GADESX'S PROFILE

With RPG Maker since 2000
Resident Evil Demake
A 8bit style version of the first Resident Evil

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[DynRPG Plugin] DynModeSeven

there is a way to make a dungeon generator in real-time with a plugin?
2k3 have the function to generate but no in realtime,
can be interesting for make dungeon crawlers,
maybe using a map like base always, that change the rooms.

+++ DynRPG - The RM2k3 Plugin SDK +++

this is the rpg_rt that I use with lufia and
crash with the last update (last link too)
rpgrt_lufia

+++ DynRPG - The RM2k3 Plugin SDK +++

I tried the new update but my rpg_rt.exe make a crash,
maybe the reason is that I use a spanish project.

+++ DynRPG - The RM2k3 Plugin SDK +++

Amazing see a new update! thanks!

Resident Evil Demake

Status: The latest maps are from the guardhouse and the map of the shark,
some new sprites made it as the shark, the plant42 roots that attack you,
the puzzle that you have to make for enter in the little laboratory for
make the v-jolt, etc
here a sample of that:

[DynRPG Plugin] DynModeSeven

I tried that but it seems that the minimum values
make the graphics stay too much far away
I wanna see something like this, with few mode7 effect.


The Z value make the camera go high but the character dissapear below
the view range.

[DynRPG Plugin] DynModeSeven

there is someway to change the inclination?

[DynRPG Plugin] DynModeSeven

Impressive, I have to try this! :)

+++ DynRPG - The RM2k3 Plugin SDK +++

There is a strange thing in 2k3 using dynrpg.

Event priority: as hero
Transparent on
result: no transparent

Event priority: below hero
Transparent on
result: transparent, works fine

Question About Midi Sound Quality

I don't know if vx is like xp, but rpg maker xp have a internal
system to play midis, so always sounds exactly the same.
That was a way to make better the problem of 2k3 that in every pc soundcard
the midi sound with other instruments style.