STORMCROW'S PROFILE
StormCrow
2877
>look StormCrow
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
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even acknowledging that it's 80% dead soundcloud links at this point, this thread is STILl an incredible resource, just for the 20% of music that's still hosted
Classic Remastered OST from Games - Released Every Week!
Now this brings up an interesting question to me...
is there a degree to which you can remix, remaster, warp, and/or alter music so that it no longer bears its original copyright?
is there a degree to which you can remix, remaster, warp, and/or alter music so that it no longer bears its original copyright?
Sharing my Music
author=Eric_Matyas
Hi everyone,
I've got a site up with over 1900 tracks of free music and sound effects that you can use in your projects. It's all original...all my own work. All I ask is to be credited as indicated on my homepage:
http://soundimage.org/
I sincerely hope my tracks are helpful. Any and all feedback is welcome and always appreciated.
Thanks!
Eric
1900 is a very very very very very very large number.
I mean, congratulations on the one hand, I've never made 1900 of anything of any artistic or creative value and I don't think that I ever shall. On the other hand it's kind of hard to know like...where to start?
RPG Orchestral Essentials - Royalty-Free Music
First off, thank you for all of this really high quality free music!
That first track you posted is fantastic. The rest are hit and miss, some of them have their moments, some feel a little cheerful even for a plankton standard Final Fantasy toned game, none of them is as kickass as that first track although a few come close.
Do you want a complimentary copy of the game it's being used in when it's done? I think I would if I were you but I also thought it couldn't hurt to ask.
A bit of a tip for servicing this "industry"? The absolute longest a piece ever intended to be usable as fanfare should be is 60 seconds. The precipice of victory is about ten times too long to be used as fanfare ("Music Effect" is the editor jargon for fanfare and all other musical stings). Obviously we could open it up in audacity and carve out a short excerpt of it to use as an ME, so it's not much of an inconvenience on our end or anything, I just thought you might want to know.
"Can't Stop Winning" is shorter, but still about 90 seconds too long, give or take. (Also the title of the track reminds me of Donald Trump so I won't be touching it with a 39 and a half foot poll.)
"Training Is Over" is a better example but it is still on the very long end for fanfare. Basically, at least in most games
very seldom lasts more than 15 seconds. (This is also why the first 15 seconds of battle music are the most important 15 seconds in the piece, but I'm getting off on a tangent.)
That first track you posted is fantastic. The rest are hit and miss, some of them have their moments, some feel a little cheerful even for a plankton standard Final Fantasy toned game, none of them is as kickass as that first track although a few come close.
Do you want a complimentary copy of the game it's being used in when it's done? I think I would if I were you but I also thought it couldn't hurt to ask.
A bit of a tip for servicing this "industry"? The absolute longest a piece ever intended to be usable as fanfare should be is 60 seconds. The precipice of victory is about ten times too long to be used as fanfare ("Music Effect" is the editor jargon for fanfare and all other musical stings). Obviously we could open it up in audacity and carve out a short excerpt of it to use as an ME, so it's not much of an inconvenience on our end or anything, I just thought you might want to know.
"Can't Stop Winning" is shorter, but still about 90 seconds too long, give or take. (Also the title of the track reminds me of Donald Trump so I won't be touching it with a 39 and a half foot poll.)
"Training Is Over" is a better example but it is still on the very long end for fanfare. Basically, at least in most games
author=JShaw
after a successful battle or fight, or some other celebratory moment
very seldom lasts more than 15 seconds. (This is also why the first 15 seconds of battle music are the most important 15 seconds in the piece, but I'm getting off on a tangent.)
Secret Santa 2019 (Sign-up)
My gift-recipient is one of the people in this thread that have been way too vague about what they want so if you feel like you were one of the vaguest people in this thread, maybe be a bit more specific? That should keep me from accidentally revealing whose santa I am.
HiddenChest Player Engine for RM XP VX & ACE
So...
