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Switching to Python.
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Heartache 101 ~Sour into Sweet~

Thanks for the feedback:)

Power to the authors!

That really was a wall of text, haha. Thanks for the suggestion. I think I would prefer not to add another way to meet Akari, tho, since there are already 3 ways to meet her.

If I were going to make another way to complete all routes, I would be more inclined to change Shihoko's route to not require the early story events. However, maybe that would make Shihoko too easy? She does have the hardest attribute preferences though, so her affection should go up more slowly than the other girls initially.

Hmm, Riho's route is inconsistent? I'll look into that. The fact that I left a condition commented there probably means I wasn't sure if I might not go back and change my mind, so it may have been a last-minute decision. I've long since forgotten my thought processes :P

A Hint of a Tint

Probably the demo since it's all that's publicly available now. But I think it would better if you held off; the demo will be replaced by the full game before long.

Power to the authors!

Dozen, I am impressed! So have you personally accomplished the feat? If so, what difficulty setting were you on, and was it 151 Mode?

Hmm, now that harem endings are possible I'm half a mind to add in some kind of special ending to reward any player who can pull of the "everyone challenge". (realistically, I prob'ly won't get around to it)

Power to the authors!

I stand corrected! It sounds like you understand the story dependencies better than I do!

Hmm, the best remedy would probably be to make Shihoko's ending not require the first half of her story, huh? The first half doesn't have too much connection to the latter half anyway.

Power to the authors!

When you install 2.0, if you've kept a copy of your old records file, just copy the file to the main directory and that ought to preserve the records of the story events you've seen. Since there will be more story events now, the % will be a bit lower than before. (Old saves won't be compatible with the new version, however)

It should be possible to qualify for all built-in endings in a single playthrough. There are multiple ways to meet each character, and none of the routes hopelessly lock any of the others out. But realistically, you're not likely to have enough to time to complete all those routes in one playthrough unless it's 151 Mode or you have amazing luck (or you do a whole lot of saving/loading, I suppose).

Nah, nobody minds if you look through the story code :)

Nagademo Review Drive: "Just June Jollies"!

Yeah, I expect to be done by Aug 15th, though you can never be sure with dates. I've no problem with the game being reviewed once it's finished.

Nagademo Review Drive: "Just June Jollies"!

Please don't review my demo. I have less than zero interest in seeing some review posted of a download that showcases only a fraction of a yet incomplete and imperfect game that will then be stuck on my project page forever (especially when the finished product is not far off).

RTP NPCs vs. Custom NPCs vs. Ripped NPCs

Btw, playing Fate/Stay Night for anything other than the plot is bound to disappoint 'cause there is far far far more plot than hentai in that very long thing. You might not even remember that there was hentai at all if the plot hadn't managed to contrive itself in some rather funny ways in order to fit it in.

RTP NPCs vs. Custom NPCs vs. Ripped NPCs

If there are thousands of mediocre games made from Castlevania rips across the ocean, I'd like to know where, because that might mean they play like Castlevania, in which case I'd probably enjoy them. So far in the fair amount of time I've spent poking around the J-web I've not seen that. It's rare to even see something akin to I Wanna Be the Guy, which is one of the few rip-happy games I'd say a hard-nosed free-market capitalist would have to admit justifies itself, because it's just that awesome. But as far as I can tell they really do a good job of respecting copyrights over there.

About RTP looking bad...it looks bad to us only because we've seen so much of it; another symptom of being in the community too long.