GADESX'S PROFILE

With RPG Maker since 2000
Resident Evil Demake
A 8bit style version of the first Resident Evil

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RpgXp RE Shooting system new txt file help

The File ID have to be any item with some value or something.

With any system you get you will have to learn how it works
checking the code, for my RE fangame I prefered make my
custom system in RPGmaker 2003.

Making a picture scroll & loop

Try to make something with a rain or snow graphic,
the difficult is made the correct area scroll fully
covered by the pictures

Action Battle System in rpg maker 2003

I have to try your engine, it's seems interesting

Picture Text Creator

I use Windows Xp 32bits SP3 and it says when I run the exe "This isn't a win32 application"
Maybe I need some redistrutable or something.
I also have windows 7 64bits so maybe there its work.

Picture Text Creator

It's only for 64bit systems?

[Workflow Improvement] Event Management Tool

Its will be possible work with prerendered maps? how is selected the perspective?
there's some option for choose the 3d terrain below?

Ideas for plugins in dynrpg

author=GhostRider

And using pictures?
That shadows looks possible using the DynBlendingPlugin with the subtractive blend

(RM2K3) I use the move event and the hero won't stop moving???

The only thing that can make a character move all time is
the parallel process, auto or something,
make sure the movement is only called one time,

before or after the movement try add a message and test the game,
if the message appear always you know that it's being processed all time.

After execute that action, use a switch.

[RM2K3] I need more space on my tileset

You can also use graphics using backgrounds, with the tool rpg2kdev you can
export your map of rpg maker to a bmp file, so its only put it in panorama folder, and the resolution is exactly the same.

for example...

The only bad of that tool it's a problem with autotiles, btw you
can tile above that graphics.

[RM2k][RM2K3] CommonThisEventPatch - Proper "This Event" in CEs

And if I put "delete event" the event will be deleted or it will crash because I use that as common event?