You're working on a windows version but I don't know why as I don't know what the advantages are of this over game.exe in Windows.
- this is a game engine
- it is built off of the basic chassis of RPG Maker XP
- it is also "compatible" with VX and VXA
- the purpose of this "engine" is to provide a way to run ("emulate") RM games on platforms that normally don't support them, obscure nerdy stuff like Ubuntu and Linux and whatever
- it is not a development tool or editor, just an engine
- it has no official support or acknowledgement from Enterbrain or Kadokawa (note, IDGAF, I'm just clarifying for people who do give a shit)
- something something something about colors that I really don't understand
You're working on a windows version but I don't know why as I don't know what the advantages are of this over game.exe in Windows.
this one's for the ladies...and pretty weird...and maybe a little gross
oy fucking vey
libby:
I just outlined why I WON'T be including that as an element in my game and WHY I won't be including it...and Libby started screaming at me. Maybe read a little more closely? I feel like you just see a few words and go fucking ballistic where if you look at the context you are shouting at me about something I already explained up front I was not going to do and WHY I wasn't going to do it. Like, take a breath, and read.
I for one would really appreciate it is you could turn down the reflexive outrage and turn up the reading comprehension.
Lemme be clear on a few things:
1) During the middle ages, it was not uncommon for the patriarch of a household to force a female child to take up the matriarch's "wifely duties" if the matriarch had passed on or could otherwise no longer perform them. When I say "this happened all the time in the middle ages" I'm not actually, literally claiming to have any idea how often it happened (if I had to guess, I'd guess maybe 5% of the time), just that it wasn't uncommon, it wasn't controversial, and it wasn't illegal.
2) "It was the middle ages and people hadn't invented morality yet" was lighthearted shorthand for "social mores were dramatically different".
3) Along the same lines but not as inherently rapy or horrifying, until the end of the 19th Century it was customary for a man to wed his brother's spouse if his brother died.
1) I did not ask you anything. You're a dude. See thread title.
2) I certainly did not ask you a yes or no question, or your permission to make my game however the fuck I want to, so this isn't something you get to say "no" too, at least not and have it mean anything. Saying that the answer to a question that wasn't a yes-or-no question and which wasn't directed is "a big ol' no" at you is pretty damn rude. I did not ask your permission to make my game however I feel best. I asked if there were any female users that for one reason or another had any issues with their first periods.
LockeZ is the only other person in this thread that has said anything that makes any sense. He is also a dude but in this case his input is welcomed because it saves me the effort of explaining stuff I shouldn't have to explain because it's obvious. No, I was not saying that every single person during the middle ages was raped by their dad. I was saying that this is a thing that could potentially have happened to my MC, again, one I considered and rejected.
ANYWAY, ANYHOW: the menarche/menstruation stuff will be toned down to the point of subtext. A witch's mark (stigmata on the left hand) will largely stand in for menstruation: one of many advantages there is that it is pretty easy to conceal menstruating, but pretty I haven't decided how many living parents Camilla has or if either of them are abusive.
"Don't worry; it's just stigmata
Pass me a napkin
And don't you dare tell my mother."
Song lyrics, from the band Clutch, summarize better than I can the intended tone here, the conflation of magical abnormal bleeding (stigmata) with ordinary period bleeding by the use of the surrounding language and context: textually, we're talking about stigmata, subtextually, we're talking about Menarche.
