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[RMMV] Custom gauges for ATB, is it possible?

author=nemojbatkastle
Thank you kindly person! Seriously considering naming my first child (or more likely, second dog) Coelacanth right now.


Never name your child Coelacanth. They'll wind up looking like this.

vfj9eWC.png

Just started streaming!

You need more trash?

Here's one.

https://rpgmaker.net/games/10839/



It's a terribad game about an alpaca eating a bunch of animals (because alpacas are carnivores) and then trying to make its way to a butcher shop to voluntarily be turned into sausage.

Let's Play: My Own Game

Okay, I also did a second one, to get up to speed where IndependentArt left off.

Oracle of Tao (Part 2) Up to Speed

Let's Play: My Own Game

I uhhhh also don't have a youtube account anymore. I boycotted my own account because I don't like their policies. Though I still use them for spamposting on some forums.

And I'd use Twitch to upload, but their upload seems non-intuitive.

But anyway, I'll use Bit Chute because I prefer them.

:LetPlay now:

I decided to start from the beginning.

Part 1 - Grinding and Early Stuff

Let's Play: My Own Game

Typically, people only play other people's games, and stuff. But:
(1) I'm barely learning how to do streaming and recording and don't trust myself not to a botch job.
(2) My game was played up to a certain point by IndependentArt, until he basically got stuck on a black screen. He said he won't be playing anymore. So I'm finishing the game.

I will NOT be streaming. I tried to do this on Twitch and I could never figure out if my stream actually go saved or not. So I'll record the game. And if my parents talk or something happens in the background you may hear that crap too, but I will try to disable the microphone.

I will also, not be using Youtube. I think the company is a bit too fat and happy, and entirely to eager to punish hobbyist Let's Players I'll post on BitChute. They do straight up conservative videos, so they are the most likely website not to suddenly warn me for content without letting me credit stuff or whatever.

And yes, I do have credit for the songs I used:

My Gameover Song
An Illusion
Exzel Music Publishing (freemusicpublicdomain.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/


Opening Song
That's Life
Exzel Music Publishing (freemusicpublicdomain.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/


Opening Song 2
Forever
Exzel Music Publishing (freemusicpublicdomain.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/


It didn't stop IndependentArt from getting flagged who playing That's Life (even as a Creative Commons thing), so I'm boycotting the people who did so.

I'm gonna play the game today, and record and upload.

Screenshot Survival 20XX

Well, the reason they are not on the screen together, is that the top, right, left, and bottom are all default stuff. The "cellphone", sign, "watch", map, and ummm "calendar" (scare quotes because they barely resemble what they are supposed to be) are added when you actually have the item.

In other words, it's not actually supposed to run as a complete ring, but a partial one where the other stuff is added as the game progresses.

No, I'm not that unhappy. I'm just trying to impress upon you why some stuff won't work. And ppl playing my game on a stream also mentioned that they didn't know what the items on the item equip menu were until clicking on them, so that comment was spot on.

Just started streaming!

I've spoken to Jan, and he doesn't seem thrilled about continuing Oracle of Tao.

The bug in question was a parallel process event that somehow never Show Screen despite it being there. After about 30 minutes of work, I figured out why the hell it was doing this.

I will continue to play the game, and try to show a video. I will not talk, because I have no confidence in my speaking voice. I'm trans, and I was born male, so... no. In any case, since I playtested along with Jan, I'm roughly at the same spot, but with different levels and a bit (okay alot) more money.

https://rpgmaker.net/forums/topics/24612/

Link to that here, since the rest might be more interested in Jan's videos.

Screenshot Survival 20XX

author=EtherPenguin
I know the ring menu is centered on the screen, it was the character not being centered that was throwing me off. Admittedly, even after reading your post, I'm still not entirely clear on why that's case, but you obviously have your reasons. I wouldn't recommend the thing with making the character invisible and adding a new sprite to the center. It would look too wonky have character pop into a different place like that. You're better off sticking to what you got on that one.

Now the one thing about the ring menu I will say is egregious, and not a nitpick, is having the currently selected menu option(the treasure chest) all the way at the bottom of the screen, and the name (battle favored items) all the way at the top. If nothing else, I would try to fix this. Perhaps put the textbox at bottom of the screen and move the ring up by however many pixels tall the textbox is. That may require fiddling a little bit with variables, but it could be worth it.


Last paragraph's concerns first.

I was trying for consistency. The top and middle selections also have top textbox, so to make it suddenly on the bottom kinda breaks that. Also, it's a bit close to the bottom of the screen there, and would actually risk covering the icon. I'm not using variables to make this. My ring box actually looks like this below the hood.













It's just a bunch of strung-together simple pictures, which I then check if RingMenu name is Calendar for instance, the cursor moves to that and the display says "calendar" and pressing confirm selects the calendar. As such, I have to drag everything by hand, and then realign by hand. I could reduce the picture by 75% to make things closer, but then I'd need to move the arrows.

As for the first paragraph, I kinda explained why this is the case, since they are distinct pictures, the worry is that messing too much with variables might create a screwed up ring. Also, in the interest of reducing lag from other parallel processes, I elected to keep things simple.

Now, the idea of putting the item name in the black space is something I actually hadn't thought of. I imagine that I could do this, though.

Screenshot Survival 20XX

It's centered on the screen. Because I wanted to save the nuisance of constantly updating the center (and because I have a LOT of common events running at different frequencies, including a geomancy effect, and don't want to lag the screen up by updating the location). What I could do is remove hero opacity, then add the hero to the center of the circle. This way, it looks centered without messing with variables.

I suppose I could bring them closer.

Yeah, you're being slightly nitpicky. And I'm gonna reject most of what you said, except maybe bringing the ring smaller. You know the more amazing thing? This ring menu was created (aside from the key press to open the menu in the first place) entirely without variables. I used hero name to change the thing getting selected, and changed the pictures depending on the name.

Thoughts on the Item Equip screen?