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Events of the Pandora's Box

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Hali's Review Thread (Request Your Game!)

Wait, Chaos didn't disappear??? She's supposed to not be available anymore, what's going on there?? Maybe because I never removed her from the party...hmm....

As for Kikuri, the counter is coming from her Reflect, right? Which IIRC comes from Polish, and there is a way to deal with Reflect unlike Return Damage/Absorb Damage. Unless it IS Return Damage when Polish isn't up???

Hali's Review Thread (Request Your Game!)

The hilarious thing is in older versions of the game, apparently people were able to beat Kaguya the very first time with just Patchouli or something. I don't know HOW or WHY....but it was a thing that could be done. But yeah, she's just big damage, but at the levels you're meant to come in as, that damage is kinda hard to deal with, especially on top of the nasty statuses like Disable and Heat.

Hali's Review Thread (Request Your Game!)

Attacks:
Paschal Moon (10): Inflicts ~2900 Dark-elemental Absorb damage that ignores Defense to one target, and drains HP to heal user. 45 MP.
Dragon Bullet (10): Inflicts ~2200 Mystic-elemental damage to the party. 32 MP.
Buddhist Diamond (10): Inflicts ~3600 Holy-elemental damage, Blind: oo, and Silence: oo to one target. 25 MP.
Tree-Ocean of Hourai (10): Inflicts 5000 non-elemental HP/MP damage that ignores Defense to one target. 80 MP.
Salamander Shield (10): Inflicts ~2000 Fire-elemental damage and Heat: 10 to the party. 32 MP.
Rainbow Danmaku (10): Inflicts ~3800 Fire/Ice/Thunder/Holy/Dark elemental HP/MP damage to the party. 50 MP.
Life Spring Infinity (10): Only used once every 60 turns. Restores 5000 HP and all MP to user, grants Regen: 50, and Absorb Damage: 50% for 30 turns. 0 MP.
Endless Chaos (7): Inflicts ~2000 non-elemental damage to the party, and the party loses 300 HP every turn for the next 10 turns. 10 MP.
Almagest (10): Inflicts ~1500 non-elemental damage, Sap: oo, and Disable: oo to the party. 10 MP.


She's basically identical to her first encounter, but gains Endless Chaos, Life Infinity, and Almagest.

Hali's Review Thread (Request Your Game!)

Yeah, Chaos is Human + Youkai I think. Advent Cirno/Cirno are Fairy-types.

As for Yukari....

Attacks:
Nest of Fireflies (10): 1st phase only. Inflicts ~1200 Mystic-elemental damage to the party. x2 damage vs. Insects. 56 MP.
Obsolete Line (10): Only used when HP is below 25% Max HP. Inflicts ~9999 non-elemental physical damage to one target. 255 MP.
Doppler Effect (10): Inflicts ~1400 Mystic-elemental damage to the party, Zombie: oo, and reverses all buffs/debuffs. 10 MP.
Outer Force (6): 1st phase only. Inflicts Eject to all Youkai in the party. 10 MP.
Zen Temple (10): Inflicts ~1000 Mystic-elemental damage to the party. 10 MP.
Magic Eye of Laplace (10): 1st phase only. Inflicts ~700 Mystic-elemental damage, Fear: 50, Debrave: 50, Deprotect: 50, Defaith: 50, Sap: oo, and MP Sap: oo to the party. 10 MP.
Bound to the Grave (10): 2nd phase only. Inflicts ~1350 physical damage and Fear: 50 to one target. x2 damage vs. Undeads. 42 MP.
Between Brain & Feet (10): 2nd phase only. Inflicts ~1000 Mystic-elemental damage to one target. x2 damage vs. Gods. 64 MP.
Ran Yakumo (10): 2nd phase only. Inflicts ~1600 non-elemental physical damage to one target. 10 MP.
Splitter (10): 2nd phase only. Inflicts unblockable non-elemental damage to one target equal to 50% of their Max HP. 10 MP.
Other Information:
*Immune vs. % attacks
*Changes to phase 2 when HP is below 20% Max HP.
*Changes elemental weakness every turn in order of: Fire > Earth > Wind > Water > Holy > Lightning > Shadow > Ice > Gravity > Poison > Mystic > Repeat.

Hali's Review Thread (Request Your Game!)

Huh. Yukari didn't boot out any of your Youkai allies? Because that's a thing she can do heh. Yukari's got a few mean mechanics about her, but some of them can be outright ignored. As for sparing her, you had to just let the battle drag out a few more turns without killinng her at that HP threshold.

Yeah, but on the flipside, Rebirth Flame is ONLY used once ever. I made certain of that. Heartless Angel is a pretty dick move though, especially considering the Return Damage, but...that's where gotta space attacks out and whatnot. Not an easy fight by any means. Eden's Breath was the bane of my existence in that fight, especially with Heartless Angel right before it. >_<

Hali's Review Thread (Request Your Game!)

