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You're good as mapper, but you need help editing somethings like the panorama for a good scrolling. I can help you if you're interested
[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!
The Screenshot Topic Returns
+++ DynRPG - The RM2k3 Plugin SDK +++
Well, actually the items menu of rpg maker 2000/2003 its the most simple item menu ever made lol, things that not have:
-No option for sort anything
-Without icon support for items
-It doesn't have any feature to sort items manually like pokemon games (with select)
-128 items max and not editable the number
-99 item max for each (well, cherry made a patch :p)
Nicob
8 monster max is a good value, maybe I prefered support for make things like when a boss dead, it show a animation shaking/and dissapear showing lines like FF6/Lufia 2
-No option for sort anything
-Without icon support for items
-It doesn't have any feature to sort items manually like pokemon games (with select)
-128 items max and not editable the number
-99 item max for each (well, cherry made a patch :p)
Nicob
8 monster max is a good value, maybe I prefered support for make things like when a boss dead, it show a animation shaking/and dissapear showing lines like FF6/Lufia 2
[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!
RPG Maker 2003 Tutorial How To Make A Horse Ride
[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!
Its will be nice make a ideas thread, exist some features that maybe its not too hard to make with dynrpg for people that know c++.
I checked the sdk for see if is (possible for a no-programmer like me) change the limitation of items of menu to 8 or 6 for my resident evil demake project
Maybe its can be in somewhere like this?
/*! \ingroup game_objects
\brief Object of "system" data, used for values which can be changed
in-game
\sa RPG::dbSystem
*/?
and thanks for good work!
I checked the sdk for see if is (possible for a no-programmer like me) change the limitation of items of menu to 8 or 6 for my resident evil demake project
Maybe its can be in somewhere like this?
/*! \ingroup game_objects
\brief Object of "system" data, used for values which can be changed
in-game
\sa RPG::dbSystem
*/?
and thanks for good work!














