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TheNecromancer
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RMN sucks
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Super RMN Bros. 2
author=Deckiller
I polished the first level and made a second. Can I still post/respost?
Do it quickly. There is no submit button and it was down on the last day of submission. I personally was waiting for this day to finish. So now the levels would have to be gathered manually or the deadline extended. Just have the most recent version in your locker at all times.
Anyone who isn't done or still wants to add should keep working for now. Don't start new levels though.. I would think. I'm done. :)
Super RMN Bros. 2
The deadline should be pushed ahead again a little because of the downtime. Just to give people time to submit the final versions of their levels.
I renamed and finished all mine.
*haha the submit entry button is gone T.T Reuploading my levels to my locker.
Dagger Woods
House Capades
Ice Mountain
Lennox Passage
Mushroom Kingdom
Pondville
The M-Team
I renamed and finished all mine.
*haha the submit entry button is gone T.T Reuploading my levels to my locker.
Dagger Woods
House Capades
Ice Mountain
Lennox Passage
Mushroom Kingdom
Pondville
The M-Team
Show and tell us your city/town/village/hamlet/whereever you live!
Super RMN Bros. 2
author=Mikemc
Has anyone else experienced no sound or music at all with both the game and editor? I cannot test my custom music.
It's related to him making a level with custom music, so it makes sense for him to simply ask a question to his fellow RMN Bros who should try and help out before simply advising that he ask on the official forums.
Coming here with that problem is like if you went into a supermarket and said I want to trade stocks of Kellogs.
Nice analogy, but it's more like him running into a fellow stock trader at the supermarket and asking if he knows any insider trading going on within Kellogs.
It's simple courtesy.
Super RMN Bros. 2
author=Mikemcauthor=ShortStarNo shit eh? Anyone else?
1. check your volume.
2. check your speakers to make sure they're plugged in
Did you try rebooting your PC....jk!
Has it ever worked? if yes, when did it stop working? What OS? You may have checked, but in the volume mixer you can mute the sound of an application. Is it the same thing with headphones and speakers?
DIVIDED INFINTY
[EVENT] Chain Game - RMN Style!
Well that's just my opinion about joke games, no need to get all defensive. It doesn't say anything about your ability as writer or anything. I'm not too surprised at all the LoZ references because whenever someone disagrees with me they start to attack LoZ as if that's gonna hit a nerve, cause a critical hit, and crush my whole existence haha Maybe it's just a coincidence. I think it is more sillly than collecting the triforce. It's food. I disagree that RPG's are rooted in sillyness.
But whatever, I'm not going to start anything here. Now I can see that this project isn't for me.
I'm out. Have fun.
But whatever, I'm not going to start anything here. Now I can see that this project isn't for me.
I'm out. Have fun.
Equipment Vs. Leveling
Games like Diablo and Balder's Gate do a good job of mixing the two. You gain levels to increase your stats a bit but more importantly to get points for you skill tree. Your main power comes from the stats/abilities of your gear.
[EVENT] Chain Game - RMN Style!
author=GreatRedSpirit
My imperssion from your post at the top of the 3rd page was that the chain game should be structured like Live a Live: Seperate scenarios that have no relations ot each other besides common themes (Odie, Wataneba (sic)) while I'm thinking something more like FF4 and crystals (uh some imagination may be required for this analogy to stick at all).
I'm not interested in only this idea, just throwing it out there. So far there has been few suggestions.
I do agree withI'm suggesting is that the creator has to get the artifacts that will move forward the overall plot(of food) using whatever sub-plot they want.
except with the stipulation that the segment uses the characters in the previous segments (in addition to the ones created for that segment, and the +1 playable character). I'd like to see an overall flow from one segment to the next, even if the only thread is the party. The Live a Live approach feels less like a chain game and more like a supper game where everybody makes their own dish / short seperate game which I'm not a fan of for this kind of event.
I never meant to associate those stipulations with my idea. My idea didn't go any further than some big event occurring which would justify random people meeting up to tackle the same quest. I just included the twist of telling separate stories. Everything else I'm saying is me just trying and get an understand of what everyone expects from a chain game. Because I really have no idea. Plus it will be easier to find common ground if we know where we all stand.
[EVENT] Chain Game - RMN Style!
author=Lennon
The best thing to do is to let this evolve naturally. We set a very basic goal such as Magic McGuffins and let each person decide where to go with that they were given.
Well it's the basic idea we're trying to decide on. If it's going to be something silly like Magic McGuffins then I won't feel like taking part, which is fine. This is just supposed to be for fun, but I if we're going to come together to make one game we should at least try and make something decent. Joke games are a joke.
It's not clear to me where the focus will be. If we set a basic goal does that mean our chapter has to correlate with that goal or simply meet the end result of getting the artifact? How will the chapters transition? Will it be a black screen(maybe text) then a different map? or will the player not even know that the game moved onto the next chapter because the person writing that next chapter had to start with the same character in the same position on the same map? These are some of the questions I think about and I feel should be agreed upon before starting.













