THENECROMANCER'S PROFILE
TheNecromancer
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RMN sucks
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well played Tardis :D
With all the other stuff I like to put my time into(including making my own game) I find it hard to finish someones game in order to write a review. I've played a bunch of them but never more than an hour, I lose interest. Most of them need reviews because the game is kinda bad and that just makes it harder to want to continue to the end :/ Plus, more and more games are VXP which don't interest me at all.
I guess that's why I'm part of the problem u.u Hats off to those who write many reviews, unless your not actually finishing the games xD
I feel the star system is fine though. It's the quality of the information in a review that's usually the issue, no? Makes you wonder if the person accepting reviews actually reads them or holds them to any kind of standard. There have been some questionable reviews recently.
With all the other stuff I like to put my time into(including making my own game) I find it hard to finish someones game in order to write a review. I've played a bunch of them but never more than an hour, I lose interest. Most of them need reviews because the game is kinda bad and that just makes it harder to want to continue to the end :/ Plus, more and more games are VXP which don't interest me at all.
I guess that's why I'm part of the problem u.u Hats off to those who write many reviews, unless your not actually finishing the games xD
I feel the star system is fine though. It's the quality of the information in a review that's usually the issue, no? Makes you wonder if the person accepting reviews actually reads them or holds them to any kind of standard. There have been some questionable reviews recently.
dark_cave.PNG
Super RMN Bros. 2
Hah yeah I never though of that before...but we have worlds here on earth :P "First world, second world , third world" countries
RMN sucks 5
Super RMN Bros. 2
I agree the world map should be simple straight-forward paths with easy to follow "worlds" but I don't think it should be so symmetrical. It's not too hard to make it look like natural land masses with some sort of feeling of progression or difference.
How exactly will you know which levels you already completed from looking at the world map? It won't be like RMNB1 where you see the number stars in the level while standing on a pipe, unless we create a section in each level with a new pipe that warps to the original start points.
It's better/easier to keep track with a path that will be created when you beat the level. Maybe you could have a path come out of one/any side of the level and connect back with itself on an adjacent side. That way it would be obvious that you beat the level, if there is a new path around it. I don't know if this actually works though, its just a thought.
How exactly will you know which levels you already completed from looking at the world map? It won't be like RMNB1 where you see the number stars in the level while standing on a pipe, unless we create a section in each level with a new pipe that warps to the original start points.
It's better/easier to keep track with a path that will be created when you beat the level. Maybe you could have a path come out of one/any side of the level and connect back with itself on an adjacent side. That way it would be obvious that you beat the level, if there is a new path around it. I don't know if this actually works though, its just a thought.
Super RMN Bros. 2
author=undefinedNo.
Now Ya happy?!!
I totally burnt myself out on Mario level making and testing u.u
I wonder how long this will take to compile?.. GRS is gonna have his hands full.
RMN sucks 5
potionshop2.png
Super RMN Bros. 2
Proud of looking like a noob? Meh, whatever.
If your level appears in the list at the top then you wouldn't have to PM those ones.
If your level appears in the list at the top then you wouldn't have to PM those ones.