@InfectionFiles, Mirak: Okay, now I will engage in my time honored custom of flying away from this thread without ever looking back. : )
libby:
author=Me
Another idea I considered but rejected is that the mother died during childbirth and the father doesn't know the first thing about menstruating, but I found this logically leading to the fact that it's practically more likely than not that in the absence of her mother, her father would have begun to sexually assault her. (As gross as this is, this still does happen in modern society at least it was hapening well into the late 20th century, but since we're talking medieval Europe where no one's got any morals or ethics that we would recognize as such, it seems more likely than not.) But idk, that specific effed up family life feels like a cliche to me. Also this is going to be a dark dark dark dark dark dark game. If I'm doing my job even half-right as a game designer and storyteller you'll wind up liking and relating to (sometimes playable) characters that die horribly, tragically, or brutally later on, Game of Thrones style (but less excessive) or cross the moral event horizon to the point hwere you can no longer earnestly root for them (also Game of Thrones style). If I put all that rapey stuff in her backstory, I feel like I'd be courting Darkness Induced Audience Apathy
I just outlined why I WON'T be including that as an element in my game and WHY I won't be including it...and Libby started screaming at me. Maybe read a little more closely? I feel like you just see a few words and go fucking ballistic where if you look at the context you are shouting at me about something I already explained up front I was not going to do and WHY I wasn't going to do it. Like, take a breath, and read.
I for one would really appreciate it is you could turn down the reflexive outrage and turn up the reading comprehension.
Lemme be clear on a few things:
1) During the middle ages, it was not uncommon for the patriarch of a household to force a female child to take up the matriarch's "wifely duties" if the matriarch had passed on or could otherwise no longer perform them. When I say "this happened all the time in the middle ages" I'm not actually, literally claiming to have any idea how often it happened (if I had to guess, I'd guess maybe 5% of the time), just that it wasn't uncommon, it wasn't controversial, and it wasn't illegal.
2) "It was the middle ages and people hadn't invented morality yet" was lighthearted shorthand for "social mores were dramatically different".
3) Along the same lines but not as inherently rapy or horrifying, until the end of the 19th Century it was customary for a man to wed his brother's spouse if his brother died.
author=visitorsfromdreams
Yeah thats a big ol' no from me dawg.
1) I did not ask you anything. You're a dude. See thread title.
2) I certainly did not ask you a yes or no question, or your permission to make my game however the fuck I want to, so this isn't something you get to say "no" too, at least not and have it mean anything. Saying that the answer to a question that wasn't a yes-or-no question and which wasn't directed is "a big ol' no" at you is pretty damn rude. I did not ask your permission to make my game however I feel best. I asked if there were any female users that for one reason or another had any issues with their first periods.
LockeZ is the only other person in this thread that has said anything that makes any sense. He is also a dude but in this case his input is welcomed because it saves me the effort of explaining stuff I shouldn't have to explain because it's obvious. No, I was not saying that every single person during the middle ages was raped by their dad. I was saying that this is a thing that could potentially have happened to my MC, again, one I considered and rejected.
ANYWAY, ANYHOW: the menarche/menstruation stuff will be toned down to the point of subtext. A witch's mark (stigmata on the left hand) will largely stand in for menstruation: one of many advantages there is that it is pretty easy to conceal menstruating, but pretty I haven't decided how many living parents Camilla has or if either of them are abusive.
"Don't worry; it's just stigmata
Pass me a napkin
And don't you dare tell my mother."
Song lyrics, from the band Clutch, summarize better than I can the intended tone here, the conflation of magical abnormal bleeding (stigmata) with ordinary period bleeding by the use of the surrounding language and context: textually, we're talking about stigmata, subtextually, we're talking about Menarche.
@InfectionFiles, Mirak: Okay, now I will engage in my time honored custom of flying away from this thread without ever looking back. : )
Does anyone know of any RM games in the superhero genre besides Master of the Wind & Outlaw City?
author=LockeZ
Well, a superhero RPG doesn't make a ton of sense. Because superheroes don't start off weak and get strong through experience. They gain their power all at once through a freak accident or a genetic mutation. Also the camera angle that's built into RPG Maker's exploration and areas is a very bad fit for characters who can fly.
So if you made a superhero RPG using RPG Maker, it would have to be a group of street-tier heroes, who can't fly, and whose powers probably mostly come from either arcane knowledge they've uncovered, or from technological weapons and tools, or from magic artifacts they've found and are gradually learning to use. Maybe you could have incredible powers from a science experiment or accident that the character can only use 1% of the time, and has to learn to fight without for the rest of the game, so they still need to level up. And... at that point I'm not actually sure how that's different from any other modern fantasy game. Is Iniquity & Vindication a superhero game?
