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Final Fantasy IV Alter D...
A re-imagining of an alternative plot to the original story of Final Fantasy IV.

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Misaos Categories for 2016

Game With Most Egregious Use of Ellipses
Game With The Most NPC Slaughter

5000 Download Special?

I'd be more than happy to send you the hi-res final boss sprites I'm using for FF 7 - FF 10, since my bonus dungeon goes up to FF X (but not beyond that). And I did vote for Legend of Balance in a number of categories as well, it's just an awesome game! :=)

Ara Fell Beta Test

I'd like to volunteer as a Beta Tester. I'm not familiar with Trello or Tortoise, but I'm willing to learn. I usually keep organized notes for my own game via Notepad, so I'd like to contribute.

THANK YOU FOR ONE HUNDRED SUBSCRIBERS! :DDDDDDDDDDDD

You deserve 1000 subscribers for how great this game is. Not even kidding. Congrats! :D

Luxaren Allure

I just had to say I'm a few hours in and this game is just fantastic. I really mean it. I feel like I'm playing a commercial-worthy game for free. Great story so far, I love the characters, battles are fun and engaging (love the sprite animations), graphics are custom and nicely done, soundtrack is pretty awesome, and gameplay-wise it plays spot-on for me so far. Really well-done. I'll likely do a review of this game once I've completed it.

LunarExpanse10F.png

author=JosephSeraph
Z A N A R K A N D????????


Indeed. :D

LodestoneScreenshot.png

author=RydiaMist
Nice! This tileset is a real pain to work with, haha.


Right? LOL It was a real pain, but worth it. =)

Underworld1Screenshot.png

Oh and I got rid of those red dots, apparently it was a minor transparency issue. Easy fix.

Final Fantasy IV Alter Destiny Intro + First Battles

author=RydiaMist
Looks nice, you did a good job with a lot of the out of combat animations. Have you considered a mode 7 script to make the airship sequences look a bit closer to the game? Also, I've noticed that you are using FF4 PSP tiles for all of the areas, but it seems like not for the world map. Was this a deliberate choice?

As for the combat, your character sprites are very unique! Interesting choice to give Cecil a skillset rather than just Dark Wave. I think the only thing off I noticed was the abruptness of the attack animations. I think it's because your standard attack has no stepping forward or back, and you don't have damage set to wait for animation on your spells.

Otherwise, looking good so far! You did an excellent job recreating the scenes.


I've actually got the Mode 7 script already installed, and I could very easily use it for the intro, but then I felt I'd have to do it for the airship exploration of the Overworld too, and that would conflict with some of the events I've got on the overworld (like a waterfall that looks 'normal' amidst a Mode-7 background). Do you think I should just have the Mode-7 effect for just the intro since it conflicts with some event graphics on the Overworld?

And yep, that was a deliberate choice for the world map. I wanted a higher-res look of course, but also one that had a more 'retro' styling so that it gave a nod toward the SNES version without it having those graphics. Also, yeah I'm definitely going for an actual skillset for both Cecil and Kain rather than just Dark Wave and Jump. And you're spot-on about the abruptness of the attack animations, seems I forgot the stepping animation for the standard attacks (looks like I'll be inputting that right now).

Thanks for the feedback! =)

Final Fantasy IV Alter Destiny Intro + First Battles