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[DynRPG Plugin] DynModeSeven
there is a way to make a dungeon generator in real-time with a plugin?
2k3 have the function to generate but no in realtime,
can be interesting for make dungeon crawlers,
maybe using a map like base always, that change the rooms.
2k3 have the function to generate but no in realtime,
can be interesting for make dungeon crawlers,
maybe using a map like base always, that change the rooms.
+++ DynRPG - The RM2k3 Plugin SDK +++
+++ DynRPG - The RM2k3 Plugin SDK +++
I tried the new update but my rpg_rt.exe make a crash,
maybe the reason is that I use a spanish project.
maybe the reason is that I use a spanish project.
+++ DynRPG - The RM2k3 Plugin SDK +++
Resident Evil Demake
Status: The latest maps are from the guardhouse and the map of the shark,
some new sprites made it as the shark, the plant42 roots that attack you,
the puzzle that you have to make for enter in the little laboratory for
make the v-jolt, etc
here a sample of that:
some new sprites made it as the shark, the plant42 roots that attack you,
the puzzle that you have to make for enter in the little laboratory for
make the v-jolt, etc
here a sample of that:
[DynRPG Plugin] DynModeSeven
I tried that but it seems that the minimum values
make the graphics stay too much far away
I wanna see something like this, with few mode7 effect.
The Z value make the camera go high but the character dissapear below
the view range.
make the graphics stay too much far away
I wanna see something like this, with few mode7 effect.

The Z value make the camera go high but the character dissapear below
the view range.
[DynRPG Plugin] DynModeSeven
[DynRPG Plugin] DynModeSeven
+++ DynRPG - The RM2k3 Plugin SDK +++
There is a strange thing in 2k3 using dynrpg.
Event priority: as hero
Transparent on
result: no transparent
Event priority: below hero
Transparent on
result: transparent, works fine
Event priority: as hero
Transparent on
result: no transparent
Event priority: below hero
Transparent on
result: transparent, works fine