Shit, is Final Fantasy 7 a superhero game? The only difference between FF7 and Marvel's Defenders or X-Men is that one is based on a comic book.
I think that your conception of both what RPGs can be and what superhero stories can be are both somewhat narrow.
Because superheroes don't start off weak and get strong through experience. They gain their power all at once through a freak accident or a genetic mutation.
Yes and no. They then have to learn to use that power. Every Spiderman reboot has had scenes of Peter Parker/Miles Morales learning to be Spiderman.
Even Iron Man has substantial power creep over the course of the Avengers films and his own films. In the comics, I'm sure the writers give him whatever powers he needs for the story's sake, but in the movies he starts powerful and...steadily get smore powerful.
But the other thing is..."zero to hero" is not the only way to handle an RPG Progression. Characters don't even need to level up. You could do it skill tree driven instead.
So if you made a superhero RPG using RPG Maker, it would have to be a group of street-tier heroes, who can't fly, and whose powers probably mostly come from either arcane knowledge they've uncovered, or from technological weapons and tools, or from magic artifacts they've found and are gradually learning to use.
See, this is something you do whilst arguing which I find more than slightly annoying. This paragraph assumes that I accept all of your prior arguments, which I (respectfully) don't.
Maybe you could have incredible powers from a science experiment or accident that the character can only use 1% of the time, and has to learn to fight without for the rest of the game, so they still need to level up.
Again, it is like you cannot conceive of an RPG where you don't level up in a traditional way. I'm sure you CAN conceive of that, but you're arguing from a stance as though you can't.
You have a valid point on the flying thing but just off the top of my head I can think of a few ways around it (strictly speaking, RM games are not anchored to any one perspective although implementing a non-default perspective is tricky).
Shit, is Final Fantasy 7 a superhero game? The only difference between FF7 and Marvel's Defenders or X-Men is that one is based on a comic book.
I disagree. In Final Fantasy VII the original videogame, the PCs are more like a Shadowrun party than superheroes. They're cyberpunk rebels with magic who eventualyl grow powerful enough to take on the baddies.
Now, in Final Fantasy VII Advent Children, the feats they are capable of are so jaw dropping and over the top that at that point, yes, it might as well be a marvel superhero movie.
I haven't played Iniquity & Vindication...wait, yes I have, that's yours, right? I think I remember that one giving me more of a Die Hard style dumb 80s action movie feel than a superhero one.
Game actor shoot fireball
Falcao Pearl ABS.
I can't imagine that you will be able to put in the effort necessary to comprehend all of the documentation and how to implement it to use the engine--because it really is an engine that sort of builds itself on top of the VXA engine--based on the laziness of your OP because it is incredibly difficult and time intensive work for just implementing someone else's script.
Is this something that the hero is doing on the field for your game's entire battle system, or is it (like I presume of the Wand of Blasting) something your hero does on the field map OUTSIDE OF COMBAT? If it's the latter, I could show you how to do it halfway decently with event code alone.
I hadn't heard of Okiku or Dragon's Gate, now very curious about both. Wands of Blasting are a roguelike thing and the intersection of roguelikes with RPG Maker is of interest to me.
I can't imagine that you will be able to put in the effort necessary to comprehend all of the documentation and how to implement it to use the engine--because it really is an engine that sort of builds itself on top of the VXA engine--based on the laziness of your OP because it is incredibly difficult and time intensive work for just implementing someone else's script.
Is this something that the hero is doing on the field for your game's entire battle system, or is it (like I presume of the Wand of Blasting) something your hero does on the field map OUTSIDE OF COMBAT? If it's the latter, I could show you how to do it halfway decently with event code alone.
I hadn't heard of Okiku or Dragon's Gate, now very curious about both. Wands of Blasting are a roguelike thing and the intersection of roguelikes with RPG Maker is of interest to me.
