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[RMMV] Xenomic's Question Thread!

So a question for ye: DTB (aka Dragon Quest style or FFI/FFII), ATB (aka Final Fantasy series such as VI and VII), or CTB (aka FFX style)? Which do you prefer?

https://strawpoll.com/mpnboB8xJg5

Poll for those that are willing to let me know!

Also still haven't figured out how exactly to do the accuracy thing. Was also trying to get Counters working with Yanfly's Counter plugin, but that thing is weird and I don't really understand it lol. Tried to make it so that Counter activates against physical skills only (there was going to be Magic Counter and Evade & Counter too), but Counter activates against everything (also if I did just Counter Skill instead of Counter Skills, it would double counter in the same attack??).

And new question!! Using plugins and whatnot, what's the way of making it so that you can store how much HP each party member is healed by, and then later use that to do a damaging attack that resets the damage after using it?

[RMMV] Xenomic's Question Thread!

Yeah, I was trying to think of how it would be done via Notes as I've done other things in there that way, but I've no idea how it would be yet lol.

[RMMV] Xenomic's Question Thread!

So question! Is there possibly a way, with or without plugins, to make a skill that affects accuracy of a skill the lower the user's HP is? I'm thinking of having a skill that does damage to one enemy equal to the user's Max HP, but it has low accuracy at 100% HP. The lower the user's HP, the more accuracy it gains. I was thinking of trying this in the Notes section, but not sure how to go about doing this (of note, the user only has 4500 HP at level 99, so I may adjust the damage to be more, since this character is the one with the lowest HP out of the 8 playable characters).

[RMMV] Xenomic's Question Thread!

Ok, I got the first one working, thanks to Locke's help. However, it seems that if I try to use that plugin with the YEP BattleEngineCore Plugin, it does the same thing as the last image (i.e. the portraits aren't lined up, and it duplicates stuff). It feels like that plugin would be REALLY nice to use, but um....I can't use it with the portrait plugin. Anyone willing to help figure out how to solve the issue?

Image to show how it is with both plugins:



EDIT - Nvm, seems that it's the ORDER of the plugins that mattered. I put the portrait one at the very bottom of the list, and now it works fine. Weird.

[RMMV] Xenomic's Question Thread!

This thread will just be for whenever I need to ask a question. I hope that is fine to just have a single thread for that? ^^;;

So, as per the usual, I wanted to have in-battle portraits. Otherwise, it just wouldn't feel right to me. So I did a little digging around, and found a couple plugins. One by Mr. Trivel, another by Michael Dionne. The first one by Mr. Trivel seems good, but hides the face too much:




The second is good, but it has...glaring issues.



This being entering the battle, whereas it...apparently doesn't work correctly with the 4th party member?



And then this when you pick a skill that would target your own party, such as a single target heal, where the window kinda...bugs??

So, two questions:

1) Which of these two looks nicer, and which is easier to fix up? I think the second one looks nicer as you can see the portraits clearer than in the first, and the window seems nice to have as well?? But how to fix it so it's not that...buggy??

2) Are there any other nice looking (and working) in-battle portrait plugins that'd be good to use??

Appreciate the help!! And apologize if I ask a lot of questions!!

(P.S. Don't mind the giant Fauna enemy sprite...that's a happy little accident lol)

RPG Maker MV or MZ?? Or latest? Best to use?

Nevermind, I got MZ too so I have both MV and MZ. But yeah, how much does MZ use from MV in terms of resources??

EDIT - Ok, so looking between the two, it seems that MV might actually be more viable to go with that MZ. However, I think I'll keep MZ around for the future, and if anything, it'll be fun to see how different the engine does things in comparison to MV for videos or whatnot. Sure, it's $43 I spent on something I probably won't use, but ya know!

RPG Maker MV or MZ?? Or latest? Best to use?

I would've gone for MZ, had it not been as expensive as it is (and right now, I'm kinda lacking in funds hue), and whether or not the resources I'm using would've worked with it at all (they're stated to work with MV, that's all I know!). I'm also trying to not go TOO crazy with ideas like I did with my previous game. There shouldn't be THAT many custom things happening either. I'll probably start posting up the game ideas in a blog at some point soon, and maybe people can let me know how feasible it would be in MV for the time being lol? ^^;;

RPG Maker MV or MZ?? Or latest? Best to use?

Well, I got MV since it was on sale for $12 and the resources I have for the game I want to make are all for MV. I may need to ask for help from time to time, if people are willing to help an old codger with programming and stuff. ^^;

RPG Maker MV or MZ?? Or latest? Best to use?

Hmm...I see, though MV has more support than MZ, I hear, yes? In regards to say...sprites and mapping and stuff, would it be the same? I'm sure the coding isn't exactly the same at all.

RPG Maker MV or MZ?? Or latest? Best to use?

So a question, since MZ is currently on sale, can it use the same things that MV does or is it completely different from MV? I may start a WIP Project page soon for what I have in mind for my next game (been a long time, hasn't it?), and may be looking for people who are willing to help an old man get the game done at a reasonable time lol.