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Saving the Planet: 90's Style

I just completed my playthrough, and I enjoyed it from beginning to end. You did a really great job capturing the Captain Planet feeling that I only vaguely remember from my childhood.

While I encountered a few (potential) bugs during my playthrough, they should be easy to fix:

- Harelsha Civic Center (possible sequence-breaking): The area in which random encounters occur can be entered/explored right from the start of episode 1 (but I couldn't see how far, since I was obviously too weak at that point, and forgot to check again after I had reached level 99).

- Farlbina, apartment near the city's entrance: On 1F and 2F, the elevator reaches 1F - 3F, but on 3F, the floors 4F - 6F suddenly become available. Unfortunately, traveling to any of the floors 4F - 6F gets the player stuck (game-breaking).

- When using James' skills "Drag" and "Drag Dance", which are supposed to lower the speed of enemies, the player can't select enemies (can only select allies) as targets.

- "Jet Ring" (resists "Blind"), dropped by "Stalker" (no. 41), "Sewer Bat" (no. 47), "Creeper" (no. 89) and "Oil" (no. 130), can't be equipped.

- When returning later (episode 6 onwards) to Harelsha Civic Center, the part where the party confronts Faik Doubledeal can be repeated.

- Apart from no. 105, 112 and 116, I'm also still missing the bestiary entries no. 133, 148 and 149, though I suspect that no. 148 and 149 might be reserved for the two final bosses.

Thanks for a great game. I enjoy solving real world problems in a fantasy world from time to time. Sometimes a clear message is better than using a bullsh*t allegory like mana pollution or something like that.

Saving the Planet: 90's Style

If all encounters are set at the same probability, I think it's even more likely that something doesn't work as intended. I've been triggering random encounters non-stop at both locations for over two hours. If all enemies are equally likely to appear, I should have encountered the missing enemies at least once by now. This is the first time during my playthrough that I have such trouble finding all enemies in a particular location, so I'm just wondering what the cause could be (apart from bad luck, which seems to be unlikely at this point).

Saving the Planet: 90's Style

Thanks, I'm glad it wasn't just my imagination that the "Topaz Ring" could have worked a bit better (or at all).

Currently, I'm having trouble encountering what I assume are three of the agents (no. 105, 112, 116). They don't seem to spawn, neither at the coal power plant nor at Harelsha's Civic Center. Are there any areas where they are more likely to appear (or to appear at all)? Or maybe they don't appear because of a bug or because I'm simply unlucky?

Saving the Planet: 90's Style

Interesting game so far. I'm 20 hours in - and haven't even started the main quest yet (but I'm about to). What happened? Since the whole world map can be explored from the start, I got a bit sidetracked filling the bestiary and hunting for monster drops (and I thought a bit of grinding couldn't hurt, since the players in YouTube videos that jumped right into the main quest seemed to struggle quite a bit).

When I encountered the "Lure" mimic monsters, I wanted to find out what the "Opal Ring" does (2% drop chance), and it took a while until I got one. "Lures" can damage and paralyze the whole party with their "Snare" skill (even the "Topaz Ring", which is supposed to grant resistance to paralysis, doesn't help much), so every battle was one for survival. Once I knew what the "Opal Ring" does (protection against all status conditions, apparently 100%!), I wanted four - or even better six - of them (one for each active and inactive party member), and when I finally got the sixth one, all my party members had already reached level 99.

Needless to say, I was also able to afford all available defensive equipment upgrades, and now I'm looking forward to breezing through the story.

Seraphic Blue (English)

If you mean Don Miguel's RTP addon 1.32, you can also download that from Makerpendium:

https://www.makerpendium.de/download/rtp/2000/RTP132e.exe

Last Genesis

Oh, that wasn't me on Steam, but thanks anyway. It's just a sad trend that many developers are only active on Discord, even though many players are not. So each time I see those empty or lonely Steam boards, my heart aches. Anyway, I will recommend your game to everyone I know, it was a really solid experience.

Bloodstained Hands Review

I don't understand why this review doesn't mention that the game implements a day/night cycle. Time pressure elements like this one make the game unplayable for me, even though it looks promising. Maybe you just forgot to mention it because you had played too many short crap games recently.

Last Genesis

The game is fun. It's the first game made with Wolf RPG Editor that I played, and it's probably the largest complete game ever made in this engine, since I got even over 30 hours of entertainment out of it instead of the promised over 10. Your sister is most likely a nice and adorable person, but I have to disagree with her about the game being "too long".

Apart from that, please consider that many potential customers will be deterred from buying your game if you remain inactive on the Steam forums. By releasing a game commercially on Steam, you raise certain expectations, especially the one that you tend to questions and bugs posted on the very platform that hosts your game.

Questbound

Perhaps you've figured it out in the meantime, but if not: You can only equip a certain number of each skill type. Look at the numbers displayed on the skill equip screen. The symbols there show you the skill types, which is the only way to identify them when you handle the skills.

What you experienced is just the following: You equipped at least one too many of a certain skill type. If that happens, the game doesn't let you leave the skill equip menu via Escape. Instead, you need to manually unequip the skills over the limit first.

The Child of Fire

During my playthrough, all story progression trigger worked fine. Were you supposed to do something beforehand, like visiting the sage and/or Raime's father in Raime's hometown (northern town on Yuria continent in the east)? Or was it necessary to revisit Riverside Forest (there's a new treasure chest at the end, so you should go there anyway at some point)? I'm pretty sure there was some small extra step required inbetween here before the game lets you enter the snowy area south of Riverside Port.
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