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Jaquio: Angel of Death

Can't wait! The story has really drawn me in and I'll be happy to see more.

Big Update

"shortly after my promised release date."

This game would be a wonderful Christmas present!

~Memories Neverlasting~

author=sbester
Sorry to all the followers that I haven't been updating, but I'm onto the last leg of work on Fragile Hearts 2 and I want to finish it off so I can give this game my full attention.

Worry not though, a few maps have been made since the last update, so it's never hit a complete halt. A good portion of the game is actually done, and I got some amazing feedback from my beta helpers on the day 1 demo. Updates are coming, I promise!


This is good news indeed! I was hoping this project wasn't dead.

Forever's End

author=Ven01273
author=Maiyun
This game is looking amazing nico!
Im curious, are you planning on doing voices on this? It would be awesome if you did.
you do some awesome voices.
I'd love to try and help out with that too if possible..hehe.
I think Forever's End is dead.


Don't scare me like that!

Lufia V: For the Savior Demo 2.1 Playthru

That intro gave me chills! Very well made indeed. I think the slowed tempo of "Iris Theme" was an integral part of making the intro so awesome.

I also like the fact that you put some of the music of Lufia and the Fortress of Doom into the game. I'm earnestly looking forward to playing the full version.

Lufia5Amon.png

The Sinistral of Terror (or Chaos) himself. Nice sprite work.

It'd be nice if he had attacks that dealt NASTY status ailments.

So Zaeran, Where ya Been Buddy?

author=zaeran
Thank you very much!

One of the Katana weapon group's unique quality is the ability to "bond" with the spirit of the sword, which means as you wield the sword longer in battle, a "spirit gauge" will increase, opening the possibility for new abilities in battle. As to why their use is limited to magical classes, in order to bond with the spirit of a Katana, the weilder must be in tune with their mystical energy and the energy of their surrounding, a principle that is the key to learning magic in Exaria, and a principle that magical classes learn and apply.


Thank you very much for your explanation!

I love the spirit gauge idea and it should lead to some pretty interesting techniques. I totally understand why you decided to go that route with the Katana and the more you go into detail about the world of Exaria, the more excited I become about this game.

Good luck and let me know if you need an extra tester.

So Zaeran, Where ya Been Buddy?

You did an excellent job on the character sprites.

I was looking at the weapons/class chart and noticed that most Magical classes can do a weapon path for Katana, while most Warrior classes cannot. Is there a reason for this?

That said, this chart will be very useful while playing the game.

Class_30.PNG

Does the character change in appearance when they change classes?

Synthesis_Menu_P2.PNG

Synthesis is always a plus!