Developer, Starless Umbra / Heroes of Umbra
Hi I'm Andrew. I love making RPGs.
Starless Umbra
Join Amalia as she discovers the world of Alcuria in search of her friends!




Decision to move to RPG Developer Bakin

Actually never thought I'd see another blog post for this project. Wild!
Great to hear from you and this project. Hope to see more.

Starless Umbra

My goodness the 'how it started' brought back so many fond memories. It's been such a treat to grow up with this game. :')
Thank you for breaking what looks like a 12-year posting hiatus to share!! It's surreal to think it's been almost 20 years since I started this.

July Demo Release!

Thanks for giving it a whirl! Tons of excellent suggestions and feedback across the board. I do appreciate you taking the time to give it another play. It means a ton.

All of these are either addressed or have been dumped on the respective bug/polish boards. Agreed, I think the battle system just needs a little oomph to make it feel less mindless. It's hard because at its core I do want it to be more about stats over twitch reflexes, so hopefully with more stuff to do in battle and character customization this will feel more rewarding.

Progress Check-In

As always, this game looks amazing and I can't wait to play it. And that pre-rendered lake background is beautiful. Oh wait...that was the old version? Wait...I mean pixel art is king! Long live the pixels!

Seriously, though, I've been following this thing since it was called Dragon Heart Chapter 2, and am still saddened I never grabbed the final rm2k3 release (hint hint). But I love what you're doing with it. And am glad you've found a game maker that works for you.

I know right! That prerendered parallax was awesome. I wonder what game it was taken from? haha.

I have all the late releases here in the downloads page, Ch 7 was the 80% complete version, before I also rebuilt the first chapter or two with dynrpg. Both of those are available.

I'll dump more releases here soon, but in the meantime for the ultra-adventurous my very first release is available on rm2k.net. Downloads are gated behind registration for now. (I've been meaning to remove that limitation and blog about rm2k.net but haven't yet!)

July Demo Release!

Seeing this is still going strong is a great trip down memory lane and back to the present!

Also, I'll have to take a look at Heroes of Umbra sometime. Didn't realize you'd gotten a game out on Steam, nor that it was good ol' DHM.

Slowly but surely! Glad to find you're also still around, KA. :)

Heroes of Umbra is an ode to the MMOs we used to play during the LG days, most notably Maplestory and RO. If you give it a whirl let me know what you think. Hope you enjoy it!

THE Captain's Log #68 - Almost nice

The last one looks like a spell Magus would cast. Really cool stuff.

July Demo Release!

Beep boop, another minor hotfix, 0.1.3 which addresses a couple of issues:

  • Reworked damage formula a bit, net effect is early enemies are much easier as you get used to game controls and so on.
  • Fixed a few multiplayer-specific crashes, controlled players are no longer collidable during combat (haha)
  • The game no longer instantly-crashes if a PS4 controller is plugged in. (Lol oops!!!) -- Nintendo Switch Pro Controller is another beast

Huge, huge shoutout to riggy2k3/DZ for the awesome multiplayer playthru and patience with the bugs. (catch the VOD while it's around and give 'em a follow!)


Such a cool vibe!

July Demo Release!

I've released 0.1.2 with a couple bugfixes/changes.

  • Poison tiles no longer stack, the skill is about 30% slower for more time to react
  • Spells in general are faster, most notably heal
  • Reset item resets switches too
  • Remove Illari's booty from the window after the cleaning segment completes
  • Enemies are in general 20% weaker across the board
  • Add settings to the ingame menu, with a new window skin picker
  • Demon chests, which are a surprise!