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Whodunnit?
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If for some reason you don't have Paint (should be under Accessories), I recommend a basic yet more powerful program:
http://download.cnet.com/IrfanView/3000-2192_4-10021962.html?tag=mncol
http://download.cnet.com/IrfanView/3000-2192_4-10021962.html?tag=mncol
On the Worship of Vaporware
post=137968
If a game deserves your attention, it should probably do something as simple as actually be real and be able to be downloaded and played. If a maker is worthy of attention they will actually release material. A game that exists only in the creator's head may be great, but it isn't real.
What's more, many creators have cited unrealistic expectations as reasons for canceling a project! Loving a game too much is a good way to discourage the creator from ever finishing!
I'll address these particular points from a gameplayer's perspective starting with a couple of anecdotes:
I remember recently in a particular game discussion somebody was questioning the developer for putting the completed status for something that had "Demo" in its name. While it is a sneaky and clever tactic, I don't think there's anything wrong with that, since it is technically correct. Why do I bring this up? To cite the example of vaporware.
As part of certain ongoing topic regarding reviews and game ratings, somebody suggested a voting system based on popularity similar to RRR's. While the specifics weren't discussed, anybody that has visited that page has noticed that more often than not it will have among it's top 10 rated games, games with no download to show for. That means people voted based on the potential of the game, most likely because of the screenshots shown. While the current rating system we have here is flawed, it is definitely head and shoulders above RRR's.
Many of you have mentioned, that one of the first things you do when entering RMN is check the screenshots to see if there's anything new or interesting. Nothing wrong with that. I personally, don't do that. I first check if there's any new download and will then check the games updates (although since I got the RSS, I am starting to see that is more helpful and gives more complete information). That's not to say I don't take a quick glance at the screenshots after the other two things, if I haven't navigated elsewhere, to see if I recognize one from something I have played before, but almost never does it cause me to open a new tab.
Why check new downloads first? Because they are things you can actually play. Why do I overlook screenshots? Screenshots can be manufactured (after all airbrushing is the basis of a whole industry) as shown by Sol. By themselves, they are teaser of what a game could be. Unless they actually support something that has a demo or completed game, they are not tangible for me as a player. In my book, a broken or flawed game is better than none at all. That's the only way to see whether the developer actually lived up to the promise in the screenshots, game description, blog, etc. The proof is in the pudding as the saying goes. And heck, at least something that exists can actually be fixed or improved upon. Until that's the case, it is all in theory and not in practice.
Now regarding the reason or excuse used for canceling (even without formally saying so), the question I make to you developers (you know who you are) is the following: Who created the unrealistic expectations, the developers or his/her potential public? (The question is probably rhetorical, but I would like to hear some points of view, nevertheless.)
On a final note, I would like thank those of you (some of you know who you are, others don't) who have actually shared with me your games over the years. Keep up the good work! To all others, I still have hope in you, but not blind faith, though.
Need some thoughts...
I see where you're coming from:
http://www.mobygames.com/game/dos/rules-of-engagement/screenshots/gameShotId,206784/
http://www.mobygames.com/game/dos/rules-of-engagement/screenshots/gameShotId,206794/
Having a grid out to help a lot to know where you are onscreen rather than having to deal with XY coordinates.
Other than it being Sci-fi, I'm still trying to figure out what kind of game you have in mind. Although, it would be nice to have something similar to ROE, since I don't think there is anything like it in RMN.
http://www.mobygames.com/game/dos/rules-of-engagement/screenshots/gameShotId,206784/
http://www.mobygames.com/game/dos/rules-of-engagement/screenshots/gameShotId,206794/
Having a grid out to help a lot to know where you are onscreen rather than having to deal with XY coordinates.
Other than it being Sci-fi, I'm still trying to figure out what kind of game you have in mind. Although, it would be nice to have something similar to ROE, since I don't think there is anything like it in RMN.
Need some thoughts...
Your top navigation screen reminded me of some Atari 2600 games and their corresponding galactic maps that I played way back when:
http://www.atariprotos.com/2600/software/stellartrack/stellar_4.png
http://www.mobygames.com/game/atari-2600/star-raiders/screenshots/gameShotId,69996/
It would be interesting if you are able to navigate your ship in the map within your navigation menu without having to enter the map itself. Also, are you seriously planning to use that ship or is it a holder for demonstration purposes?
http://www.atariprotos.com/2600/software/stellartrack/stellar_4.png
http://www.mobygames.com/game/atari-2600/star-raiders/screenshots/gameShotId,69996/
It would be interesting if you are able to navigate your ship in the map within your navigation menu without having to enter the map itself. Also, are you seriously planning to use that ship or is it a holder for demonstration purposes?
Retro Fatale
I personally preferred the screens with orange text way back when ... Definitely don't miss floppies.
Carlsev Saga: Episode II
Carlsev Saga: Episode II
comment=30435
That would explain why nobody has really had a chance to play through this! Thanks, you two; I wish I had been notified by the others as well.
Yeah, you might consider, as others have done to post a version with the RTP(s) files included as a secondary download option (make sure to label it as such and probably relabel the other one as no RTP). I assume that any game I download that won't start from the executable, definitely requires some sort of RTP. Even when it does start, from time to time, I get the missing file issue from time to time. In RM2k3, the files I have inserted either through a RTP or by finding one with the same name in another game resulted in things not looking right. RM2k seems to be more forgiving in that sense.
I am not nobody, am I? You probably meant everybody else. I suspect the others would probably try playing Episode 1 first.














