XBUSTER'S PROFILE
XBuster
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Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
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C50.PNG
Is that Medusa? That would be a great optional boss battle. Will she turn you into stone with her glare resulting in a Game Over?
Demo is Short for Demonstration, People!
This is very inspiring. I didn't know FF7 had a demo' I'm thanful enough to own the full game. Anyway, now that I know what the true meaning of a demo is, I can finalize my game's functions and stuff before releasing a demo again. Thanks again for this, it really lifted my confidence in my games.
C48.PNG
Are the piranhas really strong or something? Also, do you need a special item to breathe underwater? If not, thats fine, but adding an item like that to find before going underwater woud add more adventure. This looks really nice though :) I can't wait to try this segment for myself.
C46.PNG
True. I noticed that also on the NES version. I'm almost done with that by the way. I know this is irrelevant to the post, but do you plan on adding bonus content such as bosses or seccret dungeons? Just curious ;)
FANTASIA: Development (2)
@Gourd_Clae- Really soon. I haven/t been able to do anything because my computer is still in storage' Iv'e lost so much time in gameplay development, but everything else is going great. Once things get back to normal, expect to see some extreme progress.
@orochii- I feel you. I've been wanting to add the characters since you showed them to me, but I can't in my current situation.
Do you guys have any questios regarding story, villans, gameplay, stages and other stuff? If you do, I will be hzppy to answer them:)
@orochii- I feel you. I've been wanting to add the characters since you showed them to me, but I can't in my current situation.
Do you guys have any questios regarding story, villans, gameplay, stages and other stuff? If you do, I will be hzppy to answer them:)
FANTASIA: Status design
That's a brilliant idea! It can easily be done too.Good thinking. I'm trying to balance how the system's work, so that would be a good addition. I also plan on a scenario selection (character select) so that you can choose who you want to be from the start.
FANTASIA: Animation Details
The platformer was announced first, so it's going to be finished first. The RPG will NOT get in the way of the platformer. Once the platformer is done, i'll develop the RPG once the platformer is complete. No need to worry.
FANTASIA: Animation Details
It will be an RPG. The character sprites I make and recieve will be used as the battle sprites. I will custom make alot of things as well such as weapons, battle backgrounds, and more. It will feature the ATB battle system amd various skills that will lead to an intense, active stategy. The storyline will be more deep and balanced. There will also be more characters made by me. The main gameplay focus is using every character's individual skills to defeat enemies and tough bosses. Every character will have 100 AP(action points). But, you can increase that through AP seeds and accessories that increase it. Currently, I am planning the battle system, so expect to hear more about it.
FANTASIA: Next Direction
Exactly. I read online how this works and i found out what i was doing wrong. I forgot to uncheck the precise collision marks. Now the game feels much better. I Was using sprites just like you said. Nice catch. Thanks for your support darken:)













