SCALYTANK'S PROFILE

Greetings!

I'm Scalytank, a game developer from Hungary. I'm highly skilled procrastinator. I also try and work on some projects in libgdx when I find my inner strength for them :D I also like rpg and tactical games... (I may create one, in the distant future... or not...)
Never Been
A story based adventure game about a peaceful world and the darkness beyond.

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Black Winter Review

Well, we are 4 hours in the game right now, and I must say it gets quite interesting after the intro. In fact, most of the flaws in the review appear in most games on this site with fairly better rating.

  • Interesting fact, that I did not found most of the stupid things the characters did immersion breaking... I mean, I have seen a lot of people doing crazy shit which made no sense (IRL)... Few were really weird, (like Lily saying to find the mine), but it did not stop me from playing the game.
  • I did not find the intro too long.
  • I do agree that the English is not the best in the game, that needs a bit more work (But since this is just a translation, I do not see it as a major flaw)

But the most important thing... Later in game the story gets a bit more interesting, the puzzles and combat is fairly good, and well executed. Overall for me it is a good experience. I do agree that most of these flaws mentioned in the review could put a lot of people away from playing the game, but saying that you should completely avoid this game based on the first 10% of the game is just not okay...

MiRE Engine

Hmm I cant seem to find the download link... Or is this in production right now?

Clarity's Edge

author=Zael
If you get the Save or Options crash bugs, all you have to do is Run the Game as an Administrator when you play it because Windows isn't letting you create the Save or Options File in Program Files because you don't have the rights.

It is a Windows issue, and the single most reported bug I get, but fortunately it is an easy fix. :)

Thanks! :) I always try this with other programs though:D

Anyways since the installer recommends "C:/program files" by default, you should try storing the user generated files like saves in the users own folder (C:/Users/name/documents). Most AAA games do this to avoid permission issues.:)

Clarity's Edge

Hmm, we tried your game, and everything went fine... except we could not save. When approaching a save crystal, we selected the slot to save the game, instead of saving we got a buzzing "error" sound. Also we got a script error when you exit the options menu with the escape key from the title.

[RMMV] White background

I believe the webgl renderer (pixi) does not support transparency by indexing the colors.

You can easily achieve transparency with gimp, here is a nice tutorial!
https://docs.gimp.org/en/plug-in-colortoalpha.html

Best RPGMaker for MMO

I believe the only benefit of running a game in a browser is the ability to host the single player game on a website, so the user can play without the need to download the game. And of course, the ability to run on mac, linux, windows and whatnot. Networking still takes the same amount of work as in a standalone application.

I'm done

author=lonestarluigi
re starting this project over so many times within 2 years. I'v re started this like 8-10 times over those 2 years.

It's the same for me (and a few people around me who develop games), only I started my (main) project like, back in 2007-8 and re started it over 15 times now, and counting :D

Don't give up!

Best RPGMaker for MMO

Creating an MMO may sound fun, but it isn't. Especially the running and maintaining part. Not to mention the design... Though I think that the most capable of all would be MV for this job.(I haven't done any research, but MV has the most power if you ask me.)

Hello all!

What are you thinking about? (game development edition)

I only have experience with Wine, no crossover... By the way it should work, I tested with wine 1.8.1 with the default settings.

Also you can check the version by typing wine -version in the terminal I think.

This page should help.
(It says cracked, but this should apply for the official english version too!)

author=Marrend
I'm not sure how, or why, it's happening, but, during a debug session in regards to the "damage multiplier" concept, I was noticing a really weird thing. For reference, the value is obtained...

m = 1.0 + ((atk_p - def_p) * 0.05)

...this way, with some extra code thrown in for a cap and ceiling. With the skill in question, "atk_p" was 14, and "def_p" was 0, but, the return value was something like 1.70000002? I didn't notice other skills that had a "def_p" of 0 also do this, which makes it even more awkward. Though, I kinda doubt how much it matters, given the value in question!

I know this bug... I think its relates to how computers process decimal numbers.
This article explains the technical side.