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What is the Biggest Design Flaw in Games?

biggest design flaw is having a large portion of the game just not be any fun at all

gamemakers who aim to make a game that is "challenging" are particularly susceptable to forgetting about what is fun and what isn't, you have to really know what you're doing to make a hard game work

Games Journo Story

i want to play this game so damn much

Treasure chests!

in my game it's the monsters themselves who do it

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lol i guess Syax shares my horrible grammar skills

Mandew vs. the Forever Rain

it's coming as soon as i figure out how to add it :3

edit: couldn't get my computer to upload the .zip folder so i provided a url link to the download on SYX's site instead

it's a more round about way to download than i would have liked but downloading from there is painless and i guess i am just too dumb to do a direct download of this

edit edit: download up

Treasure chests!

or you can just have your characters lampshade the hell out of it

that's what i do

I'm going to get in a fight soon. Please, RMN... help me.

all of those lines are pretty lame

just tell him your going to kick his ass or something

edit: on no i was tricked, er i mean i wasn't tricked i was playing along obviously!

The unbeatable battle.

the very first boss battle in my game is like this

i think people are right when they say the key to making these encounters not piss the player off is to make it obvious that the fight was supposed to be unwinnable, in my example the boss has spells that are capable of wiping out nearly all of the party's HP (this is guaranteed because my game does not have random encounters and fights against monsters can not be repeated and KO'd party members still get the exp so the game will know exactly what level you are at if you fought everyone.) the battle is over in 5 or 6 turns at the very most and it is fairly obvious that you were supposed to lose at least I think so. Also try to have only 1 of these fights in the game so your player isn't left guessing which fights the game requires him to win and which ones the game won't let him win

epic battles that take a ton of turns should be reserved only for the fights the player needs to win, you don't want the player to feel that your unbeatable boss was a humongous waste of time

Soundtrack: A Make-or-Gamebreaker?

soundtracks are incredibly important since music adds alot to the experience (and of course no one wants to play a game with annoying music)

when it comes to music from other games though people have, in my experience, been very tolerant as long as your intelligent about what you put where and as long as you don't use tracks that people have heard in RM games a million times before

that being said I will be looking into indie music for my next project so long as the file sizes aren't too huge since i tend to be the type to want a million tracks (newgrounds is notorious for having gigantic filesizes)

i've already done all the music for my game and am far too attached to my choices to change any of them, oh well next time...

Why does ice beat fire?

we need more games with hotdog elementals