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So I just now realized that my biggest weakness is pacing. It's probably going to take an extremely long time to rid of my habit of making my stories fast-paced...

Thanks guys. ;D

Though, on another note, though I agree that emotional scenes should be taken slow, while exciting scenes should fly by, what about other matters such as character development within pacing? I realize that this should be taken slow and steadily, as characters don't change instantly but over time,. Though, what should be added within the slow and steadily pace of character development? Or rather, the key to making your characters develop? (Which are emotional/deep/dark events taken place throughout the story) Should I make the events that give them character development all happen at once, or give them space?

If that makes any sense.

How much can mods see on RMN, anyway?

author=JJJ7
author=unity
They see you when you're sleeping, they know when you're awake...
Wait, we're talking about mods or Santa Claus?

And what are you planing BlastedFury?


B-BlastedFury?! Better than being called Boom Rage...

Only one thousand more views until I hit ten thousand views on my game profile. And to think it only went public like two months ago. Yay.

Finally, someone who understands me!

How much can mods see on RMN, anyway?

They can read your thoughts.


E-Eh?! Even your thoughts? Ok, all I have to do is find a t-t-t-t-time machine and prevent their powers from coming into existence.

Why? Been doing things you shouldn't...?


No no, nothing wrong... ahaha... haha... ha.

Only one thousand more views until I hit ten thousand views on my game profile. And to think it only went public like two months ago. Yay.

W-Whaaaa?!
What the hell man you got me all scared and stuff! xD

Only one thousand more views until I hit ten thousand views on my game profile. And to think it only went public like two months ago. Yay.

The creator going to his own profile generates views?

Ugh, release dates for my game - never again, I swear.

Yeah, I hate trying to give an exact date when I have so much work to do and it overpowers me. I regret doing it for mine, and I probably won't reconsider doing it again. Monthly estimations are good, though.

So, I want to make my game more realistic. Should I remove monsters that appear in-game and make them human?

In a story of human resurrection... monsters probably don't fit, unless they're related to human souls or just humans in general. (Which technically means they'd be like Shades from NiER, or the Homunculi from FMA)

So, I want to make my game more realistic. Should I remove monsters that appear in-game and make them human?

My story's mainly dark-themed and mystery-ish, and it's supposed to revolve around the concept of the way humans can truly be, and how cruel reality can be.

Uh, does that fix things up a bit?

300 more MS until I hit 1K! Hmph, so easy. Only took me like 4 years.

I'll try not to. Though the low makerscore looks like I'm inactive alot.