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Favorite NES Games
author=nin8halos
Looks like Crystalis is on a lot of people's lists. I should check it out.
Check out the NES version, even if you have to resort to an emulator and ROM, which is much more superior to the remade GBC version.
The GBC version was terribly done since they altered the story, removed certain plot twists, fudged up the music (making it sound much more inferior) and even removed parts of the strategy (making the game easy instead of challenging).
Penalties for leveling up
I agree. The lower amounts of drops as you level up, and having enemies level with the player is quite common in the RM world from several games I've played. A lot of these never seem to get completed, and I venture to think it has something to do with players not really supporting it, thus causing the developer to lose interest. But the developers still go gaga over these kind of features.
The idea they have is, like you said, so players don't feel forced to grind. While I've grown up with old games and am used to grinding, it's a feature that should not be forced. Assuming a player is not running from their fights, they should be comfortable with their exploration and fighting what they see during their travel without having to spin their heels and grind in place.
However, the alternative should not be to punish the player who does choose to grind. You might consider replacing weaker enemies with harder ones in a dungeon when players get to a certain level, but then they should be rewarded with more EXP and gold from fighting the harder ones.
The idea they have is, like you said, so players don't feel forced to grind. While I've grown up with old games and am used to grinding, it's a feature that should not be forced. Assuming a player is not running from their fights, they should be comfortable with their exploration and fighting what they see during their travel without having to spin their heels and grind in place.
However, the alternative should not be to punish the player who does choose to grind. You might consider replacing weaker enemies with harder ones in a dungeon when players get to a certain level, but then they should be rewarded with more EXP and gold from fighting the harder ones.
Favorite NES Games
Metal Gear
Snakes Revenge
LoZ
Zelda II
Castlevania II
Crystalis
Dragon Quest I - IV
Final Fantasy I - III (thanks to translation ROMs)
Willow
Faxanadu
Battle of Olympus
Bionic Commando
Super Mario Bros I - III
Shadowgate
Golgo 13 and its sequel
Contra
Chip 'N Dale
Whew! Yeah, asking me to decide on one single game from this great system is like asking me to decide between a prime rib or filet mignon. I think I owned close to 100+ games for this at one time, more so than I've owned for any other console since.
Snakes Revenge
LoZ
Zelda II
Castlevania II
Crystalis
Dragon Quest I - IV
Final Fantasy I - III (thanks to translation ROMs)
Willow
Faxanadu
Battle of Olympus
Bionic Commando
Super Mario Bros I - III
Shadowgate
Golgo 13 and its sequel
Contra
Chip 'N Dale
Whew! Yeah, asking me to decide on one single game from this great system is like asking me to decide between a prime rib or filet mignon. I think I owned close to 100+ games for this at one time, more so than I've owned for any other console since.
[Poll] Is Piracy Ethical?
author=Travio
Fallacy - stealing deprives another person of the aforementioned object. Piracy isn't, by definition, stealing - you do not deprive another of the original item.
In the end, the race by companies to prevent piracy of their products (especially DRM) hurts legitimate end users more than it does pirates; won't be long before a particular DRM is broken and a pirated copy of a game can be played freely without restriction while the end user is still waiting in a queue to get a connection to a verification server every time they start up...
It's a form of theft, but not the same as stealing a physical piece of property. You are still stealing from their overall profit.
Beyond that, though, I agree with you 100%. I really think this poll needs a "Depends" because that's where I think many would fall.
If a game is no longer made or supported, and not available for purchase, then I don't see pirating the game as being unethical, because the copyright holders (if they still exist) aren't making money off you anyways. If stealing another person's profit makes that person homeless, or unable to feed their family, sure. But if it takes a few dollars out of some CEO's Christmas check, I'm sure nobody would bat an eye.
It also depends on how many pirate a game. One or two, no big deal. But if everybody does it, then that's going to have a nasty impact.
However, the issue you bring up about racing to stop piracy is absolutely true. Piracy is an ugly reality we must learn to coexist with... much like some of my relatives. The harder you fight it, though, the harder it comes back to bite you in the arse... again, much like some of my relatives.
I've learned that by tolerating and acknowledging my relatives (as opposed to fighting them) the day goes fine for me, and in the end I know they'll eventually leave. The same is with pirates. They may not try so hard to undermine your work if you don't bother them, and they'll leave you alone outside of their own circles. The harder you fight, though, the harder they'll resist, and it's the customers that lose in the end.
One of the main reasons I still stick to old console games (pre PS3 era) - outside of my biased opinion that they still appear far superior to many of the new games - is that I could simply insert the game cartridge or CD and play it. I don't have to mess with online activation, registries, username/accounts, DRMs, etc. I just plug and play.
What game companies need to ask themselves is this. Has all these oddball steps and hoops a consumer has to jump through helped or hindered their overall profit. Sure, it might have stopped short term piracy, but has it also stopped people from wanting to legitimately buy the products as well?
Choicemaking: Multiple Endings
There's this recent topic of 4 pages recently discussed. Finally result, it depends:
http://rpgmaker.net/forums/topics/14261/
http://rpgmaker.net/forums/topics/14261/
Swan Song
I just meant that it's not as a good of a feature as I had hoped, but I'm glad somebody decided to try this out on a short project. I think I would have lost my mind if this has been a long project and only certain people can attack at certain times.
