THERPGMAKERADDICT'S PROFILE
TheRpgmakerAddict
60377
The Rpgmaker librarian: https://therpgmakeraddict.blogspot.com/
The Rpgmaker Reviewer:
Review Vote Guidelines
1/1.5 - so horribile I will not mention it. No one would like this trash.
2/2.5 - bad but with some good qualities or good
but with many bad flaws. Could have been worse and some people may like it anyway.
3/3.5 - from decent to good games. This is what I normally expect: entertainment. Some people may like it more, others less but it's ok!
4/4.5 - exceeded my expectations. These are must play for everyone.
5 - Rpgmaker Nirvana
*NOTE*: event games/jam submissions and other games that were developed in a very short time or with other restrictions get a rating bonus (usually +0,5), you are warned!
Top 3 Favourites Japanese Rmk Games
1 Psycho Platoon (and Psycho Platoon Final, by Bokki Guy)
2 Aberrant (1 & 2)
3 D. Doomsday Door
Top 3 Favourites German Rmk Games
1 Die Reise Ins All
2 Gods of Ashes
3 Alter
Top 3 Favourites French Rmk Games
1 Omega Cerberus
2 Travelers of Time
3 Dyhortfight
Top 3 Favourites Italian Rmk Games
1 Fifth Era, fragments of the Holy Stone
2 Karma Flow
3 Skydancer
Top 3 Favourites Russian Rmk Games
1 Warrior Saga (including Warrior Saga Hot Road)
2 Huperternal
3 K.A.M.R.A.D.
The Rpgmaker Reviewer:
Review Vote Guidelines
1/1.5 - so horribile I will not mention it. No one would like this trash.
2/2.5 - bad but with some good qualities or good
but with many bad flaws. Could have been worse and some people may like it anyway.
3/3.5 - from decent to good games. This is what I normally expect: entertainment. Some people may like it more, others less but it's ok!
4/4.5 - exceeded my expectations. These are must play for everyone.
5 - Rpgmaker Nirvana
*NOTE*: event games/jam submissions and other games that were developed in a very short time or with other restrictions get a rating bonus (usually +0,5), you are warned!
Top 3 Favourites Japanese Rmk Games
1 Psycho Platoon (and Psycho Platoon Final, by Bokki Guy)
2 Aberrant (1 & 2)
3 D. Doomsday Door
Top 3 Favourites German Rmk Games
1 Die Reise Ins All
2 Gods of Ashes
3 Alter
Top 3 Favourites French Rmk Games
1 Omega Cerberus
2 Travelers of Time
3 Dyhortfight
Top 3 Favourites Italian Rmk Games
1 Fifth Era, fragments of the Holy Stone
2 Karma Flow
3 Skydancer
Top 3 Favourites Russian Rmk Games
1 Warrior Saga (including Warrior Saga Hot Road)
2 Huperternal
3 K.A.M.R.A.D.
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Take Down : The Panda of Truth Review
author=Dudesoft
Hey thanks, man. Appreciate the review.
I forget the details, but this one, (and Lambs of Destiny, and Narwhal of Doom) was made for a contest. It was a lot of fun to work on. It and Lambs are probably my favourites in the series. Take Down Legacy ep1 Remix a close third!
Ok so looks like Lambs will be the next one! Anyway this was very good, I liked especially the idea behind combat. Pretty unusual
Where is statistics rpgmaker.net??
RMN Underwater Pixel Quilt 2022
Dice game
Runic Cipher Review
author=Runic Cipher
You mentioned that characters can't use Defend. Actually, you can, if you equip Squire Shields! Combat Relics serve to add a fourth command (under Item), and certain characters can use certain commands (e.g. Talon uses Steal, and a future character uses Mad Rush for casting Berserk on all party members). Also, if you buy Smokescreens, you can use them to escape battles without needing to use Talon's Retreat all the time.
wait, wait, where were those? I totally missed them, I guess!
author=Runic Cipher
You can also check your position on the World Map with the Shift key! The blinking dots are the locations that you can access at the moment. It should come in handy!
