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Hali's Review Thread (Request Your Game!)

Well, at least this time it took a couple months? Seems last time I had to this was back in August so...that's a plus? ^^;

Hali's Review Thread (Request Your Game!)

Aye, that be the one. I've just uploaded a new version, so if you are willing to test the things with what you saw broken (Tiamat/Cirno/Hollowed Caverns), then that'd be swell. Well, the Cirno one SHOULD be perfectly fine now, but the Tiamat/Caverns one I'm curious about.

Hali's Review Thread (Request Your Game!)

Ahhhhhhh all the bugs, wtf is happening. By the by, is it supposed to be Fallen Shrine that you're meant to go to next? If so, it is a cave you have to go through in Gensokyo to get there. I believe it's the one with that's not the switches, or the one with the switches, but the one that SEEMS like it doesn't lead anywhere.

EDIT - Fixed the one with Tiamat, that had the wrong trigger, and the one with Cirno now doesn't add Reimu back in at all (it shouldn't have to, as long as you have Cirno there anyways). Same thing probably with Hollowed Caverns.

Hali's Review Thread (Request Your Game!)

Be thankful that at least you didn't have to PLAY it. I actually playtested it, and it was too long for even me. 3 hours that entire thing was...I was like "lol nope...already have long enough crap, don't need more". Granted, I hated dummying it out since piano helped with it...but there was no feasible way to make that short at all sadly. All those scenes? That's literally every cutscene in the area at various points, so yeah...take that as you will as to how massive it was (this is INCLUDING the dimensional rift area that you screenshotted as well). @_@;

Hali's Review Thread (Request Your Game!)

If it's that filter, that's a flashback, so that's perfectly fine. I feel like that's a part I could trim out, it's actually the entirety of the Ruins of Vina dungeon that was going to be in, but got removed, but the scenes were kinda important (as you may have seen SOME of), but not ALL of them needed to be seen honestly. The phasing mode might be an issue in later parts of the game though if you still have it on...

Hali's Review Thread (Request Your Game!)

Oh, so it was. I think originally that was an armor for Reimu, but it was a super weak armor, so I changed it to Keine's due to the shear difficulty of those fairies.

Umm....what?? That doesn't sound right...can you show what's going on?? Because after she wakes up, it's supposed to move on from there to the next spot I thought...was the last place Frozen Field?? Or is it all in flashbacks, because there's a massive cutscene that's all flashbacks of a dungeon.

Hali's Review Thread (Request Your Game!)

Oh lol. Was that armor a drop or findable, I don't remember. I honestly thought of making it halve the power of History commands, but decided not to (luckily, Fs can never be bought, heh. I thought of that one!).

Hali's Review Thread (Request Your Game!)

Even if it's hardcoded like Keine's moves are??

Hali's Review Thread (Request Your Game!)

Hey, old man Xenomic, I thought you were removed in all instances?? Guess I missed that one somehow??? Ffff...that was a debug thing for myself for testing things faster, guess he slipped past the radar.

Yeah, NulAll nullifies all ELEMENTAL damage only, so non-elemental attacks would work fine. Otherwise, when NulAll wears off, he's gonna eat stuff pretty hard (though Poison is a rare element anyways sadly...). Greg there can be pretty scary I think, in both phases of the fight. Ultimate Illusion is rough. x_x;

I do think that the 2nd half of the game is a loooot better than the first, and will always think it is. Probably because story is actually able to be more concise without jumping from area to area wandering about aimlessly, and characters are actually getting plot, and the characters that SHOULD have been important the whole game are actually being a bit more important now (yes, I'm staring at you, Hope!).

You're probably one of the very few that I know to use Keine at all lol. Most people won't use her because they don't understand her gimmick, or hate her low accuracy (most of her moves have 70-80% accuracy, and in RPG Maker...that's usually less than what it seems it feels).

Hali's Review Thread (Request Your Game!)

Yeah, Yuuka's was really hard to do anything with since she's so limited. Hope does have a lot, but the thing with her fight is that the Mirror actually will use the OPPOSITE skillset of whatever Hope is currently using. So if Hope's using her default skillset, the mirror will use Fate's, and vice-versa. Gloom just does whatever she wants in the meantime. And in THAT fight, since it's JUST those 3, Wall and Starlight Barrier last a loooot longer than usual, heh. I don't remember if the Mirror has Dispel or not though.

Ack...I knew I'd forget to change some things in regards to Shadow > Dark and Spirit > Ghost (Dark was to save on description space...).