DNEL57'S PROFILE

Search

Filter

[RMVX ACE] character has skill that is not on his skill list.

I have started playtesting my game from the beginning and checking periodically to find out when it appears. Then I'll have a good idea what to check.
To my knowledge, there are no equipment pieces that award spells.
Thanks for your answers:)
If I find it, I'll post it.

[RMVX ACE] character has skill that is not on his skill list.

I had not put magic in his Features so, he couldn't use magic. When I added it to features, he had a skill that is not assigned to him.






Maybe someone has an idea what could have happened?


[RMXP] I need help with things

Items could be enemy drops. Also, herbs, etc. could be found and "picked" maybe denoted by sparkles. Either by Player Touch(Below Character) (walking over them
or (Same as Character) Action Button.
Alchemy would involve a lot of conditional branches as far as I know.
If you have 3 of these
and
If you have 2 of those
Then, you can make this, etc.

[RMVX ACE] Independant party member movement.

Thanks, Marrend. I'll do some more digging.

[RMVX ACE] Independant party member movement.

author=Marrend
author=dnel57
I just want each of the three characters of that party to be able to move independently.
Isn't that exactly the definition of a multi-party dungeon, though? Like, I'm beginning to recall a few dungeons in Wild Arms that forces the party of three to split up and move independently of each other. I don't recall if there are specific switch-points in that dungeon, or if there are places that are locked off until one party reaches a switch, or what-not. However, the underlying mechanics of using some kind of variables to keep track of coordinates and Map IDs would likely still be needed.

*Edit:
author=TRIDIUM
Isn't there a Yanfly script of that?


I'm aware of the party system script? My brief experience with it is that the system creates a temporary copy of the party, mostly so that the "Revert" function works as intended. I would not say it would necessarily help with a scenario where various members of the party move independently of each other.

Though, wait. Maybe check out Zorga's Sweet Middleground 5 - The Cave. It has a system set up by which there are two characters that move independently of each other. As I recall, the player moves Antigone as per normal, and moves Vincent by holding down... either [CTRL] or [SHIFT], and using the arrow buttons? I don't quite remember. Though, there is also a system in place by which one cannot leave maps unless the pair are a certain distance (or less) away, so, keep that in mind.

I just rembered when you mentioned multi party that Heros Realm could separate parties by using keyboard like 1,2,3,4 or something like that to switch between parties. Been a while since I played it. I will check Yanly's script and see what it offers. Thanks

[RMVX ACE] Independant party member movement.

It's only one party of 3 where I want to do this, not multiple parties.
I just want each of the three characters of that party to be able to move independently. It would seem that I need keyboard buttons to switch from one to another. Seems complicated, though, assigning them.

[RMVX ACE] Independant party member movement.

I would like to have my party be able to split up and do tasks independantly,
such as having each member needing to step on a different switch to activate a door,for instance. I have found nothing so far online.I know how to event the switches so they won't stay down without weight and the conditional switch info. I just don't know how to switch characters and, of course, regroup afterward.

Thank you.

Shattered Hourglass

As you may know, Turkey(sawworm's homeland), was devastated by more than one 7.0+ earthquakes. It would be nice to pause a moment and pray that he was not a victim or casualty. Thank you. dnel57

[RMVX ACE] Adding random encounters to a map later in game?

I did think of two maps but, the transfers...ugh. Thanks for the alternatives.
I think they will work.I don't know what I'd without you pros out there.
Thanks, again!

[RMVX ACE] Adding random encounters to a map later in game?

At the beginning of the game, only Slimes are present to fight in a particular part of the world map.
Later in the game, the party will revisit the area at which time I would like to add other enemies to that part
of the world map. Seems impossible to me unless it can be done through switches of some kind.Thanks