Experienced Illustrator For Hire, Easy Going, Fast Results.
$3000 is Wizards of the Coast's floor for art of that quality to put on Magic The Gathering cards. From there it goes up, up, up depending on the artist's popularity and name recognition. And we all know that there is 100x or even 1000x more money in VIDEOgames than there is in TABLETOP games, it's pretty reasonable to extrapolate.
So for anyone thinking "StormCrow is crazy, no one gets paid that much to make art" yeah, NOPE. I know as a fact that three times the amount I quoted is the starting pay for freelancers in an industry that is orders of magnitude smaller and less monetized than this one. (To be fair, it's also paid by the top dog of that industry.)
What I think art is worth and what I personally can pay for it are two very different numbers (and technically, what I WILL pay for it is a third number).
To be clear, I've never paid more than $50-$60 for anything for one of my games. That doesn't mean that the art in question wasn't worth five times that (sometimes it was, sometimes it wasn't). The person I most want to buy art from that haunts these parts is estherfunworld but she's very firm about her terms and I can't afford her prices: even when I had plenty of disposable income, I couldn't justify her prices. But even her--someone I actively wish charged less--is by most reasonable standards undercharging. I don't think I'll ever be able to do business with her between her being ESL and her hardcore sticking to her commission model which is a shame.
I have consistently gotten art worth at least $300 for $60 or less. PM me if you want to see an example. This art is WORTH (at least) $300 though--the fact that it's a shit market for creatives selling their work is why I got it for so cheap.
Anyway, what you have paid for your games is frankly irrelevant: I'm assuming you're an indie dev with virtually no budget like most of us. (Some of us are't that broke: for instance, I got paid $500 to do database and battle stuff for someone else's project and this still feels like a goddamn miracle and I can barely believe it actually happened.)
I kind of like "StromCrow". : )
Now, I am not an artist nor have I ever worked as an art director, my assessment of this artist's work was clearly done in a hurry. I may have overestimated him, I don't know.
If I didn't, anyone who got art of this quality for less than four figures got a great deal.
So for anyone thinking "StormCrow is crazy, no one gets paid that much to make art" yeah, NOPE. I know as a fact that three times the amount I quoted is the starting pay for freelancers in an industry that is orders of magnitude smaller and less monetized than this one. (To be fair, it's also paid by the top dog of that industry.)
What I think art is worth and what I personally can pay for it are two very different numbers (and technically, what I WILL pay for it is a third number).
@StromCrow = I think you have a huge misconception about the price of art for videogames. I have never paid anything near that much for a CG in my game.
To be clear, I've never paid more than $50-$60 for anything for one of my games. That doesn't mean that the art in question wasn't worth five times that (sometimes it was, sometimes it wasn't). The person I most want to buy art from that haunts these parts is estherfunworld but she's very firm about her terms and I can't afford her prices: even when I had plenty of disposable income, I couldn't justify her prices. But even her--someone I actively wish charged less--is by most reasonable standards undercharging. I don't think I'll ever be able to do business with her between her being ESL and her hardcore sticking to her commission model which is a shame.
I have consistently gotten art worth at least $300 for $60 or less. PM me if you want to see an example. This art is WORTH (at least) $300 though--the fact that it's a shit market for creatives selling their work is why I got it for so cheap.
Anyway, what you have paid for your games is frankly irrelevant: I'm assuming you're an indie dev with virtually no budget like most of us. (Some of us are't that broke: for instance, I got paid $500 to do database and battle stuff for someone else's project and this still feels like a goddamn miracle and I can barely believe it actually happened.)
I kind of like "StromCrow". : )
Now, I am not an artist nor have I ever worked as an art director, my assessment of this artist's work was clearly done in a hurry. I may have overestimated him, I don't know.
If I didn't, anyone who got art of this quality for less than four figures got a great deal.













