YOSHIO'S PROFILE
Yoshio
774
I am Yoshio.
Search
Filter
Mandew vs. the Forever Rain
Question about proper place to post...
yeah i guess this forum (help and requests) would be the best place for that
i'm confused about this too since a different RM site i went to had a specific place for this (wasn't a problem for me though since i was always very certain about what i wanted to do)
i'm confused about this too since a different RM site i went to had a specific place for this (wasn't a problem for me though since i was always very certain about what i wanted to do)
Question about proper place to post...
Is Less More or More Less?
i find the more sweet features i add to my game the less likely i am to actually finish it
the most important thing to remember is your own abilities what you can and can not easily accomplish
not to say you should shy away from all the cool stuff, just don't cram in too much or you'll overwhelm yourself, keep in mind that you have to actually implement this stuff!
the most important thing to remember is your own abilities what you can and can not easily accomplish
not to say you should shy away from all the cool stuff, just don't cram in too much or you'll overwhelm yourself, keep in mind that you have to actually implement this stuff!
how can an rpg be denied
Let's Play Software
go to you basement and dig up a tv from the 70's and film the gameplay with your camcorder
this is the pro's method
this is the pro's method
Main character choices vs. Concrete personality
author=Sailerius
Why do the two have to be mutually exclusive? If you want to have a character with a concrete personality, just limit the choices to different things they would do or say. Not only does that prevent the player from derailing the character, but it also gives the player insight into the character's personality by letting them see the different approaches they consider to a given situation.
thisthisthisthisthisthis
i love choice system games but one thing that always bothered me about them were the ridiculous extremes of the options it's either something jesus would do or "i kill you dead"
better to make a personality for your character and let the player choose from the multiple actions the main character would consider in that situation given who the main character is
The unbeatable battle.
well like i said my idea is to just take all the non essentia items away after the fight and give the player a ton of money to buy new stuff in a new location
though i guess not everyone has a convient cutscene that ends with the player character being somewhere else where he can buy stuff
though i guess not everyone has a convient cutscene that ends with the player character being somewhere else where he can buy stuff
Turn-Based...dead?
i might actually be able to tolerate a turn based mmorpg
an inability to press the dang spell buttons and then select my target quickly enough is my biggest beef with them
there is no point in having real time controls if it's just going to be clunky and boring, but that is just my usual feelings when i am fighting in a mmo
an inability to press the dang spell buttons and then select my target quickly enough is my biggest beef with them
there is no point in having real time controls if it's just going to be clunky and boring, but that is just my usual feelings when i am fighting in a mmo













