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What is your all time favorite video game character

It's not hands down but it's always the one I think about when asked about memorable video game characters...


Morte.

The real reason is because I just can't get the line "Talk about beating a dead horse" out of my head. It was just so... spot on.

Favorite First Impressions

The opening cinematic of Arcanum had such badassery that it was impossible not to be excited about the game:


Of course that was not why I picked up the game. I picked up the game because of a couple of reviews and then finally seeing the game in a bargain bin. (though even there the box art made me go "whoho")

Looking at my game collection I see that the major selling feature of any unknown game I've bought has been price. For example my first Total War game I bought in a 3 for 2 (where the other 2 were my main choices but Total War ended up being my favorite). I've bought maybe three games for full price and they've all been either sequels or developed by people I trust. (Vampire Bloodlines, Empire Total War, The Orange Box)

"Selling Feature" of your game

post=111195
I'll try any RPG that isn't in a post-modern setting.

True that. I'm getting sick of postmodern games in general. Or perhaps not really postmodern games but postpostmodern. Mostly because games aren't even in the postmodern phase yet so making postpostmodern games just feels so very wrong.

Misao Voting Started Up!

Game Chill 2009

There's a me in team. Almost. One man-teams probably work. (half the teams are one-man teams!)

RMN3 Bugs

When I clicked through to the event page through the notices I came to this page:
http://rpgmaker.net/events/game_chill_2009/?comment=15143#comment15143
From that page it's impossible to go back to the first page of comments. I only end up back at:
http://rpgmaker.net/events/game_chill_2009/?comment=15143&p=1#comments

(whoho, the first time I've noticed a bug :D)

Correct me if I'm wrong

The only Marx I accept is Groucho.

post your picture

My god these image topics are long. To celebrate this length here is an image of me:


EDIT: Damn I already posted in this thread on page 16... I guess one post/year isn't too often...

At Your Service- The Menu

I was thinking about menus while skimming the topic and found this
g, the only thing that pisses me off more than pauses in text are slow menus with 'stylish' fades in and out that take multiple seconds at a time.

So very true it is indeed.

I like simple fast menus that get things done. In certain strategy games one I like is the right-click-menu. Right-clicking gives you a popup menu with all the stuff might want to do. I'm also sort of fond of the on-screen menu. Where at a specific point of the screen the menu sits there waiting for you to issue commands to it. You see this in a lot of games. Ranging from RPGs to strategy games.

The downside to the on-screen menu in actiony games is of course that you have to change your attention to the menu in order to do something in it while stuff is happening above. (something that is usually modified with hotkeys or not actiony games)

I mean in all honesty. Why does the menu always have to be a new screen? Having quickslots for healing items or whatever stuff will cut down a lot of time browsing menus. You can always go indepth for the "once in a thousand hours" things. But things you mess around with constantly should usually not be more than a button press away. (two max)

Take my breath away.

post=109978
I don't mean dying over and over again to a boss because of some cheap moveset or whatever. But there is something incredibly cathartic about getting your ass kicked by a boss or a level or whatever until you finally figure out the strategy required to beat it. Case in point, the two (separate at different points of the game) bosses of Death and Sariun in Romancing Saga for the PS2. Both of these bosses kicked the SHIT out of me when I first went head to head with them. I died over and over again until I figured out the most badass strategy ever and finally WON.

I don't mind losing/dying over and over if it means that every loss puts more experience under my belt or fuels a new strategy. Yes, cheap bosses and cheap levels that show me the 'load' screen are infuriating, but I'm not afraid of the Game Over/Load screen. I can't see why people are so turned off by it. That's half the reason you save in the first place.

I guess our views on this differs then. Because I much rather like to live in the illusion without a quicksavequickload mashing. Of course I'm a huge quicksavequickload masher anyway and I have to admit that certain very unforgiving games I still enjoy immensely. But I rarely enjoy them because they are unforgiving. I tend to enjoy them despite being unforgiving. (Mostly because unforgiving games DO give the rush in those instances where you manage something without dying every once in a while)

STALKER is a nice example. That game is horribly unforgiving and you get killed from strange directions at weird times all the time but it's very thrilling when walking around there and you're ambushed by mutants and you beat them off only just and limp your way back to a base to get healed up. But dying against those same mutants sort of suck and you reload and just wish the encounter was over.

-You heal after each battle. The battles can be much harder, and you get that small "I did it" feeling after each battle. Probably wouldn't have potions for balance's sake. But it would take away that great rush at the end where you just scrape through to the end, since you'd leave on full health.

Not every fight should be difficult (though I just talked about my love for unforgiving games above there just disregard that okay). It's better to have a bunch of easy fights so that you'll appreciate beating the hard fight more when it does happen. The sense of accomplishment will also be bigger if not every fight kicks your ass. Because when every fight kicks your ass you'll just feel as though you suck and that there must be something wrong with the game.