ZACHARY_BRAUN'S PROFILE

I'm a webcomic author. One of my webcomic stories is going to be in the form of an RPG maker game.

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Screenshot Survival 20XX

Since there's a torch in the area, perhaps it should be darker. To give the idea that a torch is needed. Otherwise, it looks as if the tileset could double as an outdoors tileset.

The quality of the tileset itself seems way better than the Rudra tileset, though.

What age range are the characters in your games?

I heard that our life expectancy hasn't changed much from medieval times—it's just that we're living longer after the onset of terminal diseases or conditions, which brings the average up.

My father died when he was 63.

What age range are the characters in your games?

I've mapped ages all over the place.

There were 2 main characters (out of 4) that were in their 60s.

Then there was a character that was 0—a bug that was just born.

Recommend a game.

Normally I'd say something about how mocking necro-bumps for relevant topics is stupid, but, seeing as to how Flash is being elbowed completely off of the web...

...Well, I can at least recommend Kenta Cho's games. He has a few nice ones that run in the browser (scroll down a little to the "Browser" section):

http://www.asahi-net.or.jp/~cs8k-cyu/

L.A.2 is really fun for me, to try and get a high score.

Whenever I post a screenshot the only thing I really truly WANT to get is UNABASHED PRAISE

I just sock-puppet-account-praise myself. Sometimes, I even sock-puppet-forum-praise myself.

This Chrono Trigger "Sequel" trailer looks better than any pixel game Square has made in the past ten years.

author=Roden
I'm not entirely certain why people want Square to return to 2D pixel rpgs, since that would reduce the space that pretty much everyone on this site and a lot of indie devs outside of it occupy.


Right now, "looks like an RPG Maker game" is used as an insult among people who are looking for video games to play or buy. If Square were to start developing them again, they might be able to turn that into less of a burden.

We know what goes into developing those kinds of games. It's gotta be easier and less expensive than doing all of the high-resolution stuff and 3D stuff. This would just allow them to focus on the other things that make games interesting.

Technology marches ever onward and developers rush in to fill the gap and make money... as well as justify the purchase of said technology. (I believe that console manufacturers would commission or give a grant for games from studios for the specific console that they would be developing, so that they could sell their products... the consoles themselves.)

But this is a vicious cycle.

It reminds me of art... the way that, in the past, before we had the camera, painters were trained to paint with extreme realism and romanticism. But along the way, as more and more art was developed, and cameras were able to easily capture what artists did before, artists were now free to follow something else that didn't have to do with the fidelity of a subject: whimsy. You got impressionism and modern art, abstract art, new ways of presenting subjects and thinking.

As long as companies keep trying to sell consoles and the games that invigorate them on amazing graphics, we're still living in that era before the camera.

Engine Tips, Tricks and Bits (of information)

RPG Maker 2003:
When you call a common event from a parallel process, the common event won't run properly if you change the map in the middle of the common event.

However, it will run properly, if you run the common event from an auto start event instead.


RPG Maker XP (and other RGSS RPG Makers):
Modulus on a negative number will give unexpected results! You have to convert the negative number to a positive one, and then convert it back after you use the modulus operation on it.

[RM2K3]

Lord Blue Rouge, these are the two best topics for sharing Engine tips that I have found:


https://rpgmaker.net/forums/topics/15698/


https://rpgmaker.net/forums/topics/17097/

How to restart

I've been working on the same RPG Maker 2003 game for 10 years now. Compatibility has been the least of my worries.

In other words, don't worry about who can play your game. If worse comes to worst, you can always show it to other people with a video capture uploaded to Youtube.

Technology will continue to march on and video games take a really long time to make. Technology certainly isn't going to wait for us to finish our games. Just make them as you wanted to.

[RM2K3]

Lord Blue Rouge's answer belongs in that topic with all of the 2003 engine workarounds/hints.