WHEELMANZERO'S PROFILE

Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
Umbral Soul
Build an army. Embrace the darkness. Conquer the world.

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Update: Umbral Soul Reverse

author=Dualknives
  • Found the game
    Played the game
    Loved the game
    Made an account on rpgmaker just to write this comment
    Eagerly awaiting sequel


Hey thanks! I hope you and both of your knives feel welcome here at rmn. Believe me, the sequel's gonna knock your socks clean off!

Umbral Soul Review

*cracks knuckles* Welp, let's see if I can manage to make this response shorter than the actual review. I doubt I'll be able to pull it off, but I'll give it the ol' college try anyway.

Alright, so when I first saw that this game had received yet another five star review, I stared at the screen and blinked a few times. I then immediately began thinking of how to express my gratitude in a manner I hadn't done before on the other 14 reviews. I concluded that the best way to thank you would be to skip the theatrics and address all of your questions and concerns in a calm and concise manner. *adjusts monocle*

Let's get to it then! First of all, "i" before "e" except after "c" is a dirty lie and I blame Schoolhouse Rock for any and all spelling related issues you encountered. Now that the most important subject has been addressed, let's delve deeper into the nitty gritty.

Dude, I had no idea you could play VXAce games on anything other than a computer. I'd kill to be able to play those games on my phone or the TV. It'd be a dream come true.

There were a bunch of glitches that escaped my notice before releasing this game, but you might be happy to know that I've been working on a new version where said glitches are a thing of the past. Not only that, but I've taken player's feedback into account and made some improvements to certain aspects of the game. For example, more enemies drop items, which you can then sell for more Demon's Draughts. This means you'll be spending less time training summons individually, making it much easier to obtain every evolution in the game. Lanith's self-heal was intentional though. She's a bit gimmicky and has weak defenses, but she more than makes up for it with her powerful healing.

Thanks for all the suggestions, you've got a bunch of interesting ideas. It's awesome to hear that you enjoyed the story, as it was a lot of fun writing from the perspective of a villain. What I find even more exciting though, is the fact that you're curious about the Abyss. There is a very distinct reason why I had players explore only a small chunk of the Abyss. You see my friend, I've been saving the origin of the demons and their lives in the Abyss for a separate game. I guess you could call it a prequel to this one. It's funny you mentioned Lilith, because she actually plays a role in that story as well. I've probably said too much already, so I'm just gonna clam up now.

One thing I was deathly afraid of when making this game was soft-locking the player. I knew someone out there would try to take on the final boss, get trounced, and then have no way to make themselves stronger, resulting in a useless save file. That's the main reason why I added encounters to the last dungeon. Well, that and I really wanted to use some of those shiny battlers I had in storage. I've got a bazillion of these things.

Ah yes, enemy MP. Here's a fun fact for ya; none of the enemies in this game have MP. I set the costs of all of their moves to zero so they could fire them off indefinitely. Since I never wanted my bosses to run out of gas, I thought adding MP would be kind of pointless. It might've added a new layer of strategy, but I never thought anyone would be crazy enough to try and stall out a superboss like Athena. I just keep underestimating you guys.

Ah, so you also fell pray to the infinite Demora vs Hideous Grasshopper loop eh? Yeah that was funny the first time I saw it, but I realized it was also really annoying, so I gave that enemy a new move that raises its speed. That way it won't just spam its HP draining attack and you can slap it to death at your leisure. Considering she's a maid, you'd think she'd just pull out a flyswatter or something.

Hoo boy, I don't think I'd know where to begin when it comes to implementing a day/night cycle in this game. Pandora's ability to teleport makes setting up things like that an absolute eventing nightmare. Don't get me wrong, I'd do it if I thought I could, but I have a feeling I'd just end up creating more bugs in the process. If it's any consolation though, there are events that occur at night in the sequel.

The fact that you'd be willing to trade your hard-earned cash for something I made is just... It gives me the feels man. The feels are real. Money has a way of making things like this more complicated than they should be though. I'm content with just making games as a hobby and sharing them in the hopes that others will enjoy what I've put together. Hearing wonderful feedback from people like you is more than enough to justify the effort I've put into making this game. And hearing that it actually inspired you? Man I tell ya, there's nothing more rewarding than that. I'm not sure I can handle all these feels.

If you ever do decide to get your feet wet with RPG Maker, send me a message with any questions you have. Anything you've seen in this game you can do yourself with a little time and patience. And hey, feel free to message me even if you just wanna shoot the breeze. I've made a lot of great friends on here and you can never have too many.

Oh, I almost forgot. First of all...

author=Writing ForMyBrain
Achievement unlocked. Lannie is the first trashy character that I like. Have an Internet for this.

I am now dead. This comment killed me. I am writing you from the great beyond.

Secondly, Ragnarok is used to people cowering in fear at his presence and doing everything he says. Of course, that worked better when he was a thirty foot tall monster instead of a three foot tall flaming eyeball. Even so, he demands the same level of respect, which results in him coming off as an angry chihuahua at times.

Thanks for the review, and for generally being awesome. I hope you'll join me for the Ultimate Edition and the sequel!

EDIT: I almost forgot to welcome you to RMN. *ahem* WELCOME TO RMN! There's a lot of great games to play and people to meet here, so I hope you'll stick around and enjoy the wonderful world of RPG Maker.

boss_battle.png

You're far too kind good sir. This game still has some issues that needed ironing out, which is why I've been working to improve it. If I was better at mapping I'm sure I'd be done by now, but it's easily my biggest weakness which I've been trying to improve over time.

The sequel's story is completely done and I believe I have all the resources I need, so all that's really left to do is put it together. Of course that's easier said than done considering a lot happens during the story. So...many...bosses.

From what I can tell your english is just fine dude. I mean I never have any trouble figuring out what you're saying. I appreciate the sentiment though! It's always awesome to hear when someone's having a good time because of something I made. Gives you that warm fuzzy feeling, you know?

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My only complaint is that it looks too good and therefore I am jealous.

flymetothemoon.gif

Hmm...fair point. Hey Erilex, can you hook us up with some stars?

flymetothemoon.gif

For some reason "A Whole New World" started playing in my head the moment I saw this.

LIVENEL - Chapter 1 Major Update~

You are now one of my favorite people.

LIVENEL - Chapter 1 Major Update~

Holy smokes, that's a lot of stuff.

Umbral Soul

The last update was a loooong time ago, so the changes I've been talking about aren't in the current version. I've been making them as I go, but rather than add in a bunch of little patches I'm just going to dump all the new stuff into the ultimate edition. I'll be sure to make a big fat obnoxious blog post about it when I release it, so you'll know when it's available to download. Thanks for sticking with the game, you won't regret it!

Umbral Soul

Pfft, nah that's not a dumb question at all. I've made a few updates during the game's rather lengthy lifetime so it's not surprising that you'd ask that. The version that's up now is the latest completed version that I've released, but I am currently working on a final update that fixes a lot of problems, upgrades some graphics and skills, and adds a boatload of additional content. The game's still perfectly playable as is, but once I've released the final update, it'll be the finely polished diamond I've always wanted it to be.

In fact, there's a new set of dlc animations for VX Ace I purchased recently that I'm using to remake some attacks to make them feel more impactful. If anyone thinks they'll be playing the same game when they replay the final version, they're in for a pleasant surprise. Thanks for the awesome compliment xxNjckk, and I hope you'll join me for the final version.