WHEELMANZERO'S PROFILE
WheelmanZero
947
Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
Search
Filter
March Progress Report
Umbral Soul
author=Regeny
Hello Mr. WheelmanZero!
It has been a few years since I completed your game and I have yet to thank you. I would have replayed it already, but decided to wait for the new finished version. This game stands out even to someone with decades of RPG experience. You managed to make things work, that should not. Starting with the way that the traditional skill system is turned on its head, thinking of the main character, it just works perfectly with the story line of playing the powerful bad guys, all the while keeping the fights challenging and not too repetitive. How?! I ask myself, and others should as well.
But what truly stands out to me is the way you handled the story. There is a fine balance a game creator has to make when making a story heavy game, to keep a game, a game. With all the darker aspect of the story, there could have been so many pitfalls, getting too "edgy" or encumbering a player with too much philosophy and so on. During my playthrough not only did I care about the story and its well written characters, with suspension of disbelief, but I also had a lot of fun.
Now that I glazed this post with enough sugar, we can get to an aspect that disappointed me :). I wonder if you have made changes since. Maybe I'm just wrong, it's been a while since I played the game. So I collected every recruitable monsters and completed their final form, leveled them up. Sadly they just never became viable, they were always inferior to the main characters skill and power. Also, who could live in peace without hearing all the dialogues! I wish there was some other element to them, they could have been more interesting if at parts of the game one or more main party members were missing or if they were an extra companion somehow 4+1. Or to unlock a side quest area with them. Or if they were simply stronger in certain fights compared to the main characters. But having said all this, just completing the recruiting side quests for them was rewarding enough already.
I apologize for rambling on so long, I notice how you take your time to read and reply to every post in a very kind and personal manner, every person could learn from you, I certainly did.
Thank you! :)
Danger: Incoming Wall of Text!
Man oh man, where to even begin with this awesome post? I guess I'll kick things off by thanking you for playing the game and sharing your thoughts. Hearing stuff like this really does make a difference in how I approach things. What's that? I say that every time? So what, I don't know what else to say, alright?! Wait, did I use that joke already? Nevermind, let's just get to it!
I certainly don't claim to be an expert on story writing or game design, but I do know what I like. I basically tailor made this game to suit my own personal tastes, with a battle system I enjoyed and characters that were fun to write. After all, I had originally never planned on releasing this game to the public, and made it only for myself. It turns out a lot of other people share my tastes as well, so things really worked out in the end.
Ah yes, the summons. This is far from the first time I've heard this particular point made, but you might be happy to know I've been working on a solution. While the summons were never really meant to be on par with your overpowered group of dastardly dark mages, they were meant to play specific roles. Draconus for AOE fire attacks, Lanith for debuffing men and healing, the Phoenix for HP regen and revival, ect. I've been tweaking their movesets so that they're far more adept at their individual roles right off the bat, and generally more fun to use.
Before I go any further I'd like to share the approach I usually take when designing characters' movesets. I personally find characters more fun to use when they have a specific skill that is easy to use while being fairly effective in its purpose. A "signature move" if you will. To use an example, Damien's signature move would be Puppet Dance, while Pandora's would be Shadow Bolt. Each character needs a move they can fire off almost constantly without wasting too many turns gathering resources for it. If a character has too many moves that require a charge time without being able to do something useful in the meantime, they end up feeling clunky and not as fluid.
I realized this was a problem with a few summons like Lanith, in that their signature moves either require too much buildup or are simply not that useful. Using Lanith as an example, I've decided to eliminate the cost for Soul Stealing Kiss, so that she can use it without gathering TP first. In fact, it now actually restores TP so that it can be used to fuel her other physical skills. Another player had mentioned that they were disappointed that the Chimera's final form lost its thunder spell, which weakened its combo potential with a certain other character. I happened to agree, so I've given that particular summon a new thunder spell as its signature move, whereas its other moves take a much larger amount of resources to use in exchange for increased damage.
Another issue that was brought to my attention is the fact that gold is relatively hard to come by. I've remedied this by giving monsters drops. Whereas only human enemies and bosses dropped gold before, now most enemies have a good chance of leaving behind something you can trade for gold. This will make it a lot easier to buy demon's draughts in bulk, allowing you to level your summons and obtain their full movesets without having to grind too much.
