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Shattered Hourglass
author=dnel57
If you have already been to Trin and finished the Volcano, you need to go to Qual(the town)and buy dynamite for 100.000G. Take that to the Volcano and use it to re-enter the Volcano. It will be different inside. Once you complete that, you will have the mechanism and you can go back to all the places that had one and get those chests.
Anytime:)
Shattered Hourglass
If you have already been to Trin and finished the Volcano, you need to go to Qual(the town)and buy dynamite for 100.000G. Take that to the Volcano and use it to re-enter the Volcano. It will be different inside. Once you complete that, you will have the mechanism and you can go back to all the places that had one and get those chests.
Shattered Hourglass
It's hard to tell what you've missed not knowing where you've been. Have you been to an area that has encounters with 6 or more Jellyfish every fight?
It's an easy area to miss.
It's an easy area to miss.
Shattered Hourglass
Shattered Hourglass
Shattered Hourglass
My Fish Collection says that I don't have the following:
8)Puffer
42) Huge Bass =
43) Skull Fish =
44) Titan Trigger
45) Flounder
46) Yellowtail
47) Eel
48) Ghostfish
My Items show that I have 21 Titan Trigger.

I did empty all the chests and get to the Fish Market.
It was months ago I played last. I bet I didn't CATCH one,but, BOUGHT 21 of them.
8)Puffer
42) Huge Bass =
43) Skull Fish =
44) Titan Trigger
45) Flounder
46) Yellowtail
47) Eel
48) Ghostfish

My Items show that I have 21 Titan Trigger.

I did empty all the chests and get to the Fish Market.
It was months ago I played last. I bet I didn't CATCH one,but, BOUGHT 21 of them.
[RMVX ACE] Boss Battle problem(s)
author=Dyluck
On the Troops screen, remove the enemy and click around the image to see if you can remove any other invisible enemies. Then add back the Boss, to make sure it is the only enemy. You may have accidently added an invisible nameless entry from the enemy list.
When you test again, try to make sure it's a new save or at least not a file that saved within the same event executing the battle.
Thanks, that's what I finally did. Works great. It's east to have another enemy behind another and you don't know it's there.
[RMVX ACE] Boss Battle problem(s)
author=Marrend
Well, if it were me, I'd setup a separate code-section, and do some debugging on the battle log.
class Window_BattleLog < Window_Selectable #-------------------------------------------------------------------------- # * Display Action Results #-------------------------------------------------------------------------- def display_action_results(target, item) puts(target, item) # <-- This should output the contents of the variables "target" and "item" into the console so that # you know what their values are before anything happens to them. if target.result.used last_line_number = line_number display_critical(target, item) display_damage(target, item) display_affected_status(target, item) display_failure(target, item) wait if line_number > last_line_number back_to(last_line_number) end end end
Thank you, Marrend
Shattered Hourglass
author=sawwormauthor=dnel57There is only one as I remember, it happens when you get into a post-game event~author=sawwormHey, Sawworm. What are the events that allow you to revisit Fauntown?
dnel57 is right, once you have your 5th party member you can't recruit anyone. So your 5th party member will always be Mio or Zulwhern. I think I made most of the equipment lootable even when you don't have that party member (like in the Bad/Neutral path) on you.
I think it might involve Qual.
[RMVX ACE] Boss Battle problem(s)
author=Marrend
The message window in the last screencap indicates a regular attack to me. Which should have a target. There might be something really funky going on, but, I'm not sure what. I wonder if it has something to do with whatever scripts you might be running?
I'm not using any scripts. This game. so far, anyway, is purely events, switches and variables.