

New Combat System - Alpha Test

Looks good!
Are you still doing this in Rpg Maker VX Ace?

V2 out now!

I have sent you the demo. If you have any questions, feel free to ask them. :)

ikarus

Yeah... the engine's development stopped in 2010 january with the win7 update, but by then all the basic functions were complete. Only the editor was missing. (There was only a map editor (ikamap) which lacked features)

There was a project later, "iked", a full featured editor for ika written in python by some ika users, but it was abandoned too. Then I decided to start a new one myself :D

I am working hard now on the game interpreter, it's 90% finished now. Only a few event commands are missing, and the basic systems. (the Title, in game Menu, and the Combat). I will make the modules easily scriptable, so it won't contain any fancy by default.

(In addition to this "generic" rpg maker like interpreter, I plan many more interpreters for this editor in the future, mainly a sidescroller one, and one with real time combat, and pixelmovement)

ikarus

Download for version 1.44 added!

V2 out now!

Great news!

By the way, my old ABS project in rpg maker XP used a custom pathfinding script I made. It was lag-free, because the pathfinding script did't run in one frame, instead it was spread out for a maximum of 3 seconds (120 frames)

The monster would use the built in approach when he has no Path to follow, request a Path eventually, and follow that. The path only gets reseted, when he is close enough (visible on the screen), so the pathfinder wont always run (saving performance), and the player won't notice that.

Now, I just need to find that project, and try implement the script, if you are interested :D

Edit:
I found it!

Edit2:

I implemented the script, it finds the path, and generates absolutely no lag. If you are insterested, I will upload it somewhere.

Alter Legend - Download Finally Available!

You should clean this project up. The 700+mb download is ridiculous...

World of Bob - Christmas Hide and Seek

Thanks for reporting! There is some funky stuff going on with the webpage. I added the direct link to the game description, that should work.

Nothing matters

author=mawk
nihilism is the laziest philosophy. mooom I don't want to get a job life is meaningless and we are but dust in the face of merciless time


Yeah, quite nihilist approach, but remember that there are actually two kind of nihilism, active, and passive.

"Passive nihilsim is indicative of a decline in spiritual power. It is characterized by the inability to create, or in the extreme to react. The passive nihilist is one who, when faced with the world's uncertainty, withdraws and refuses to enagage the world. For him, uncertainty is a sufficient condition not to proceed through life, and so paralysed by fear of the unknown and unknowable he does nothing. Nietzsche described this condition as ".. the weary nihilism that no longer attacks..a passive nihilism, a sign of weakness".

Active Nihilism on the other hand, is indicative of a relative increase in spiritual power. the active nihilist sees freedom where the passive nihilist sees absurdity or meaninglessness. He chooses action and creation instead of passivity and withdrawal. For him, the lack of objective standards of truth motivates self created standards and criteria. The active nihilist is not active despite the unknown but because of it. He possesses a store of creative energy and power which allows him to impose personal meaning on the world while never forgetting that hes is the source and progenitor of that meaning. He is heroic in this sense, facing the world with courage and purpose."