I guess what I'm trying to say with this long winded term paper of a post is that I've given summons more useful skills in order to make them more enjoyable to use. I had heard that some people were disappointed that certain summons didn't have evolutions, so I've given one to the Hornet Queen and Hydra Ralfessia, while the Phoenix has a new pseudo transformation. I've also taken the liberty of adding a completely new summon that's capable of evolving.
So yeah! Hopefully these new and improved summons will make collecting them again worth the effort. Thanks again for the comment and the kind words. If you decide to go messing around with rpg maker I'll gladly give you my support.
Man oh man, where to even begin with this awesome post? I guess I'll kick things off by thanking you for playing the game and sharing your thoughts. Hearing stuff like this really does make a difference in how I approach things. What's that? I say that every time? So what, I don't know what else to say, alright?! Wait, did I use that joke already? Nevermind, let's just get to it!
I certainly don't claim to be an expert on story writing or game design, but I do know what I like. I basically tailor made this game to suit my own personal tastes, with a battle system I enjoyed and characters that were fun to write. After all, I had originally never planned on releasing this game to the public, and made it only for myself. It turns out a lot of other people share my tastes as well, so things really worked out in the end.
Ah yes, the summons. This is far from the first time I've heard this particular point made, but you might be happy to know I've been working on a solution. While the summons were never really meant to be on par with your overpowered group of dastardly dark mages, they were meant to play specific roles. Draconus for AOE fire attacks, Lanith for debuffing men and healing, the Phoenix for HP regen and revival, ect. I've been tweaking their movesets so that they're far more adept at their individual roles right off the bat, and generally more fun to use.
Before I go any further I'd like to share the approach I usually take when designing characters' movesets. I personally find characters more fun to use when they have a specific skill that is easy to use while being fairly effective in its purpose. A "signature move" if you will. To use an example, Damien's signature move would be Puppet Dance, while Pandora's would be Shadow Bolt. Each character needs a move they can fire off almost constantly without wasting too many turns gathering resources for it. If a character has too many moves that require a charge time without being able to do something useful in the meantime, they end up feeling clunky and not as fluid.
I realized this was a problem with a few summons like Lanith, in that their signature moves either require too much buildup or are simply not that useful. Using Lanith as an example, I've decided to eliminate the cost for Soul Stealing Kiss, so that she can use it without gathering TP first. In fact, it now actually restores TP so that it can be used to fuel her other physical skills. Another player had mentioned that they were disappointed that the Chimera's final form lost its thunder spell, which weakened its combo potential with a certain other character. I happened to agree, so I've given that particular summon a new thunder spell as its signature move, whereas its other moves take a much larger amount of resources to use in exchange for increased damage.
Another issue that was brought to my attention is the fact that gold is relatively hard to come by. I've remedied this by giving monsters drops. Whereas only human enemies and bosses dropped gold before, now most enemies have a good chance of leaving behind something you can trade for gold. This will make it a lot easier to buy demon's draughts in bulk, allowing you to level your summons and obtain their full movesets without having to grind too much.
I guess what I'm trying to say with this long winded term paper of a post is that I've given summons more useful skills in order to make them more enjoyable to use. I had heard that some people were disappointed that certain summons didn't have evolutions, so I've given one to the Hornet Queen and Hydra Ralfessia, while the Phoenix has a new pseudo transformation. I've also taken the liberty of adding a completely new summon that's capable of evolving.
So yeah! Hopefully these new and improved summons will make collecting them again worth the effort. Thanks again for the comment and the kind words. If you decide to go messing around with rpg maker I'll gladly give you my support.
EDIT: I put my massive response in a spoiler tab so it doesn't eat up half the page.
Divided Reigns
Umbral Soul
Dude, good to hear from you again! Geez man, you caught the virus twice? You must have some seriously buff antibodies by now. You know what they say; "What doesn't kill you only makes you stronger and gives you the opportunity to dedicate the rest of your life to revenge."
Don't worry, I can assure you the "thier" scourge has been thoroughly culled. I've tracked down and exterminated all of them, including their inlaws, stepsiblings and second cousins. It looks like everyone will have to find something else to tease me about. Ha! Then again I've been adding a lot of new dialogue, so it's possible that a new generation of "thier's" might pop up... Bah, it'll be fine! That's what I have testers for.