...Oh. So that bug IS active in Akyuu as well. Well, since you managed to pull THAT off, this is what was meant to happen in that fight:

Attacks:
Senji Ryakketsu (100): Only used every 40 turns. Makes user immune to either physical/magical/elemental attacks and take normal damage from the other two types. 0 MP.
Ninth Reincarnation (100): Only used every 80 turns. Grants Haste: 50, Regen: 50, Protect: 50, Absorb Damage: 50% and Return Damage: 25% for the next 50 turns to the user. 0 MP.
Rebirth Flame (5): Only used once and only when HP is below 50% Max HP. Restores all HP to user. 10 MP.
Eden's Breath (10): Inflicts non-elemental unblockable damage to the party equal to 75% of their Max HP. 75% accuracy. 10 MP.
Death Halberd (10): Inflicts ~1400 non-elemental physical damage and Doom: 20 to one target. 0 MP.
Forgotten History (100): Only used once every 15 turns. Either locks Attack, Skillsets, or Items. 10 MP.
Starbreaker (10): Inflicts ~600 Mystic-elemental magic damage to the party. 10 MP.
Cosmic Liner (10): Inflicts ~3000 Mystic-elemental magic damage that ignores Defense to one target. 10 MP.
Heartless Angel (10): Reduces the party's HP to 1. 10 MP.
Other Information:
*Immune vs. % attacks
*Automatically sets up Nirai Kanai effect at the start of the battle, preventing and nullifying all buffs for the battle.

But yeah, seems it's tied into the coding used for Keine's original fight against her. Ah well, at least you didn't have to put up with that rough fight? ^^; How was Alice and Yukari btw??

Hali's Review Thread (Request Your Game!)

*Gains the following immunities at the specified HP thresholds:
*90-100% HP: Physical immunity
*80-89% HP: Magical immunity
*70-79% HP: Fire/Ice/Lightning/Wind immunity
*60-69% HP: Physical immunity
*50-59% HP: Magical immunity
*0-49% HP: No resistances


Yeah, that's a thing she does for half the fight. Makes it a bit more...scarier I feel. But thanks to those two, they just bypass resistances so lol.

Hali's Review Thread (Request Your Game!)

Nah, once you get to 100 turns, that is literally all she'll use. Much like Meira, who will spam Tempest 4 times in a row after 100 turns (which you can't do anything about Meira's. I literally got lucky on my run with Mima where I had immunity buffs up to Twilight Spark lol). But yeah, 100 turns for 100,000 HP might be a bit much...I swear I beat her much earlier than that in some runs though, but I cannot for the life of me remember how. Maybe I was hitting weaknesses?? But then Nebula would've screwed with me....huh...

IIRC Reisen has a Mystic Resist buff she can cast on the party?? But yeah, Mystic resistance is the hardest thing in the game to get.

Huh. I used Advent Cirno some, but I didn't use her enough, not enough for the higher levels, since I generally went with my standard team while swapping here and there when needed.


EDIT - That's all fixed up. Yeah, the Koakuma thing was due to me not tinting the screen back at all. Terrible on my part, since that did give Cirno's upgraded Koakuma summon AND Patchouli's ultimate skill. >_< Also, for some reason, Lv1 Aura Whirl is fine, but Lv2 and Lv3 REMOVED it instead. I've seen some errors like that before, but don't know how I messed THAT up. Yiazmat, on the other hand, is gonna take a bit to fix up I feel. And I also may need to relook at Koakuma's skillset for the later half of the fight...by the by, you probably bypassed Koakuma's mechanics in the first half of the fight, I assume? lol

Hali's Review Thread (Request Your Game!)

Ah, Mima. She is kinda like Meira back in Cave to Makai in that you have 100 turns (this includes every action each of your party member makes as well as the enemy) to beat her. The Return Damage she gets come from Reflection Nebula I think, so there SHOULD be a timer for that? I think it's 20 turns.

Attacks:
Piercing Wide Wave (10): Inflicts ~500 non-elemental Ghost damage that ignores Defense and dispels all buffs to the party. 22 MP.
Anti-Spirit Illusion (10): Inflicts ~1000 non-elemental Ghost damage to one target. 20 MP.
Wild Phantom Spirit (10): Inflicts Berserk: oo and reduces Ghost resistance to one target. 22 MP.
Evil Field (10): Inflicts Blind: oo, Silence: oo, Slow: oo, Fear: oo, Debrave: oo, Deprotect: oo, Defaith: oo, and Lock: oo, as well as reducing all resistances except Mystic to one target. 24 MP.
Reflection Nebula (100): Only used once every 60 turns. Grants Return Damage: 100% to user for next 20 turns.
Twilight Spark (100): Only used after 100 turns. Inflicts ~5000 Mystic-elemental magic damage to the party. 0 MP.
Starstorm (10): Only used when HP is below 25% Max HP. Inflicts ~2000 non-elemental magic damage to the party. 80% accuracy. 120 MP.
Healing Omega (7): Only used when HP is below 50% Max HP. Restores ~2000 HP to all enemy allies. 68 MP.

As for having Black Hole/Vortex remove those kinds of effects? That's...not exactly simple to do I think. I mean, I CAN probably do it, though would it be odd if those two Dispel moves were the only Dispel moves that could do it? Originally wanted Sakuya to be able to remove timer-based stuff like that with one of her moves, but it seemed like it could just break mechanics. : S Surprised Youki didn't give you much trouble, or diiiiid he?

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