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Upon looking at the FF IX characters, are there gonna be any differences between Steiner and Beatrix? They are pretty much clones when it comes to movesets.

Also, no General Leo for FF IV...:sob:

Straw Poll Regarding World Map Performance

I'm only running 1.90 GHz with 4 GB of RAM and I have little to no lag on the original world map. I only get slightly more lag when riding the chocobo, but that was to be expected. It is nowhere near the point of not being able to see each step made. I am also playing in fullscreen, so I am considering the worst case scenario.

Neo Jado

I just finished this episode of Neo Jado.

It's hard for me to describe how good you guys are at storytelling!!! The way the events unfold, along with the subtle character development is awesome to behold. Each of the characters were well fleshed out. They almost seemed REAL to a certain extent. Take Charlie, for example. He is just a good kid doing good deeds and the way he was portrayed made him seem savvy and wise beyond his age. The level of maturity he showed belies the fact that he is just some little kid. He is captain of a fishing vessel and he even goes out on a date! But the way he was written makes you believe every second of it. That takes some real talent and you guys have it in spades.

I really enjoyed the new battle system. Maybe it was just my computer, but it did get really laggy in the field battles whenever I had Phenix AND Sledge. I kinda winged it and pressed 1, 2, and 3 repeatedly. I usually got a critical hit pretty quickly and ended the battles before too much damage could be done. However, everything ran smoothly everywhere else. I still quite enjoyed battling the Dragon of Unlimited Evil. Overall, it is a unique system that makes this game standout among other RPGs (in a good way).

The cut-scenes were a thing of beauty! I liked them all, but I particularly enjoyed the battle between Haste and Koji. It reminded me of a mix of anime and old 70s/80s kung fu/ninja flicks that I grew up watching and still watch to this day. I loved how you introduced important plot characters too. The artwork and stills were beautiful. They added flavor to the story in ways you wouldn't believe. I could go on and on about the comedic elements and the movie quotes, but I'll just say that the timing was impeccable and I was able to recognize many of the movie references. I just about died laughing at the quote from Ninja Assassin, but it was very fitting for that scene.


Thank you guys again. I've been sold on this game since seeing the opening trailer years ago and even more so now. I'm definitely looking forward to seeing the finished product.

Neo Jado

author=Sauce
author=Zadok83
The mp3 did play outside of RPGMaker. I removed the mp3 and the scene did play out without the music. However, I got the same error again after that awesome pic of the Jugand army. The pic shows directly after Jugand marches into Cornwall. After the text fades and the screen turns black, the "Not implemented" bug strikes again.
Definitely seems to be the MP3s crashing your game. This is well above my understanding.

I did a quite google search for your error and found that it's common regarding mp3s in 2k3, if you check here.

Our RMN forums might know better about a solution. Hope this helps.
Thanks for the help. Your trail of breadcrumbs helped out quite a bit.

After a little digging, I figured out a temporary method that bypassed the error. I uploaded the KLK mp3 file to Audacity and exported it as an mp3 with a Standard bitrate (170-210 kbps). I replaced the old KLK mp3 file with the new one in the music folder. As of now, the scene plays wonderfully with the music and all.

Problem is, it occurred again after the Jugand pic scene. At this rate, I'd have to upload all of the mp3s to Audacity one at a time and export each of them with the Standard bitrate, because I have no way of knowing which mp3 is about to play in each scene.

Edit:
author=Proffessor_Buglean
I got the "Not implemented" crash bug a lot too because of mp3s. Turns out it was an audio codec that was missing for some reason. I downloaded the K-Lite Codec pack and it fixed it right up. Hope that helps!

I tried your idea and it worked!!! Thank you guys for the assistance. It speaks volumes about this community how we come together and help each other out.

The Cerebral Symphony

author=Faenon
Hello subscribers. The Cerebral Symphony complete game (Beta) is now out. Not perfect but it's as finished as it's going to be for a while as my baby has been born. Have a go! Feedback, both positive and constructive, is very welcome! If you give me enough I will list you as a beta tester! For mmmmmmmakerscore!

Congratulations on the birth of your son!!!

I will tackle this as soon as time allows. I really do appreciate how you've stuck with it and now have released at least a semblance of the completed game. I'll keep you updated.

Neo Jado

author=Sauce
author=Zadok83
I keep getting a "Not Implemented" bug early in the game, just after the Ringuardia soldiers fire their arrows. Phenix and the kids were talking about Lady in the scene just before this one.

Anyway, the soldier fire their arrows, the screen scrolls down, and just before you see who is standing in the middle, the "Not Implemented" alert appears and keeps rapidly appearing until the program crashes.

Help please! I'm been waiting far too long to play this to let a bug stop me!

Edit: I activated the bug again, so that I could screenshot it for you:
That exact moment you're crashing, the BGM changes. The name of the MP3 is "KLK - Kiryuin Satsuki" from the music folder. I don't know what the exception is exactly, but trying to run that MP3 seems to be the cause. Can you see if you can even open that mp3 file outside of rpgmaker? Possibly corrupted download? Bit rate issue? If all else fails, you could probably delete the mp3 and watch the scene without the BGM.

The mp3 did play outside of RPGMaker. I removed the mp3 and the scene did play out without the music. However, I got the same error again after that awesome pic of the Jugand army. The pic shows directly after Jugand marches into Cornwall. After the text fades and the screen turns black, the "Not implemented" bug strikes again.

Neo Jado

I keep getting a "Not Implemented" bug early in the game, just after the Ringuardia soldiers fire their arrows. Phenix and the kids were talking about Lady in the scene just before this one.

Anyway, the soldier fire their arrows, the screen scrolls down, and just before you see who is standing in the middle, the "Not Implemented" alert appears and keeps rapidly appearing until the program crashes.

Help please! I'm been waiting far too long to play this to let a bug stop me!

Edit: I activated the bug again, so that I could screenshot it for you:

The Cerebral Symphony

author=Faenon
I've finished the bulk of the coding of TCS chapter 5. Now I just need to make item drops and code the battles. Christmas release is a real possibility, people!

In my Command and Conquer voice, "Ready and waiting!"

Umbral Soul

I downloaded the game yesterday and installed it a few minutes ago. After that, my antivirus popped up issuing a warning.

It said the "Game.exe" was infected with "Win32 Sality". Is anyone else having this issue?

Ch_5_tease.png

author=Faenon
author=Zadok83
I'm BEYOND ready for ch 5!
Lol. It's coming Zadok! Not too long to go now. In any case it has to be done by the end of this year as my wife is having a baby in December, so I won't have any more time for game making, at least for a while!


Congratulations Faenon! Family comes first, so make sure you enjoy your journey into fatherhood. All of us fans will be fine with whatever you release.