Yeah I know, that's for example how I found the temple or the stables...
but yes it's necessary to read the dialogues to understand the directions, see for the cave. In any case, that's not a problem!
author=Runic Cipher
As to your point about the difficulty, I do agree with you that it's kinda unfair. I will be applying a simple fix to level up the starting party a bit, so that the player isn't turned off by the idea of grinding just to get through the first real dungeon in the game. My intention is to encourage the player to be well-prepared before leaving town, meaning that you should stock up on items and have the best equipment. With that said, I don't think the Teo Statues (Save Points) are necessarily a bad thing, especially if you're used to the classic Famicom and Super Famicom JRPGs! It's all about planning ahead, and I've included at least two Teo Statues in Bloodfist Hideout. The last one is right before you go to fight the boss. Make sure to stock up on Tents!
Well it's also my fault for not having that useful item that reveal secret passages at the time, anyway I noticed the difficulty spike from the enemies before. Challenging but not impossible, anyway the bandits drop knives that even if they provide a good quantity of gold they aren't that useful inside the dungeon (where there is no shop and really few lootable consumables).
author=Runic Cipher
Once again, this review was a great read, and I'm glad that you've finally gotten around to playing this game. I acknowledge that for the longest time, I took down the downloads and wasn't really updating anyone on this project. That's why I appreciate that you and a few others have given this game another chance. I will see to it that I do get things done sooner. It's been almost ten years...
Thanks, I'm looking forward what happens next!
One Hour Review
author=Strak
Hey, thanks for the review! I really tried to go for a minimalistic approach for the gameplay, which seems to have accomplished it's goal.
Oh yeah, that's for sure!
author=Strak
Good to get some feedback though, especially on explaining the mechanics. I tried to keep things pretty straightforward, without the need for too much info, but I suppose it wouldn't be difficult to give the player a brief message about how some things work. And I didn't realize how frustrating the vine puzzle could be, since I know how to navigate it. It is a fixed path, it isn't random, so it can be memorized and you won't get stuck by bad RNG, but I definitely will take that feedback into consideration. Glad you enjoyed it!
Yes, I know that the vine puzzle is not random (in the end the right path is the most convoluted and less obvious!), by the way while the boulder puzzle is a matter of logic, and the swimming part a matter of intuition and skill, the vine part is instead a bit of matter of luck, and clearly this can become easier, like all the rest of the game, in a second playthrough where you already know something. BUT I wanted to clarify my experience for the very first run, that is probably the most important!
Divest Time Review
author=Illy
Thanks for the review as always, Addict!
Your stuff is always a great read.
Yay! Thanks a lot! Ahaha I expected this to be a walk in a park, but last part was veryyyy challenging and I kept dying when there were 4 seconds left!
Colors of Damnation ACE Review
author=Tw0Face
Hi and thank you very much for the review. I didn't expect to get another review for this game. Unfortunately, back in the earlier days, my English wasn't as good as it is now. Maybe I'll improve this one day. Anyway, nice to hear that you enjoyed the game.
Yeah even if I suck at it ahaha.
Anyway well done I mean a good action game made despite rmk limitations? Impressive!
Nah I do not mind the english is pretty good anyway this is an action game so no need for a complex story and dialogues.
Succession: Rise of the Fallen Heir Review
author=lavendersiren
Thank you for playing my game! I'm assuming you did your review before I posted the fixed up version that has puzzle hints and typo fixes. I'm glad you enjoyed it at least.
As for party members, I wanted to keep things as simple as possible so I could finish it on time, hence why there's only one party member usable in battle.
Ooooooooooh I didn't know of the new version!
Puzzle hints are probably the best addition, anyway I completed the game with no problems.
Yes, I do not mind the presence of a single party member even if this makes the battle a bit less tactical. Anyway the difficulty is perfect. Well done.
Seeking Testers (Again)!
author=Runic Cipher
Nice, I'm glad you're enjoying the demo! I look forward to your review.
Thanks for the bug report, too. I'm assuming that by "nearby big city", you mean Sassoon? I'll check to make sure it doesn't happen on the next build.
Yeah, correct. Also a little other thing I noticed: there are a couple of chopped dialogue lines with the soldiers talking of the ransom on the courtyard before going to talk to the jailed guy