To think that you'd be willing to replay the game after all this time. I tell ya, it brings a tear of joy to my eye every time I hear something like this. Making this game was totally worth it, and there's only more good stuff to come. I was planning on having the update done by now, but last year was rather...um..."unpleasant" for me. Even so things are going great. I'll shoot you an email in a bit.
Don't worry, I can assure you the "thier" scourge has been thoroughly culled. I've tracked down and exterminated all of them, including their inlaws, stepsiblings and second cousins. It looks like everyone will have to find something else to tease me about. Ha! Then again I've been adding a lot of new dialogue, so it's possible that a new generation of "thier's" might pop up... Bah, it'll be fine! That's what I have testers for.
To think that you'd be willing to replay the game after all this time. I tell ya, it brings a tear of joy to my eye every time I hear something like this. Making this game was totally worth it, and there's only more good stuff to come. I was planning on having the update done by now, but last year was rather...um..."unpleasant" for me. Even so things are going great. I'll shoot you an email in a bit.
Umbral Soul
Ggnoore- Ohoho, an anime huh? Man, it doesn't get much more flattering than that! As amazing as that would be, it's enough that some players decided to upload their playthroughs on youtube. It had been a secret dream of mine, though I'd be lying if I said it wasn't terrifying having my game up for everyone to see. I can feel their eyes...judging me!
The way I see it, anything I could do in a discord group I could do here, except for a real time chat of course. While it would be great to share my progress with everyone as I make it, I'm hoping to keep some things a surprise. That way when I release the full version, people will say to themselves; "Wow, this was totally worth the wait! I definitely don't want to string Wheelman up by his toes anymore!"
It's amazing to me that people would be willing to fund my game, but money has a way of making things...complicated. Truth be told, I don't even think I even it. I have a wealth of resources to use thanks to some very helpful friends of mine, and I don't plan on selling the game so I don't have to make everything myself. I do intend to commission a piece of artwork for the sequel, but I'd be more comfortable footing the bill for that myself. The support I've gotten from all you guys is more than enough.
Knightowl- I'm hoping that all the equipment options will make each player's experience a little different based on what strategy they go with. Equipment is more of a "hero" thing; a crutch for the weak so that they might stand some chance against the overwhelming power of the forces of- Wait, what was I saying? Oh right. Pandora's party still won't use anything other than their standard equipment, so that should help make the two campaigns feel different from one another.
Thanks as always you guys, you're beautiful people! I mean you're beautiful on the inside. I obviously can't tell if you're beautiful on the outside because I can't see y- You know what? I'm going to stop typing now.
The way I see it, anything I could do in a discord group I could do here, except for a real time chat of course. While it would be great to share my progress with everyone as I make it, I'm hoping to keep some things a surprise. That way when I release the full version, people will say to themselves; "Wow, this was totally worth the wait! I definitely don't want to string Wheelman up by his toes anymore!"
It's amazing to me that people would be willing to fund my game, but money has a way of making things...complicated. Truth be told, I don't even think I even it. I have a wealth of resources to use thanks to some very helpful friends of mine, and I don't plan on selling the game so I don't have to make everything myself. I do intend to commission a piece of artwork for the sequel, but I'd be more comfortable footing the bill for that myself. The support I've gotten from all you guys is more than enough.
Knightowl- I'm hoping that all the equipment options will make each player's experience a little different based on what strategy they go with. Equipment is more of a "hero" thing; a crutch for the weak so that they might stand some chance against the overwhelming power of the forces of- Wait, what was I saying? Oh right. Pandora's party still won't use anything other than their standard equipment, so that should help make the two campaigns feel different from one another.
Thanks as always you guys, you're beautiful people! I mean you're beautiful on the inside. I obviously can't tell if you're beautiful on the outside because I can't see y- You know what? I'm going to stop typing now.
Umbral Soul
Oh man, you guys are seriously gonna make me cry. I am indeed making some changes to the game in light of my ideas for the sequel; namely the addition of a new character. While she doesn't affect the main story too much, she plays a vital role as the main antagonist of the Reverse campaign.
Reverse basically tells the story of what Serene and her friends were doing while Pandora was busy building her army. It puts you control of her party as they collect the Shards of Divinity, though they find themselves up against some stiff competition in their search. You'll encounter new enemies, new locations, and learn more about Serene's group as they travel. I'm trying my best to make it feel like a different game taking place at the same location.
