STORMCROW'S PROFILE

>look StormCrow

You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.

I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.

I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."

Search

Filter

What Videogames Are You Playing Right Now?

Yeah, but the last time I tried to emulate FF8 my computer literally almost melted and did actually run so hot it had a fairly catastrophic crash. PSX emulation is very chancy.

Playing Castlevania: Symphony of the Night (first time, first Castlevania game for me really), it feels more than a little like a 2D Souls game to me (this is a good thing) and replaying FFVII currently. On my PS4 which is (knock wood) alive and well.

What are you thinking about? (game development edition)

author=GRS
There are some key features that RM doesn't copy from Dragon Warrior. Regular enemies in DW usually have a range of HP they can spawn with and RM doesn't do that at all. Bosses and special enemies like Metal Slimes are the main exceptions. Dragon Warrior also has more spell resistance that completely negates a spell. Barring elemental immunity in a FF game a damage spell will usually do damage while in Dragon Warrior enemies can have a % resist to spells that if they don't make they'll just take full damage instead.


As of Ace, RPG Maker has this functionality baked in (the second one/the one I bolded).

[Poll] [Vote] RMN Mascot!

author=WIP
what are you all doing to my website


lololol for some reason this post makes me picture an angry confused old man waking up in the middle of the night and writing it

I Would Like To Review Some Games That Haven't Been Reviewed

author=Faenon
juvenile self-indulgent male fantasy

Yeah there's definitely at least some element of that to Name of the Wind and sequel Wise Man's Fear?. Penny Arcade gently poked fun at it once in a funny comic, but it wasn't the savage lampooning one comes to expect from Penny Arcade, as they're buddies with Pat Rothfuss and he plays in their (broadcast and offensively well-monetized) D&D game.

Actually I think the greatest literary work of fantasy fiction I have ever read would be Lev Grossman's The Magicians trilogy, which owes all of its debts to Chronicles of Narnia rather than Middle Earth.

Oh, right, this is a topic about me reviewing RPG Maker games. Let me go ahead and...stop totally derailing my own topic. If you want to reply about fantasy literature Faenon please do so by PM. : )

HiddenChest Player Engine for RM XP VX & ACE

author=Liberty
What even is this?

Stolen RMN Games on Steam

author=unity
Yeah, the fact that they know the person stole a game, and most of the other games have users posting stuff like WARNING: STOLEN GAME, and they are still allowed to conduct business on Steam is total crap.


Agreed. The entire fucked up situation seriously makes me want to stab a bitch.

What are you thinking about? (game development edition)

Gretgor- Google: maoudamashii. Ridiculously huge selection of RPG soundtrack music for every possible style and situation, in both midi and MP3 formats. His website's in Japanese but navigable with Google translate. Everything is, as far as I could figure, royalty free for use in noncommercial or commercial games. He is the MAN.

(Also, using RTP music is not an OBJECTIVELY bad choice. LockeZ was just yelling at you. But there are a LOT of other options out there, besides using SNES tunes and the RTP tracks.)


Anyway, I was thinking...so the RPG Maker series of products has often been described (putatively) as a tool to produce Final Fantasy clones...well for a project I have under wraps, I recently calibrated the characters' parameter and experience curves to mirror those of Final Fantasy VII (it's not a fan game). The base math used by RPG Maker is not remotely similar to that of any (recentish)* Final Fantasy game. And I don't just mean common sense stuff like dumbing down the damage formula for a regular attack from

BaseDamage=Attack+[(Attack+Level)/32]∗[(Attack∗Level)/32]

MaxDamage=[(Power∗(512−Def)∗BaseDamage)/(16∗512)]
ActualDamage=MaxDamage∗(3841+Rnd(0..255))/4096

(side note: that seems unnecessarily circuitous and byzantine)

to 'a.atk * 4 - b.def * 2'.

It's actually almost impossible to duplicate the experience curve of a (recentish) Final Fantasy game in the RPG Maker (in this case VXA) engine (base value 13, extra value 20, acceleration A 50, acceleration B 50 is I think the closest one can get in VXA). Likewise, the you need to really torque the parameter curves to their limit to get them to resemble those of a Final Fantasy game (in this case, VII). So anyway my question is...the other game I've heard that RPG Maker is designed to produce clones of is Dragon Quest. Now, while I know a fair bit about the Final Fantasy franchise, I know absolutely NOTHING about Dragon Quest. Is the base math in Dragon Quest at all similar to the base math in RPG Maker?

* While making this post I happened to glance at the damage formulae for the original Final Fantasy. MUCH closer to what RMVX(A) is working with. Also, I ain't paying no nevermind that in some Final Fantasy games, characters' inherent stat growth is either nil or negligible, and they actually gain power based on what Esper/GF they have equipped/junctioned (i.e. FF6, FF8).

DoubleX RMVXA Counterattack Edit

Dude, I know it's four going on five years too late but thanks so much for making this (assuming it works, I always speak too soon, but even if it doesn't thanks for trying!).