WHEELMANZERO'S PROFILE
WheelmanZero
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Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
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Umbral Soul
I think I might know what the problem is, but I need a little info. Do you remember if you were able to teleport at all while inside the vampire's castle? Also, do you still have 2 Abyssal portals or 1?
Umbral Soul
author=BerryRMNauthor=rebel1223I can answer this question for you. But please make sure you use this only if you're stuck.
I need some help in a sidequestIn the vampire's castle, there's a room where I have to match a melody...except I am hard of hearing so I...don't know the melody. What order should I hit the orbs?The order of the orbs is shown as follows.
1 2 3 == 4 5 6
Do the following 6 combinations in the following order.
4 3 4 1 4 5
That should work.
Hopefully this helps.
Berry was kind enough to post the answer. I might have to change the sound effects for that puzzle to make it easier in the next patch. Gah! It's always easy when you know the answer. Glad you're having fun.
Umbral Soul
author=shadowboy41
Another bug.
I got the 2 portal spells as well but 1 of them went away. However I got stuck with the one that leaves me trapt in the castle.
Ah yes, that again. I believe if you keep spamming the Abyssal portal skill that's left, it should get you back to the world map. That glitch was caused by a stray event at the entrance to vampire castle, and I've already gotten rid of it, so it shouldn't present a problem in the future once I release the latest patch. Sorry about that!
Umbral Soul
author=Second30
its finally out! i've waited since september of last year and i hope the game is as great as the demo was!
Heh heh, well it turns out there are still a few bugs that need some ironing out, and I'm messing with Pandora's moveset, which will have a major effect on how the game is played. Might've jumped the gun there with the initial release, but the current version; 1.2, shouldn't have any game breaking issues. Thanks for your patience all this time!
Umbral Soul
Phew, looks like it was a good call not uploading another version just yet. This is some of the most useful feedback I've gotten yet. It sounds like you were playing one of the first versions where the teleport and slime evolution bugs still existed, but fortunately, the more game breaking bugs have now been squashed.
Sidequest Woes The phoenix battle crash has me stumped. Do you remember what kind of error popped up when it happened? Entering the concert hall after finishing the vampire quest will seal summoning until you leave, only because I didn't want the player to summon Noire while she was singing.
Addressing the more spoilery issues:
What's under the hood Honestly I don't have a problem with you peeking inside the project. I'd only be annoyed if you were to swipe the attack animations and use them without crediting me, since I spent a ridiculous amount of time and effort crafting them all. But you seem like a pretty cool guy and I don't think you would do that so...yeah man, tweak away!
So all in all, these past few days have taught me a valuable lesson. I thought I had tested it to the point that it was the best it could be, but after hearing so much valuable feedback, I see that there's plenty of room for improvement and a lot of potential for it to become more fun. That being said, I do not intend to stop working on this game until that potential has been reached. I intend to release a revamped version that includes all the bug fixes and some modifications to the main characters. I've spent 2 years working on this, and dag-nait I'm going to do it right!
On a more personal note, I'm a little overwhelmed by the sheer amount of attention this game has gotten. I have received so much feedback, so many responses, so many kind words that I am frankly overwhelmed. To be honest, I was afraid to release this, but the support I've received in only a few days has boosted my confidence and reignited my passion for game making. For that, I want to thank each and every one of you. I'm going to get to work on those tweaks right away, and you can bet you'll be seeing more games from ol' Wheelman in the future.
Dasgibtsnet, I'd like to talk with you more about how to fix that Phoenix glitch, but I don't want to blow up the game page too much. Could you shoot me an e-mail about what error popped up when the game crashed? Also, please let me know if Stormbringer was in effect when it happened. Thanks, buddy!
Sidequest Woes The phoenix battle crash has me stumped. Do you remember what kind of error popped up when it happened? Entering the concert hall after finishing the vampire quest will seal summoning until you leave, only because I didn't want the player to summon Noire while she was singing.
Addressing the more spoilery issues:
Athena's magical appearance The details of how Athena actually escaped Lyria village are actually meant to be covered in the sequel. I actually thought about the whole "anger + hate = light power boost" plothole myself, but I figured it would be implied that Athena was drawing power from her desire to save the villagers still trapped in Lyria. As to how they managed to survive that long, that's explained in the sequel as well.
Vs the protagonists The potion suggestion for the battle against the heroes is a great idea. The only problem is actually getting the enemies to use them intelligently. I could see the heroes spamming potions on characters at full health. Getting them to behave the way I wanted was in itself a nightmare. I've tweaked Pandora's dialogue to say "they can't heal forever" instead of "they'll run out of items eventually".
The moral of the story is don't be a jerk. The overall message I had in mind for the game was that both the good guys and the bad guys were at fault respectively. The good guys for digging their own graves by persecuting dark mages and the bad guys for...well, generally being evil, in spite of their justifications. The post credit cutscene reveals that the heroes have actually been acting against Lumielle's wishes. That theme is also explored more deeply in the sequel.
The dark mage population The dark mages from Pandora's army were all Gryger's troops. I was hoping it would be implied that the other dark mages were in hiding due to their persecution, and that they hadn't joined up with the acolytes.
Pandora's Skills When I first implemented the summoning mechanic, I thought "Geez, being able to summon multiple characters at full HP in a single battle is going to make this game waaaaay too easy", so I made Pandora a support character to force the player into relying on cleverly using summons. Now that I think about it though, being OP does sound a lot more fun. I think I'm going to tweak the villains' stats and give Pandora more skills to make her feel more powerful. The ones you suggested sound pretty good. I had massively nerfed potions to avoid making the game's healers useless and emphasize the importance of summoning. I might just end up giving Pandora a healing ability so the player will always have access to one.
