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[RMVX ACE] Permission for a tutorial?

author=Marrend
This is just my take on the topic, but, the premise of the tutorial would be to teach people how they could make a sliding bookcase, or a statue that can be moved, or whatever. It just so happens that one of the possible steps is to grab a graphic from a tileset, and turning it into a character sprite-sheet.

That's how I see it because you can't set up the event if you don't have the proper graphic to begin with. Thanks, Marrend.

[RMVX ACE] Permission for a tutorial?

So many times, I have seen game makers (especially, new makers) asking how do I "Slide a bookcase to reveal a secret passage"? Even tutorials will tell you how to set the event up but, they never tell you where they got the bookcase that they used in the graphic box!
I would like to make a tutorial how to do just that (Gimp). I'm just unsure if it would be allowed as it may be considered a Gimp tutorial rather than a game tutorial. It's quite a bit of work so, I'd rather know now. Thanks

[RMVX ACE] Adding resources to a web page.

author=pianotm
Go to the top of this page onto the black bar. Roll over "Submissions". Click "Submit Resource". Put your resource in the text body. Image, link, whatever.


Thank you, Pianotm:)

[RMVX ACE] Adding resources to a web page.

I am making 10-12 !$ character blocks for those who need or want two-tile high images for pushing,pulling or for puzzles. I learned enough on Gimp to make these after seeing so many people asking how to push a bookcase to reveal a hidden door. Even the tutorials mention nothing about how to create the bookcase.
My question is how do I put them on a Resources page. Do the blocks contain their own info to just copy/paste?
Thank you, as always.

[RMVX ACE] How to properly isolate an Image from tileset.

This may not be the place for this. If not, I apologize.
This is what I did:
I exported a tileset to my pc. Then, I took a screenshot of it and opened it in Paint. I cropped a bookcase and made sure the final size was 32x64. I followed a tutorial for Gimp and made a 3x4 block, put the image in all 32x64 blocks and exported it as png to my pc. I changed the file name to add the $. Then I imported it to my Resource Characters. I made an event with it and move away from player and it worked perfectly. The problem is that it is a different size than the original which means my cropping was not accurate. So the question is how do you isolate an image from a tileset and be assured that it is the proper size?
Thanks

Shattered Hourglass

author=t28nguye
Would you please help me? I do not know how I miss one silver token #15 when I went back to all locations according to the guidance.

https://www.mediafire.com/folder/wxvjyxfwgpt4h/Save


Probably this one in Chronix. Easy to miss. Just walk to the tree and hit enter.





Shattered Hourglass

author=sawworm
Hello everyone, Steam user aquatorrent just published a 100% walkthrough of my game;

https://gamefaqs.gamespot.com/pc/809304-shattered-hourglass/faqs/79747

That can cover any question from now on~


That is great news. With all the different endings it must have been a greuling job. Thank you aquatorrent!! Where were you 15 yrs. ago. Haha
I will be sure to check it out.

Shattered Hourglass

author=sawworm
By the way, I've uploaded a new version of Shattered Hourglass on Steam. Can you check if you can get the True Bad Ending +?

Do I need to start a new game?

Shattered Hourglass

author=sawworm
author=dnel57
In Fauntown, how do you get through the
train to the other side?
You can't do that with Qual but Duran can jump through there!


I knew I had been there before. Thanks

Shattered Hourglass

In Fauntown, how do you get through the
train to the other side?