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WHEELMANZERO'S PROFILE

Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
Umbral Soul
Build an army. Embrace the darkness. Conquer the world.

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No, wake them up. I bet they're worth at least 150 Exp a pop.

Umbral Soul

The closest thing to that in the sequel is the fact that if you lose certain critical battles, you're given the option of viewing an epilogue showing what happens afterward. It's like a slightly more drawn out game over.

Umbral Soul

Thanks guys, I'm glad people are into the idea. dd33, there are a few factors that make the next version harder including the fact that Pandora's healing spell has a TP cost, so you can no longer use it as easily. If you find you're dying a lot, just save more often, as you can save anytime. There was supposed to be a skip dialogue option in the original version, but it never actually worked properly. I found the issue with the script, so it'll work as intended in the final version.

One of the big reasons why I'm adding the guide is because I want to make sure no one misses any of the new content I've added. I think it's fairly obvious how to find it, but it never hurts to be cautious, right?

Umbral Soul

Glad you asked, jay. One of the things I was worried about after releasing the game was the fact that some of the animations I made might never be seen since there's no way to know when a character has learned all of their skills. I remember how much I loved the player's guides for pokemon games because they told you what a pokemon could learn and at what level. I've decided to do the same kind of thing for Umbral Soul, in the hopes that it'll inspire people to try and learn all the moves in the game.

So to sum things up, the guide will include:

-How to start every sidequest in the game
-Solutions for the sound and invisible maze puzzles
-How to unlock every scenario, including the new ones
-The moves for every playable character in the game and at what level they're learned
-How to obtain every summon

Hopefully this guide will make the game a more enjoyable ride for everyone.

Umbral Soul

Oskan038 dude, good to see you again! Well, you know what I mean. I plan on adding some info to your site as well, but I figure I should take care of this giant mountain of game dev stuff first.

I've learned to hate the gimmick/puzzle battle

author=Ramshackin
It's where you play the tower defense minigame that's actually better than the main game.


I'm not sure if that's reassuring or concerning.

Umbral Soul

Whoa...uh, thanks! It says a lot that you'd think a kickstarter for something I was making would be successful. To be honest though, I don't really think I need the money to make a good sequel. I've learned some pretty snazzy tricks in gimp, and I've developed a much better eye for mapping, so I'm confident in my ability to make it happen as is.

Money makes things a lot more complicated. It adds pressure, requires regular updates and strict deadlines, and generally sucks the fun out of game deving in my opinion. I do my best work when I'm having fun, so it would probably benefit my games overall if I kept things free. But wow, I really appreciate the compliment.

Umbral Soul

Meh, going commercial isn't really an option for me, since it would severely limit what I'd be able to do due to copyright and whatnot. I'd have to replace at least half of the assets I'm using to make the game acceptable for sale. Money makes everything more complicated, and the fact that people are enjoying themselves is reward enough for me. There is a sequel in the works though, so you can look forward to that. Thanks for the awesome compliment by the way, it's hearing things like this that spur me on to try and outdo myself.

Umbral Soul

Curse your competence, BefuddledMage28! I knew there'd be someone crazy enough to actually beat that battle. The bad news is, I didn't realize that until after I had released the game. It was an easy fix though; just had to give Jeremy a state that makes him immune to death at the start of the battle. He can now endure anything, through the power of friendship. Friendship is overpowered.

This and many more fixes and updates will be released together in the Ultimate Edition, since the patches I kept adding were getting a little too numerous. My goal is to make it different enough, shiny enough, and with enough new content that players who have beaten the vanilla version will want to give it a go. Kind of like what Persona 5 did with P5 The Royal.

I've learned to hate the gimmick/puzzle battle

I'm on board for all that, sounds like it's gonna be a blast. I think this is the first time I had ever heard about the Colosseum. I do love me a good Colosseum.