It does emphasize the need to make people more prominent in certain areas, in spite of people griping about such cliches, but removing their ability to attack (or even attack certain enemies) would probably not be a good idea, at least not in something longer than 1 hour.
It does emphasize the need to make people more prominent in certain areas, in spite of people griping about such cliches, but removing their ability to attack (or even attack certain enemies) would probably not be a good idea, at least not in something longer than 1 hour.
Wild Wings: First Flight
author=Aurora_Paradox
I don't think I have ever seen an RPG featuring a bat as the main character. The story summary does have potential though. I have subscribed.
Your release date is very ambitious. How close is the game to being finished?
Check out the anime Silverwings, which this game is loosely based on... which is loosely based on a book series. The anime was one of the best I've seen.
Oddly enough, I only discovered the books and anime after first hearing and playing this game some time back.
As far as target completion, it's already completed, he's just revamping it, so I imagine it would be quicker than starting from scratch. Can't wait too see the updates.
[Poll] Do you think RM2K/3 will ever die off completely?
You see, as much as I like the newer makers and their advanced features, there's still a lot missing from some of these old ones. Sure, a lot can be replicated with scripts, if such scripts exist, but others do not.
RM2K and 2K3 include patches that modify the program in ways that even scripts cannot less they be called out for breaking the source code. True, if RM2K/3 were ever released commercially to us, a lot of those patches would then become illegal, but most people use these programs for hobby means and have no intention of going commercial, so in the end it doesn't matter.
It'd be kind of nice if people built patches that alter the source code for say, VX Ace, at least for those people who aren't making a commercial game.
I've seen some great games come out of these older programs that master the editor in ways that many games in the newer editors (with all their fancy scripts) do not. Most of these were built by the developer through their own programming and eventing knowledge.
That's not to say RM2K/3 is as popular as it was before Ace came along, but it still seems far from dead.
Now, that may not be the case with the next maker. Because of the squabble of resolution (and not being able to provide fixes to improve the resolution in currect programs), the issues with exporting, people wanting a more flexible database with more things by default, chances are the next maker will have to be built from scratch from the ground up rather than just another upgrade.
If more of the features that were present by default in 2K/3 are added to the new maker, without any features being removed, chances are that it will finally surpass these older programs in ways never before seen.
Even then, I'm sure there will be a comfortable niche for the old 2K and 3 programs, considering that because the only way to get it is through piracy, and there doesn't appear to be any effort to combat that or stop it, there will be some people who will grab those programs instead of paying for a new one.
And let's not forget, even if people abandoned making RM2K and RM2K3 games, there's still all the old games to contend with. Are we willing to let games like Blackmoon Prophecy, A Blurred Line, Alter A.I.L.A. Genesis, Hero's Realm, Generica, and Dragon Fantasy go extinct because it's on an old game maker?
RM2K and 2K3 include patches that modify the program in ways that even scripts cannot less they be called out for breaking the source code. True, if RM2K/3 were ever released commercially to us, a lot of those patches would then become illegal, but most people use these programs for hobby means and have no intention of going commercial, so in the end it doesn't matter.
It'd be kind of nice if people built patches that alter the source code for say, VX Ace, at least for those people who aren't making a commercial game.
I've seen some great games come out of these older programs that master the editor in ways that many games in the newer editors (with all their fancy scripts) do not. Most of these were built by the developer through their own programming and eventing knowledge.
That's not to say RM2K/3 is as popular as it was before Ace came along, but it still seems far from dead.
Now, that may not be the case with the next maker. Because of the squabble of resolution (and not being able to provide fixes to improve the resolution in currect programs), the issues with exporting, people wanting a more flexible database with more things by default, chances are the next maker will have to be built from scratch from the ground up rather than just another upgrade.
If more of the features that were present by default in 2K/3 are added to the new maker, without any features being removed, chances are that it will finally surpass these older programs in ways never before seen.
Even then, I'm sure there will be a comfortable niche for the old 2K and 3 programs, considering that because the only way to get it is through piracy, and there doesn't appear to be any effort to combat that or stop it, there will be some people who will grab those programs instead of paying for a new one.
And let's not forget, even if people abandoned making RM2K and RM2K3 games, there's still all the old games to contend with. Are we willing to let games like Blackmoon Prophecy, A Blurred Line, Alter A.I.L.A. Genesis, Hero's Realm, Generica, and Dragon Fantasy go extinct because it's on an old game maker?
I find it funny when people complain about bill collectors.
I find it funny myself. I have family memebers who don't pay their bills, and it's usually because they are poor at money management - they blow it on things they don't need. The funny thing is, they act like that they live in fear. Every time I'm over at their house it's:
"Don't answer the door, it could be a bill collector. Don't pick up the phone, it could be somebody calling about a bill."
So they live in fear, afraid to even pick up their own phone, and pretend it will just go away. Then they scratch their heads and wonder why they got a letter saying they're being sued, and when the court date is.
"Don't answer the door, it could be a bill collector. Don't pick up the phone, it could be somebody calling about a bill."
So they live in fear, afraid to even pick up their own phone, and pretend it will just go away. Then they scratch their heads and wonder why they got a letter saying they're being sued, and when the court date is.













