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edchuy
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Game Gale 2010

comment=29399
Judging by the other entries so far it seems I'm out of my league! Oh well. Just going to plug away at it anyway.


Yeah, but you've got Babby on your side!

Game Gale 2010

comment=29353
http://rpgmaker.net/games/2074/here's my entry's profile. hopefully i can finish and upload the game sometime today or tomorrow!


I took a quick peek and it looks quite intriguing. I'll go ahead and add it to my gameplay list.

Fallen Wings

comment=29362
OK, if there are any problems (when you do get a chance to play it) feel free to let me know.


Sure, good thing you posted the blog about the new download. I was going to recommend you do that, but you figured it on your own.

Fallen Wings

comment=29329
Thanks again edchuy! I'll be sure to do that. :) You people are all so great and helpful!


You're welcome. I'm going to download the fixed version now. Probably won't get to play it tonight.

What is the best part about the music industry?

post=136810
these guys are everything that is right about the music industry.


Yes, my brother has always been a big fan of theirs.

Carlsev Saga: Episode II

comment=29333
I assume I'll want to carry over the save from the first part.


You might want to wait for Deckiller's answer. My guess is that you'll want to start fresh. There are some changes from Episode 1, you'll discover.

Fallen Wings

comment=29325
Thanks, I'm gonna do that next time. All I have to do is set the download to testers only, and then designate the testers right?


There's no such option here. One way to do it, is to either put it in your locker (if its small enough) or filesharing site (if larger). Once you get your testers tell them to go there to download. If they're RMN members, you can PM'em.

Fallen Wings

comment=29313
with your next game you might want to consider about hiring some testers before releasing it to the public.


I agree. Since you know where everything is and how everything works, you testing it helps. Other people will play it quite differently and can help you find bugs. They should also be able to provide you with some feedback (what they like, dislike, suggestions, etc.) that you can take into consideration. That way you don't have to wait for it to be released to the public to before starting to find out about certain things.

A Quick Look at RMN Ratings

comment=29311
Well it's not that I think ratings are useless or anything, I just think too much emphasis is put on them, and for the wrong reasons. If you get a bad review but it is filled with useful information to improve your game, isn't that the most important thing?

I've noted this before, but the more popular a game is, the more reviews it gets, and the more "average" its rating turns out to be. This leads to many exceptional games being rated fairly "averagely." So its not exactly a useful way to really tell what games are good and which aren't. Though, note that if a game has 10 reviews but still has an average rating above four stars (like Hero's Realm), it's probably something pretty awesome.


OK, I agree, it's only a tool, but the only one we have other than word of mouth. About somebody getting a bad review, it might be helpful to the developer not necessarily a potential player.

What you define as an exceptional game, isn't necessarily isn't necessarily the same as others. Actually, a game having many rated reviews I actually see as a good thing, since it presents a more balanced view of the game. Games that have a high rating but only one rated review, on other extreme, I think as being less reliable, unless I actually have a pretty decent idea of who the reviewer is and how he/she views games and reviews, in general. To give you an example, I trust Roger Ebert for movie reviews, because most of the time his assessment is close to how I would rated the movie. In spite of that, there are times I completely disagree and that's OK, I have come to accept that possibility. It's not as if he were some LA or Hollywood unknown that some really crappy movies seem to quote in their advertisements use to make it appear everybody is given them rave reviews.

A Quick Look at RMN Ratings

I agree with Solitayre at least on a few points he made:

- They go through administrative approval (although I still think nobody should be able to approve their own review, that it has to be a peer, at least).
- At least the developer has a chance to interact with the reviewer through the review itself and can also point it out to the staff.
- There's no honor among thieves.
- I know the issue in RRR is that a lot of the voting they have is based on screenshots.
- In the end the player him/her is the one that ought to decide how much and what they like (or not) about a game.
- The content of the review should tell more than the overall rating.

I'm sorry that you don't think ratings are important. Unfortunately, developers as well as potential players make certain decisions based on them, regardless of whether we like it or not. Perhaps in an ideal world they shouldn't be relevant, but the fact is they are.