WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Mode Seven

Well first I have to implement events.

Game Filter

Any chance of getting an HQ2X filter?

You know, that's a good idea. It would actually be a player setting and would dynamically increase the asset size of images, and then apply smoothing to them using HQ2X or whatever.

The filter here is mostly for fun, or if you're lazy and wanted to make existing resources look like they're on a GameBoy or NES or something.

Will there be any way to implement fog effects like in later installments in the RPG maker series?

First type of fog, you can just do overlay fog (image with an alpha channel).

The second type of fog I had in mind would be implemented when I also implement an advanced lighting engine where both reflect the geometry of the map. You would have to specify floor, side (with level), or ceiling modes for each tile for the fog and lighting effects to look correct. Kind of like that bizarre 2D isometric 3D LandTraveller prototype that was once here last year, but not actually 3D and hopefully with smoother lighting.

I haven't seen anything other than overlay fog in the later RPG Maker games.

Draw Speed

It'll be fine. Development will tend to halt on Mondays and Tuesdays for quite a while, though.

Select Engine

I think all of you are being ridiculous, I didn't think a simple text file would turn into some deep psychological exploration.

Draw Speed

..I guess i am asking if mode 7 like effects will be possible.


Of course, it would done in OpenGL by messing with the projection and modelview matrices. Doing so would probably not effect the frame rate at all since it's all just a sheet of 2 triangle quads to my video card. I would need to let you set fogs and backgrounds too, of course. Let's hope my predictions are correct.

..How are you so good?! Seriously, how did you get so good at programming to do something of this scale, but to have everything not only fast, but also stable!?


I don't consider myself "good", I still make plenty of mistakes here and there. The results you see here are motivated mostly because I feel Enterbrain isn't putting good craftsmanship into their latest engines. It's understandable- they can sell it at an outrageous price and get away with it. My motivation obviously isn't money, I just want to do a job I promised the community long ago, and to do it right.

Select Engine

Select Engine

Back in my day we had things called lines in which we wrote text on.

Game File

having to wait on a guage is not too fun to me

Then you don't know me very well. "Waiting" and "furious" aren't the same thing.

Select Engine

On line
online
On-Line
On line 3

Tileset Format

I don't know that I do. I've yet to receive materials from anyone.