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[RMVX ACE] Adding skills to a character.
Are certain skills only for certain weapons? I have a character that has AXE as a weapon. The Skill (Double Attack)is set to become available at L10. It does not activate at L10.
I tried adding that skill in the Features section and that didn't work either and
if it did wouldn't that make it active at the beginning of game?

I tried adding that skill in the Features section and that didn't work either and
if it did wouldn't that make it active at the beginning of game?

Battle_Screen.png
Details of Castle Greyrot
[RMVX ACE] Changing character graphic problem.
author=Mirakauthor=MarrendAnd continuing your comments there, I knew the one in move route would reset lol, I didn't remember exactly how or when but thanks to dnel we know the answer to that now.
I just wanna point out that the answer of "use the Change Actor Graphic event-command" was in your other thread concerning a somewhat similar problem.
Thank you all. There is so much to learn just in events.
This is the best and most helpful forum ever!
It seems like the more I learn the more I realize it's only scratching the surface.
[RMVX ACE] Changing character graphic problem.
author=LibertyThank you, Liberty. I knew I had to be missing something.
There's an option in the event commands to change the graphical aspects for various heroes in your party.
Third event page, System Settings, Change Actor Graphic.
This will change the sprite and face for a specific character until you use the command to change it back - it becomes the default look for that character.
[RMVX ACE] Changing character graphic problem.
I have successfully changed my main character's graphic in the game using move route,change graphic. My problem is when I add a party member, he reverts to his original graphic. Also, his face graphic never changes in the Party Menu even if I change that as well.
Battle_Screen.png
[RMVX ACE] Changing character graphic and then back (later in game)
[RMVX ACE] Changing character graphic and then back (later in game)
In my game, I want to change the main character's appearance (disguise) without losing equipment and also have the same Level.
Later in the game he needs to change back to his original appearance and, once again, maintain the current Equip. and Level.
I changed to the disguised character with add, remove party member. The Levels were the same so, I don't know what would happen if they were different. He also lost his Equip. Probably because the engine sees it a completely different character.
Would like to know if there is a way to achieve this.
(There is no particular Level where the change back would occur.)
Later in the game he needs to change back to his original appearance and, once again, maintain the current Equip. and Level.
I changed to the disguised character with add, remove party member. The Levels were the same so, I don't know what would happen if they were different. He also lost his Equip. Probably because the engine sees it a completely different character.
Would like to know if there is a way to achieve this.
(There is no particular Level where the change back would occur.)
[RMVX ACE] Battlebacks and Regions
I have no scripts. The battleback notes I got from a tutorial a few years ago,unless, that constitutes a script. I don't know much about scripts, yet.
Thank you for your reply.
Thank you for your reply.
author=pianotm
So...this all looks correct to me. I notice you're using a script that controls battleback by region? Maybe that script is also controlling encounter by region and is overriding the default system?
author=Sgt MYou were exactly right. I may have never thought to check that. Thank you.author=dnel57My one guess here is that you have a Troop named Slime*2 but it has a Large Snake in it.
However, Region 1 is only supposed to have Slimes,yet, when I playtest, the first encounter is a Large Snake which is not designated to that Region.
What script are you using for the Battlebacks? I can't imagine it would also overwrite encounters.