WHEELMANZERO'S PROFILE
WheelmanZero
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Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
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Umbral Soul
Do you have a save from before you got stuck? I think the transport event on the furthest edge of that map was faulty, but as long as you don't exit from there you should be fine.
Umbral Soul
Grelda has Emerald Explosion, but she's the only one of the maids with any kind of offense at all. Being that they're weaker demons who don't really fight, I wanted to make them support characters, since most other summons are attackers.
I'm glad you enjoyed yourself! Mira was a lot of fun to write for, along with Damien and Lanith. Those three were probably my favorites. This is my only game for now, but I'm working on an enhanced version of this game with a new campaign. After that will be its sequel, Luminous Soul. Thanks a lot for playing, and for sharing your thoughts.
I'm glad you enjoyed yourself! Mira was a lot of fun to write for, along with Damien and Lanith. Those three were probably my favorites. This is my only game for now, but I'm working on an enhanced version of this game with a new campaign. After that will be its sequel, Luminous Soul. Thanks a lot for playing, and for sharing your thoughts.
Umbral Soul
Most third stage monsters have learned all of their attacks except for maybe 1 which shows up with a level or 2. All characters learn all their skills before level 20.
It looks like you've got all of the summons, so you're already an evil pokemon master. Congratulations!
It looks like you've got all of the summons, so you're already an evil pokemon master. Congratulations!
Umbral Soul
If you're worried you're going to miss something, I can tell you how to obtain the rest of the summons.
You can unlock Demora by talking to her with Azrielle in your party. Two more summons are unlocked as you proceed through the story, and the last two are unlocked by completing a sidequest that becomes available after you complete "The Sleeping Evil". If you head to Arcfall after that, it'll be pretty hard to miss.
The only summon in the game that can be missed is Narissa, and you already have her so you should be set.
The only summon in the game that can be missed is Narissa, and you already have her so you should be set.
Umbral Soul
DP items are key items that can't be sold, so you should be good. Spoilers, because spoilers.
Let me know if you need anything else.
dd33- I don't really know how to make trailers so I wasn't planning on releasing one.
There are 17 summons in all excluding the evolutions, plus 1 secret summon that doesn't actually fight. To obtain the secret summon, talk to the Dark Imp at the Ebony Cauldron repeatedly until you recruit him.
Completing "The Sleeping Evil" will get you some more DP, and unlock the quest that allows you to face Perseus. You'll have to beat all the tournaments in Arcfall first if you haven't already. Completing the Perseus quest will get you even more DP.
Completing "The Sleeping Evil" will get you some more DP, and unlock the quest that allows you to face Perseus. You'll have to beat all the tournaments in Arcfall first if you haven't already. Completing the Perseus quest will get you even more DP.
Let me know if you need anything else.
dd33- I don't really know how to make trailers so I wasn't planning on releasing one.
You need Marcus in your party to trigger that scene.
Umbral Soul
*raises hand* DP can be acquired by bringing items obtained from sidequests to the Ebony Cauldron. There's a necklace you can buy at the item shop in Vallwin you can turn into DP, and you'll gain more as you progress through the story. Good luck on becoming an evil pokemon master.
Umbral Soul
scourge206- Hey thanks, I'd appreciate that. More feedback is always a good thing.
dd33- Being overly ambitious,(and I most certainly am), is a bit of a double edged sword. On one hand, there's a chance that you end up taking on more than you can handle and end up burning yourself out. On the other hand, it can lead you to create something better than you would have if you had played it safe. This game never would have existed if I hadn't been absurdly, ridiculously, hilariously overambitious. Between all the cutscenes, playable characters and attack animations, I don't think I could've made things harder for myself if I tried!
But, I think I know how to make my ambition work for me, because as long as you have the drive to do something, you'll see it through to the end. And let me tell ya, I've got plenty of drive to spare thanks to you guys. Unfortunately a new game plus script wouldn't work with the other scripts I'm using, and art galleries are more for games that have CG's, which this game doesn't.
dd33- Being overly ambitious,(and I most certainly am), is a bit of a double edged sword. On one hand, there's a chance that you end up taking on more than you can handle and end up burning yourself out. On the other hand, it can lead you to create something better than you would have if you had played it safe. This game never would have existed if I hadn't been absurdly, ridiculously, hilariously overambitious. Between all the cutscenes, playable characters and attack animations, I don't think I could've made things harder for myself if I tried!
