SCALYTANK'S PROFILE

Greetings!

I'm Scalytank, a game developer from Hungary. I'm highly skilled procrastinator. I also try and work on some projects in libgdx when I find my inner strength for them :D I also like rpg and tactical games... (I may create one, in the distant future... or not...)
Never Been
A story based adventure game about a peaceful world and the darkness beyond.

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What are you thinking about? (game development edition)

author=Gretgor
I wonder how well RM2K3 runs on Wine, since my Windows installation won't boot (I probably contracted some creepy obscure virus).

EDIT: The official installer won't even fucking install. Well, fuck me, right?

Which version of Wine do you use?

ikarus

Hey Cap_H! I don't think, that anyone was brave, or insane enough to create a full game in ikarus, yet :D Yeah, it's full of features, but lacks a good game engine, and base systems (like you get in rpg maker out of the box), so one needs knowledge of Python scripting, before he/she starts a game in ikarus.

On the other side, ikarus, is under heavy development right now. The engine is completely finished for it, but I was unhappy with the editor at it's current state. after my exams, I will polish, and publish the new editor, and the game engine too.

I have rewritten most of the editor's code, and added a crazy amount of new features, like dynamic panels (the interface of the database, is completely moddable), doubling the tileset size, added infinite maps (the maps are now divided into cells, so it's possible to make an open ended game), and bunch of optimizations, and a better user interface. Also it runs much faster now, and less performance demanding.

So stay tuned, update coming soon!

World of Bob - Christmas Hide and Seek Review

Thanks for the review!

Hmm... one question about the caves: pressing the Escape button is supposed to bring up a dialog, about restarting the level. Did you try that?

Anyways, it surprised me that you passed the sledge ride minigame... in the Hungarian version it was unskippable, and majority of people reported it as too difficult.

World of Bob - Christmas Hide and Seek

Hmm... can you reproduce the error and post a screenshot about it?

Xand Game

Xand, you have absolutely no idea what are you talking about. You can't just download a shitload of different open source projects, and just compile it together... Time to wake up...

Xand Game

A random guy reviews your games!

Hey! I know you are busy right now, but I would like to request a review on this game: World of Bob (only if you have the time/energy)

Pure Ruby differences between RPGXP and RPGVXAce

It's a bit pointless to use any Rpg Maker without the default scripts.
For example, you can't use the eventing system, because you delete all the interpreter classes. It defeats the purpose of this engine.

There are far better ways to write games from scratch. (for example, you fire up LibGDX with Ruby, and use Tiled to create maps...)
And there are many more, if you drop ruby. (like verge, ika, sphere, and many more listed here).

[Ace] Setting picture angle directly

Yeah that's perfect too. I work in Java lately, and I got a new habit of never making class variables public :D...

[Ace] Setting picture angle directly

In RMXP, you can open the script editor, find the Game_Picture entry, and add this method somewhere inside it:

def set_ang(angle)
@angle = angle
end
then you can call this script from any event:
(replace "picture" with the id of the picture, and value with the desired angle)

$game_screen.pictures[picture].set_ang(value)
not sure about vx and vx ace... but I'll look into it.

UPDATE:

In vx ace its just slightly different: (only the calling script changes, you still need to add the "set_ang" method inside Game_Picture)

$game_map.screen.pictures[picture].set_ang(value)