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Balmung's Legacy: From 2011 and Beyond
you slowly learn that relevant blog posts are pointless. it's all about the one liners and scripting updates now.
Balmung's Legacy: From 2011 and Beyond
Balmung's Legacy: From 2011 and Beyond
that is a very beautiful and insightful post old friend. i am just glad we can all take this journey together. the future will be filled with delightful games, i feel it.
Our very own NicoB is working (with?) a staff of people to bring you a game that no doubt achieves the same nostalgic feelings. It's called Forever's End, and is a rather riveting tale that takes place on the northern unexplored continent of Balmung Cycle! ;)
that is no way to talk to the person who created your game
Awesome Custom Art Is Awesome
author=Corfaisus
As a fellow artist, I could nitpick this to hell over its mistakes, but there's plenty more out there much worse.
i would like to see your art, actually. if you think this piece of art has mistakes, lmao. oh yes, i'm sure the only mistake is it's not "anime".
i really like the art. it's hard to not appreciate physical pieces done in pencil/colored without it being thrown through photoshop.
coating your weapons
class changes occur during battle by using skills and attacks to raise enough power to class change. you will have a default class with two alternatives.
using class combos effectively to ensure victory. for example you can switch to a class that causes the enemies to be poisoned, having that effect in place you can switch to a pure attack class, thus adding extra damage.
the concept is to allow the player to come up with their own effective strategy.
using class combos effectively to ensure victory. for example you can switch to a class that causes the enemies to be poisoned, having that effect in place you can switch to a pure attack class, thus adding extra damage.
the concept is to allow the player to come up with their own effective strategy.