But, I think I know how to make my ambition work for me, because as long as you have the drive to do something, you'll see it through to the end. And let me tell ya, I've got plenty of drive to spare thanks to you guys. Unfortunately a new game plus script wouldn't work with the other scripts I'm using, and art galleries are more for games that have CG's, which this game doesn't.
Umbral Soul
Well sheesh, how am I supposed to even respond to a comment like that? One of your favorite RPG's? Oh snap, I'm getting light headed again. Where's my paper bag? I need my bag!
It's incredibly flattering that you'd consider showing financial support for the game, but it's really not necessary. You've already supported me plenty without spending a dime thanks to that comment of yours, which I will hang in The Golden Hall of Awesome Comments forever. The way I see it, rmn is about sharing your love of rpgs with your fellow gamers by enjoying each other's projects. The fact that the community has enjoyed my game to such an extent is more than enough fulfillment for me.
As long as I'm running my mouth, I should mention that I've been taking player feedback into account when upgrading the game. In the final version, you'll no longer have to have a certain party configuration to use the Ebony Cauldron, Demon's Draughts will be usable in succession, ect ect. I've also given some of the talking summons some more screen time by adding new scenarios, and several npc's like Edge and Rose now have facesets. The hardest thing has been fixing some of the blander maps, but that's been going pretty well actually.
There's so much stuff I'm excited to share with everyone, but if there's anything I've learned from this project, it's not to get ahead of myself. Hang in there a little longer, I'll do everything I can to make sure it's worth the wait.
It's incredibly flattering that you'd consider showing financial support for the game, but it's really not necessary. You've already supported me plenty without spending a dime thanks to that comment of yours, which I will hang in The Golden Hall of Awesome Comments forever. The way I see it, rmn is about sharing your love of rpgs with your fellow gamers by enjoying each other's projects. The fact that the community has enjoyed my game to such an extent is more than enough fulfillment for me.
As long as I'm running my mouth, I should mention that I've been taking player feedback into account when upgrading the game. In the final version, you'll no longer have to have a certain party configuration to use the Ebony Cauldron, Demon's Draughts will be usable in succession, ect ect. I've also given some of the talking summons some more screen time by adding new scenarios, and several npc's like Edge and Rose now have facesets. The hardest thing has been fixing some of the blander maps, but that's been going pretty well actually.
There's so much stuff I'm excited to share with everyone, but if there's anything I've learned from this project, it's not to get ahead of myself. Hang in there a little longer, I'll do everything I can to make sure it's worth the wait.
Tales of Yuria 2: The Gilded Crown
Umbral Soul
dd33- I'm focusing on one project at a time for the time being. The last time I tried juggling more than one, it absolutely killed my productivity, so that's one mistake I don't plan on making again.
BaronVonConye- Wow, thank you! It always means a lot to me to hear someone has enjoyed the game, especially to such an incredible extent. I'll be the first to admit this project was stupidly overambitious, so it's a small miracle I was able to finish at all. In fact, at times it feels like I went out of my way to make it as tedious to event as possible. This was my first game, and it's really taught me the importance of playtesters. Fortunately there's a virtual army of generous players who have volunteered to help me ensure my games are bug-free. If memory serves, the bug you mentioned has something to do with the event command that plays a sound effect when a stolen summon dies. I've fixed it up, so once I upload the final version of this game, it'll be a thing of the past. Thanks for the help!
BaronVonConye- Wow, thank you! It always means a lot to me to hear someone has enjoyed the game, especially to such an incredible extent. I'll be the first to admit this project was stupidly overambitious, so it's a small miracle I was able to finish at all. In fact, at times it feels like I went out of my way to make it as tedious to event as possible. This was my first game, and it's really taught me the importance of playtesters. Fortunately there's a virtual army of generous players who have volunteered to help me ensure my games are bug-free. If memory serves, the bug you mentioned has something to do with the event command that plays a sound effect when a stolen summon dies. I've fixed it up, so once I upload the final version of this game, it'll be a thing of the past. Thanks for the help!













