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Mystery Man Zero

I have never been a big fan of your games, Yeaster, what with the ever changing facesets that a lot of your games have (ie., the Chaos projects), the awkward dialogue, rehashed stories, and poor mapping....

That said, I've started this one just tonight and so far it's freaking awesome! The story is a bit of the same old, same old, but with a few twists. The mapping works fairly well, the music adds a nice touch, and the anime superhero style of the characters gives it a sort of manga appeal.

So the one game I really like is just a demo, albeit a fairly long demo by the looks of the walkthrough. Here's to hoping this game will one day be finished. I can't speak for everybody else, but in my opinion this is your best work yet.

Edit: Probably what I like best of this game is how smooth the battle system works here compared to the other games.

One Night

Just finished it up tonight. I had this on my plate to play for awhile, but every time I turned around, a new build was being added to the dl, so I'm glad I waited. Overall, it was a decent game, although it still suffers a bit:

1. Way too many monsters in some areas.
2. The story began to fall apart near the end.
3. The final boss felt more like an add-on versus a plot device. Had there been more to its story throughout, it would have offered more of a twist.

SPOILER QUESTION & REVELATION:
I managed to save Tiffany, but not the scientist. I don't believe I'll go back to playing just to save Marchani as well, but I'm curious if the ending is that much different.

Edit: I cheated and looked in the editor. The one thing I couldn't find was the key to that drawer where the photograph was. Now that I know what Alex's ending would have been like, I think the story has more impact with his death, sort of like redemption and sacrifice for what he actually caused.

END OF SPOILER

The game comes off slightly above average for a few reasons:

1. It's not your typical rpg maker game.
2. The setting was well designed (light effects, music, mapping, resources).
3. The coding and events were handled well; not many could pull off a decent survival horror game like this with an RM product.
4. Some of the puzzles were pretty challenging.

However, some things that could have been handled better, and perhaps were in later sequels:

1. An easy mode with less monsters.
2. More attentive to dialogue, spelling, and grammar.
3. Fleshing out the story in parts.
4. Changing the time between attacks on the boss enemies to about 45 seconds versus 90 seconds.

Should I recommend this game? That depends on the nature of the player. It plays more like an interactive survival horror than it does an action survival horror, so for people expecting the next Resident Evil would be disappointed. I would say it falls somewhere in between Resident Evil, Dino Crisis, and Silent Hill in terms of theme and story, with more focus on surviving and solving puzzles, and less on action. If that's the kind of a game people enjoy, then definitely, this is one to play; otherwise, there are other games available that may match their taste.

Monotonous Dungeon Quest

A dungeon crawler can be appealing, but there usually has to be a purpose to it to catch my interest. It doesn't need a lengthy story like in most rpg's, but there should be something. Even old NES dungeon crawlers had some type of story in the manual, if not before and after the game.

In any case, people shouldn't have to sign up a membership elsewhere to play a game (ie., Skydrive). If you ever get around to releasing a mirrored download somewhere else (either through RMN or Mediafire, for example), I'll consider giving this a test.

Newest download

So somebody who hasn't yet downloaded this game, would they have to download every single fix? If so, you may want to consider doing a new download with all the fixes in place, because I don't know too many who will want to download the game plus 5 additional patches.

Approaching the End: Quick Questionnaire

If you have the will power, it can't hurt. Playing through bonus dungeons is a hit and miss for me, but most often I will check them out, play through a few levels, and then go back to the rest of the game. Others may wish to play through them in entirety.

I prefer the bonus dungeons if they add more information to the story, backstory, or history of the world, or developing a side story further; this in addition to whatever rewards you get. Dungeons simply there to test mettle, I tend to gloss over. In other words, for me, there's a better chance I'll play through a bonus dungeon if there is something more than simply finding unique treasure.

A Monster Bestiary is always nice, but not needed, so that choice would be up to you.

Is this what I should expect from the best of the best RMXP titles?

author=MorteTorment
It's like the standards for great writing went out the window when XP went into the picture. Or at least that's what this game is making me fear, and I'm here asking if this really is the case.


Standards for great writing are usually pretty low with an amateur developer, and not just what's found here, but on various RM sites. RMXP has nothing to do with this; this practice has been in place long before it with RM2K and 2K3. Case in point, Demon Legacy for RM2K3. It's highly praised and glorified, but I found it to be rather atrocious, if not for the writing then for the overall balance of the game. But in the end, it becomes a matter of opinion, and if I find I can't stand something and it's not warranted of whatever review it's been given, I'll either write my own review or just move on.

Commercial gams - a philosophical & practicality debate

author=sbester
Here's another issue for you. I'm looking through the list of newly added games, and find a few that I think look pretty cool. Commercial. Commercial. Holy shit, expensive commercial. Commercial... and so on. I don't buy commercial games online. Never have, never will.


I'm with sbester on this. I don't buy commercial online games, either. If this goes through, then at the very least there should be an option to remove all commercial games from the search. I don't want to have to sift through dozens of commercial blogs to find a decent free game.

As for people suggesting a separate page, and others saying no... this is what RMW does, and it works. So that could very well be an option. Keep them separated from one another, because I certainly don't want to be bothered with being bombarded by commercial games.

Purchase Ace, VX, XP, Music packs through RMN!

At that price, who'd ever want VX when they can get Ace for $10 more? They should have lowered VX to around $40 to still give it the cheaper alternative between the two.

RMN Music Pack

Ah, reading comprehension got the better of me. Thanks, McTricky!