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The new Glee Show.

Glee is great fun. It has a certain unexpected quirkiness while still playing on all the stereotypes we know and love. It would be postmodern if the genre hadn't been postmodern for the last fifteen years.

What I'm trying to say is that the show has pretty good writing occasionally. And I love it so :)

Take my breath away.

This is one of the hardest things to do really. Because it's easy to make it too difficult. Once you've died a couple of times in a situation that had you made would have been awesome. You start to see the metagame behind it all. ("alright I've cleared this corridor, next they'll be running in through this door. If I mine it beforehand it'll give me a couple more seconds")

so actually:
On the other hand, how willing are you to play through a boss fight/dungeon/level in another game that has you dying over and over again until you figure it out?
I don't agree with at all.

Trial and error gameplay is not the same as the "FUCK YEAH I MADE IT"-feeling. One example I tend to bring up a lot in the whole fuck yeah is the Resident Evil games. They have a bunch of quite ridiculous bosses that it's always frightening to meet up with (usually because of 1) a scary cutscene beforehand and 2) some heavy buildup) but in the end it's fairly rarely that you actually die against them. Instead you get thrown around a room and hit with all manner of weird special attacks until you manage to kill it.

I hardly ever feel anything else than "finally that was over. let's get back to the real game now" after something that has taken far too many attempts to accomplish.

You could compare it to movies and books. The sense of thrill and scare even though if you were to look at it from an objective standpoint you know that the main character is going to pull through. In a game the feeling should be similar you know that you're going to pull through and the second the "game over, you died" screen pops up the illusion is completely broken.


All this said. Those "near miss" moments are the best ones. And the problem is to make them near misses for all kinds of players. (That's where difficulty levels come in. Though it's still easy to pick the wrong one by mistake) The illusion of a near miss can easily be done with the Resident Evil method though. Having a huge buildup and lots of explosions in (preferably interactive) cutscenes. Running a character through a linear path during an artillery bombardment that will not actually hurt the player as long as he follows the obvious path. That's thrilling and unless you're a metagamer it will also be exciting.

Childhood Nostalgia

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... and maybe it is due to childhood nostalgia but the swedish versions (sung almost exclusively by Peter Göback) are superb, and even exceeds the originals (whereas in Aladin, comparing peter göback to the original male singer is... a joke)

I did have a Swedish VHS of Ducktales as well as those casette-books ("när du hör den här signalen, då vet du att det är dags att vända blad") so that theme is sort of ingrained into my head. But the Swedish Rescue Rangers theme I can not quite get behind.

Though the Gummi Bears in Swedish. That was the king of kings.

Childhood Nostalgia

post=109167


I had a friend who would go into a uncontrollable rage every time someone sang the Gummi Bears theme near him.

This was of course great fun in the schoolyard.

[Community] Christmas Card



I want to see something from this featured. This is one of my favorite Christmas-themed things I have ever seen.

Also for location. A library is a must.

Childhood Nostalgia

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Also, Roald Dahl books,

Damn I almost forgot about those. Those were huge too. But of course not as huge as Astrid Lindgren stuff. (Combined of course with all the TV and movie adaptations of Astrid Lindgren's work!)

Actually disregard all the crap I said in my previous post. Only Lindgren counts from now on until I remember what else counts.

Childhood Nostalgia

My first anime was this:

Not in that language. It was in Swedish but I can't seem to find it in Swedish on youtube.

Of course I knew nothing about anime at the time. it was just another one of those really bad saturday morning cartoons that came on the state-sponsored channels before the Disney ones started on the commercial channels.

Speaking of Disney ones...

Those were in English and they were awesome. By the time the next generation of those came (Goof Troop and whatnot) they were dubbed into Finnish and were considerably less awesome.

Of course Disney is all good and well. But their shorts were the best. As were the Warner Brothers shorts (Looney Tunes and Merrie Melodies).

But when it comes to stuff on the television that moves around I'd say the biggest thing was most likely...
http://www.youtube.com/watch?v=wRHFcQgNFQ8
FUCK YEAH!

I can't even watch this low quality thing on youtube without tearing up a bit.

FUCK YEAH.

See how mainstream I am? Not anything weird in it at all. Though I could probably find something more local that was cool backinthedays too.

Easter Eggs

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Sadly, I think Easter Eggs are a dying phenomenon in games...

I think it's more that easter eggs are more obvious nowadays. They're not secrets they're more like "stuff that only a select number of people will get"

Such as an obscure reference in names or spraytags on walls or newspaper headlines or other stuff that are hidden in plain sight so when you understand them (which, in the end, moste people will) you feel a bit more like you're one of the cool guys.

nonamericans: im calling you out

Wait... Writing question marks without copy-paste is an achievement. I have to take a stab at this... quest... damn I mean que... goddammit... Q... argh where is that damn question mark?

(oh there it is...)

nonamericans: im calling you out

Zee like the letter c? I always pronounce that zee/see.