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Switching to Python.
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Under-Rated Games People Should Play
Good ol' Space Channel 5. I still keep that game around for when my eyes are sore as it's a game that can be played without looking at the screen. (my eyes get sore very easily)
Love Sakura Taisen. That series has influenced me hugely.
Somewhat like Yakuza. I always felt the play control could be a bit better than it was.
Now...when I think of under-rated games I think of God Hand.
The game became a cult classic after getting notoriously bad reviews from major game sites. And there is no game in existence I more want to see a sequel for.
Really, you wouldn't care for it if you don't care for beat-em-ups, but if you do it's like the most fun you can have while conscious/sober/alive/etc. Better than whatever they're saying is better than sex.
Love Sakura Taisen. That series has influenced me hugely.
Somewhat like Yakuza. I always felt the play control could be a bit better than it was.
Now...when I think of under-rated games I think of God Hand.
The game became a cult classic after getting notoriously bad reviews from major game sites. And there is no game in existence I more want to see a sequel for.
Really, you wouldn't care for it if you don't care for beat-em-ups, but if you do it's like the most fun you can have while conscious/sober/alive/etc. Better than whatever they're saying is better than sex.
Custom content (archived discussion)
With cheat codes, though, it's the player who knowingly makes that decision to break game balance. It's a different matter when we're talking about custom stories co-existing without their respective authors' knowledge of each other. What may very well make sense in context for one story could destroy balance for another story--possibly even rendering another story unwinnable--and without the player being aware this is happening.
I have the impression that the conditions for completing some of the story routes we have so far are inscrutable enough as it is. Am I off on that assessment?
I have the impression that the conditions for completing some of the story routes we have so far are inscrutable enough as it is. Am I off on that assessment?
Custom content (archived discussion)
Dozen will be helping manage and update the custom content page now (since I'm doing a bad job of it).
A Hint of a Tint
From a player who hates roguelikes, I guess hearing a "maybe" is pretty good. Thanks, I'll double-check the trigger that ends the demo.
Except in this game, the gifted ladies will follow you around and spank your enemies for you if they like you enough =D
author=Marrend
(Enemy friendship system sounds a little like gifting the ladies of a certain other game I know of)
Except in this game, the gifted ladies will follow you around and spank your enemies for you if they like you enough =D
Custom content (archived discussion)
Heartache 101 ~Sour into Sweet~
Glad to hear that, and congrats on getting all the TP! There should be an achievement for that, huh?
Continue BGM after battle XP
Read that thread and you'll learn about them. There's two I ran into that are easily fixed since the error message tells you what the problem is and what line in the code is causing it, but the one I can't solve is seemingly random game crashes that don't give an error message and which can't be reproduced at will. The original author of the script has stopped supporting it, which is unfortunate since this would be the perfect script for all our audio needs if only it were stable.
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Missions of Jonson
Yeah, that wouldn't be a bad idea. I'm not your target audience (I'm sick of the FPS genre as a whole) but it might attract others.
Continue BGM after battle XP
I know this one can do it, and you can set loop points for your music too. But I have to warn you about that script. I've had no end of problems with it. Will probably end up taking it out of my game because of the bugs I've been having to deal with.