One thing I should note is that while Pandora's group relies primarily on powerful skills, equipment is a much bigger factor for the heroes. You'll have the ability right from the start to wander the land and buy the best equipment to suit your strategies. All in all I think it'll be a much different experience from the base game.
I should mention that while the reverse campaign is meant to provide players with something fresh, I think there have been enough changes made to the original campaign to warrant another playthrough for those who are interested. More sidequests have been added, and I prefer my sidequests to have an interesting story attached to them to draw the player in. Phew! Alright, I think that should just about cover everything.
Reverse basically tells the story of what Serene and her friends were doing while Pandora was busy building her army. It puts you control of her party as they collect the Shards of Divinity, though they find themselves up against some stiff competition in their search. You'll encounter new enemies, new locations, and learn more about Serene's group as they travel. I'm trying my best to make it feel like a different game taking place at the same location.
One thing I should note is that while Pandora's group relies primarily on powerful skills, equipment is a much bigger factor for the heroes. You'll have the ability right from the start to wander the land and buy the best equipment to suit your strategies. All in all I think it'll be a much different experience from the base game.
I should mention that while the reverse campaign is meant to provide players with something fresh, I think there have been enough changes made to the original campaign to warrant another playthrough for those who are interested. More sidequests have been added, and I prefer my sidequests to have an interesting story attached to them to draw the player in. Phew! Alright, I think that should just about cover everything.
Umbral Soul
(Oh snap, I'm really late replying to this one. It's ok Wheelz, just play it cool and they'll never notice...)
*ahem*
Hey there everybody, hope your new year is off to a snazzy start! Oho, you'll hound me until it's done you say? That's great to hear. It means that even after all this time, you're still interested in the game. That's quite impressive considering how long it's been since I first released it. I was actually aiming to release the ultimate edition at the end of last December, but uh...some things happened which caused some other things to not happen.
Not to worry though, because I have a foolproof plan in place to greatly increase my productivity. You see, one of my New Year's resolutions is to get less work done than ever before. "Less?" I hear you say. "Wheelman, don't you mean more?" Well therein lies the genius of my plan. It is a well known scientific fact that 99% of New Year's resolutions barely make it out of the starting gate before falling flat on their faces. That being the case, my resolution to be less productive will no doubt go unfulfilled, causing my productivity to skyrocket instead! Man, sometimes I even impress myself with how smart I am.
But seriously, thank you guys for sticking with this project for as long as you have, and remaining so passionate about it. Rest assured that I'm working hard to make it the best I possibly can with my current abilities. I appreciate your patience and enthusiasm, it really encourages me to bring out my best.
*ahem*
Hey there everybody, hope your new year is off to a snazzy start! Oho, you'll hound me until it's done you say? That's great to hear. It means that even after all this time, you're still interested in the game. That's quite impressive considering how long it's been since I first released it. I was actually aiming to release the ultimate edition at the end of last December, but uh...some things happened which caused some other things to not happen.
Not to worry though, because I have a foolproof plan in place to greatly increase my productivity. You see, one of my New Year's resolutions is to get less work done than ever before. "Less?" I hear you say. "Wheelman, don't you mean more?" Well therein lies the genius of my plan. It is a well known scientific fact that 99% of New Year's resolutions barely make it out of the starting gate before falling flat on their faces. That being the case, my resolution to be less productive will no doubt go unfulfilled, causing my productivity to skyrocket instead! Man, sometimes I even impress myself with how smart I am.
But seriously, thank you guys for sticking with this project for as long as you have, and remaining so passionate about it. Rest assured that I'm working hard to make it the best I possibly can with my current abilities. I appreciate your patience and enthusiasm, it really encourages me to bring out my best.
Free Steam Keys for Rave Heart!
LVNL_TITLELNDSCP04.jpg
That's amazing bro. I've tried to do something like that myself but it never turns out this good looking. I was thinking before that the dragon bore a slight resemblance to Harpie's Pet Dragon from Yugioh, so I wonder if that's one of the resources you pulled from. If so you did a great job on that particular edit, because it's barely recognizable.
I can tell that a ton of heart, soul, and passion has gone into this project, and it's really inspiring. I look forward to the full release!
I can tell that a ton of heart, soul, and passion has gone into this project, and it's really inspiring. I look forward to the full release!