Odin the terrible Ha! So funny thing about Odin, he actually has a set attack pattern; he'll boost twice, use his strongest attack, then a followup attack. I figured the player would catch on after being fried once and guard when they realized he was about to nuke again.I knew his pattern from the beginning, so he actually seemed a little too easy to me. Gah! Of course I would think he was easy, I programmed him! I really like Odin the way he is though.
Vs the protagonists The potion suggestion for the battle against the heroes is a great idea. The only problem is actually getting the enemies to use them intelligently. I could see the heroes spamming potions on characters at full health. Getting them to behave the way I wanted was in itself a nightmare. I've tweaked Pandora's dialogue to say "they can't heal forever" instead of "they'll run out of items eventually".
The moral of the story is don't be a jerk. The overall message I had in mind for the game was that both the good guys and the bad guys were at fault respectively. The good guys for digging their own graves by persecuting dark mages and the bad guys for...well, generally being evil, in spite of their justifications. The post credit cutscene reveals that the heroes have actually been acting against Lumielle's wishes. That theme is also explored more deeply in the sequel.
The dark mage population The dark mages from Pandora's army were all Gryger's troops. I was hoping it would be implied that the other dark mages were in hiding due to their persecution, and that they hadn't joined up with the acolytes.
Pandora's Skills When I first implemented the summoning mechanic, I thought "Geez, being able to summon multiple characters at full HP in a single battle is going to make this game waaaaay too easy", so I made Pandora a support character to force the player into relying on cleverly using summons. Now that I think about it though, being OP does sound a lot more fun. I think I'm going to tweak the villains' stats and give Pandora more skills to make her feel more powerful. The ones you suggested sound pretty good. I had massively nerfed potions to avoid making the game's healers useless and emphasize the importance of summoning. I might just end up giving Pandora a healing ability so the player will always have access to one.
Odin the terrible Ha! So funny thing about Odin, he actually has a set attack pattern; he'll boost twice, use his strongest attack, then a followup attack. I figured the player would catch on after being fried once and guard when they realized he was about to nuke again.I knew his pattern from the beginning, so he actually seemed a little too easy to me. Gah! Of course I would think he was easy, I programmed him! I really like Odin the way he is though.
What's under the hood Honestly I don't have a problem with you peeking inside the project. I'd only be annoyed if you were to swipe the attack animations and use them without crediting me, since I spent a ridiculous amount of time and effort crafting them all. But you seem like a pretty cool guy and I don't think you would do that so...yeah man, tweak away!
So all in all, these past few days have taught me a valuable lesson. I thought I had tested it to the point that it was the best it could be, but after hearing so much valuable feedback, I see that there's plenty of room for improvement and a lot of potential for it to become more fun. That being said, I do not intend to stop working on this game until that potential has been reached. I intend to release a revamped version that includes all the bug fixes and some modifications to the main characters. I've spent 2 years working on this, and dag-nait I'm going to do it right!
On a more personal note, I'm a little overwhelmed by the sheer amount of attention this game has gotten. I have received so much feedback, so many responses, so many kind words that I am frankly overwhelmed. To be honest, I was afraid to release this, but the support I've received in only a few days has boosted my confidence and reignited my passion for game making. For that, I want to thank each and every one of you. I'm going to get to work on those tweaks right away, and you can bet you'll be seeing more games from ol' Wheelman in the future.
Dasgibtsnet, I'd like to talk with you more about how to fix that Phoenix glitch, but I don't want to blow up the game page too much. Could you shoot me an e-mail about what error popped up when the game crashed? Also, please let me know if Stormbringer was in effect when it happened. Thanks, buddy!
Umbral Soul
rebel1223- As the story proceeds, certain events will occur that will add DP to the cauldron. If you've exhausted the sidequests, proceed through the main story missions and you'll earn DP as you go along.
Aragon - At that point you should be able to talk to Azrielle in his throne room and select "Proceed" to continue the story.
Aragon - At that point you should be able to talk to Azrielle in his throne room and select "Proceed" to continue the story.
Umbral Soul
Hey thanks bro. The thing is, I was the only tester, so I can only blame myself. I was so sure I had gotten all the bugs and was so excited to be finally finished that I rushed the game out. But hey, I'm not getting discouraged. I'll fix the game as many times as I need to in order to ensure you all get the best experience possible. Thanks for all your help, it means a lot.
Umbral Soul
Well glad to know you were at least able to move on. I'm going to refrain from putting up another version until I can ensure that no other bugs are popping up. Let me know if you run into any more trouble from here on out.
Umbral Soul
Gah! Bugs everywhere! I thought I had been so thorough too. Welp, time to get out the ol' bug swatter.
Aragon -At what point in the story are you? Is this after the initial boss fight against Azrielle? What's the next step the quest journal is telling you to complete? I just need to pin down which event is causing the problem.
rebel1223 -I think I found the problem. Dang, I thought I had erased that bug.I don't suppose you have a previous save from before you used the duplicate Abyssal portal, do you? If not, I'll pm you a link with a fix.
Aragon -At what point in the story are you? Is this after the initial boss fight against Azrielle? What's the next step the quest journal is telling you to complete? I just need to pin down which event is causing the problem.
rebel1223 -I think I found the problem. Dang, I thought I had erased that bug.I don't suppose you have a previous save from before you used the duplicate Abyssal portal, do you? If not, I'll pm you a link with a fix.
Umbral Soul
Sooo...um...turns out there was one more big glitch I missed; a transfer event near the end of the game that sends you to the wrong spot. So...yeah! Version 1.2 everybody! Now 95.8% glitch free! Probably. The rtp inclusive version 1.2 will be up in a little bit too. And hey, saves from the older versions are compatible with this one too, so that's nice, right? Hey c'mon, don't give me that look, I'm only human! Don't hurt me, I'm a bleeder!













