XENOMIC'S PROFILE

Touhou Fantasy
Events of the Pandora's Box

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Critical Hit! (now playing Turovero: The Celestial Tower)

Welp...if it stayed black and you were able to go into the menu and all that, I can wager a guess as to what caused that problem. Don't know how I would forget something as basic as THAT...

Critical Hit! (now playing Turovero: The Celestial Tower)

Oh...huh. I think I forgot I did that because otherwise she's even slower than base Yuuka...

Critical Hit! (now playing Turovero: The Celestial Tower)

Yeah, Lunasa is legit really strong thanks to her Bardsong. IIRC, nothing is immune to whatever comes from that, so she has 100% accuracy on those moves if they inflict statuses. I think I did that segment with Marisa/Hope/Shinki/Rinnosuke IIRC. Shinki had the Minoriko Syndrome in that she could just fully heal MP outside of battle, heh. Chaos I couldn't use because she's soooo sloooow, but she's slow on purpose.

Hm...wonder why they aren't fixed. *Ponders*

Critical Hit! (now playing Turovero: The Celestial Tower)

Yeah, the amount of antagonists kinda makes it hard to follow the story. Kinda wish I didn't go that route, but what can ya do now, right? I never used Chaos much myself either, so can't say how dumb she is.

Fun Fact: Flare Star (which I'm assuming is what you're referring to) was ORIGINALLY a Blue Magic spell. Which could be learned almost immediately upon getting Koishi. So you can guess why I moved it to someone so late in the game. ^^;

Xenomic Streams!

Continuing more Odyssey!

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EXTRA EXTRA!!! READ ALL ABOUT IT! OLD MAN PLAYS MORE ODYSSEY!!

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And now, back to your regular Odyssey streaming, starting now!

Critical Hit! (now playing Turovero: The Celestial Tower)

So if it's right around that point, you have...do you want to know how many dungeons are potentially left?

The key thing there is how much you kept up with their skills I suppose. For example, do you remember the Yumeko fight? Did you know she's weak to Slow AND Stop? Yes, Sakuya's Slow/Stop abilities are actually VIABLE. Much like how Marisa's Steal command can help deal with her solo fight (kinda??). Also equipment, because that always matters.

Critical Hit! (now playing Turovero: The Celestial Tower)

The others are roughly level 20-40, which made the Shinki segment a loooot harder, but at the same time, thanks to equipment and keeping up with skills (somehow...), managed it.

Here's the thing, if you DON'T use specific characters that the game forces you to use (i.e. Sakuya), the game WILL auto-level them up (in some cases, like Sakuya, at least to level 20-30), if they're not already at those levels. I made sure to put that in place so that you didn't get stuck with a level 7 Marisa fighting solo lol....though I don't know if it accounts for some sections such as the abovementioned one.

Well, you're actually at endgame territory now. After getting Shinki, that's where you get to the final stretch of the game. You're nearly there! That IS what happened last, right??

Critical Hit! (now playing Turovero: The Celestial Tower)



Yeah, that's roughly what my final file looked like, if you're curious.

EDIT - Yeah, everything from level 4 onwards with Iron Ring was using the wrong Conditional Trigger...that's all fixed now, but unless you're really caring to use Suwako, that shouldn't be a problem in particular for you.