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Events of the Pandora's Box

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Fixing Reflect Bug?

So, I remember there being something that fixes this bug with Reflect (why they didn't make Reflect let you reflect either physical, magical, or both type of abilities, or specific abilities, I'll never know but...). Does anyone so happen to have said patch, and how I would go about setting this patch up? And would anyone else that downloads the game need said patch as well, or will having the exe file from the game work for them?

Character Not Acting Bug [2k3]

So, I have noticed that there are times when I select an action for a character to perform in battle, that character is KO'd before performing said action, and I go to revive said character, their ATB never fills up at all and they cannot act for the rest of the battle. Has this been fixed in any other versions at all, or do I have to just time it so that it doesn't happen when the enemy attacks and kills the character before they actually get the action off? It seems to happen randomly, but most commonly whenever I have JUST selected the action during the animation I believe...

Special Request for a Coder [2K3]

Normally, I wouldn't ask this at all, but I think it's time that I get some outside help on some of the coding in my game. I am looking for someone who is willing to, at the very least, take a look at the coding behind the Monster Enemy Groups and Common Events (not all in Common Events mind you, as quite a few of those don't need touched at all as far as I know). I just need to have someone check to see if it can't be done differently, better, or have it condensed/simplified. It shouldn't take TOO long I wouldn't think...this is separate from me asking for spriters due to it not taking nearly as long as that, so if anyone CAN help on this, it'd be greatly appreciated ^^;;

Special Statuses [2K3]

So, I've been thinking about adding some new statuses into my game (that would appear in beta5 and later), though I'm not entirely sure if it's possible to do said statuses. They are as follows:

Auto-Life: I originally tried to do this, but wasn't able to get it to work at all years ago. I'm sure it's possible to inflict a dummy status onto a character and then set a common event to when the character dies to revive them with X% of HP, but I'm not sure if it's really possible or not...

Disease: Exactly from Final Fantasy XII. Basically, HP cannot be recovered after taking damage, and the character's current HP becomes their new Max HP. For instance, if a character has 1000 Max HP, and takes 500 damage, then they cannot recover above 500 HP until the status is cured, and their Max HP becomes 500 until the status is removed. If the character is KO'd and then revived, then their Max HP is 1. I'm sure this will involve quite a few coding stuff, but if it can be done, it'll make the game more unique I think.

Disable: This one I THINK I kinda know how to do, but I would like to see if it IS possible. Basically, Disable makes it so as long as the status is on the character, they cannot perform any actions (with the exception of Defend and Escape in this game). Also taken from FFXII (though originally from Final Fantasy Tactics).

I'm not sure what other statuses would be interesting to throw into this game, but just wanting to know if it is indeed possible to set these 3 statuses up at all.

Game slowdown [2K3]

Ok, so I've been trying to figure out this problem for a long time now, and can't come up with anything. The issue is there's 2 specific areas in my game that slow the game down/lag the game horribly. One being a big maze-like area (but there really isn't any parallel processes running that would slow it down that much...) and the other at the entrance to a cave that lags horribly at one point and afterwards, even though in every other instance that you go inside that cave prior to that event, it never lags. I have no idea on how to fix this, and am wondering if anyone would happen to have any ideas on what could be causing this lag?

Looking for spriters! [2k3]

Ok, so I'm going to brave this and actually post this. I have been working on my own game for about 3 years now, and gotten quite a bit done. However, I think it is time to update some sprites and/or actually get new ones into the game, as to freshen it up perhaps and make it more unique. Sadly, I cannot pay or anything for this, so this is all voluntary of course. If needed, I'll post some screenshots or something of the sprites that I'm using or something. The game is centered around Touhou, for those who are curious.

I am looking for spriters who would be willing to sprite any of the following:

*Custom overworld sprites to match up with the current overworld sprites I'm using for the vast majority of the cast.
*Custom in-battle sprites for a few characters
*Status effect sprites/palettes for all characters (this has been a thorn in my side ever since my original status spriter left the project...)
*Custom enemy/boss sprites, mainly to avoid using so many Final Fantasy sprites and to have more sprites that's fitting for the game.
*Custom overworld sprites for various situations (such as KO'd on overworld, emotion sprites, and whatnot. These aren't necessarily NEEDED as badly as the others, but they'd be a nice touch I suppose).


Those are the main ones that -I- can think of off the top of my head. I do not think there are any other sprites that are needed at this time, but these should be more than enough I would think. If anyone is interested, do let me know, and I would greatly appreciate any help that I can get x_x;;


If I did this wrong, I do apologize in advance. ^^;;

Coding help [2k3] (With an additional forum question)

Hello! First time making an actual topic on this place...

Anywho, I come to you fine folks for a couple questions on coding. I have an accessory that upon the user reaching 0 HP, it breaks and fully revives the user with full HP. Now, I am curious if I can run the coding for this in Common Events and not have to have it all in battle events (as of right now, about 20 pages are used for each character for this accessory alone...). The coding I have is as follows for the battle event, if anyone needs to know it:

Trigger: Hero 's HP between

Branch if: Switch ON
Message: The Reverse Doll gave its life to Reimu!
Change Condition: Reimu Death Remove
Full Heal: Reimu
Change Equipment: Reimu Accessory Unequip
Change Items: Reverse Doll 1 Remove
Switch Operation: OFF

End


And rinse and repeat for each individual character. I know I'll have to have a battle event to access this even if it's done in Common Events, but I'm wondering if it's not possible to somehow make it so that it's only 1 battle event instead of 20?



And for my second question (regarding the forums), what is the rule here on asking for help on one's game and talking about one's own game? I'm not quite familiar with this forum per say, and I know the rules are different than over at RMRK so thought I'd ask that while I'm at it. @_@

Transferring RPG Maker 2k3 Maps

So, I finally have a mapper on my team. Now, here's the thing: He's making maps in an older database than mine, and I'm not sure how to transfer his maps over to my database. Is it possible to do between different versions without having to have the same version, or do we need to have the same exact map version to do this? @_@

I'm quite certain that it was possible to do this anyways in 2k3. If not, then is there a way of doing this without having each other conflict with one another with working on this?

Hopefully I'm asking in the right section and in the right way. Don't want to make myself look like a fool doing so @_@

Hello

Hello~ I was suggested to come here a long time ago, but never did. Decided that I might as well try hanging out here (who knows? Maybe I'll get help on my project someday). Not...a whole lot for me to really say or anything I suppose! ^^;