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Parallax Mapping [RM2K3]
[DynRPG] Particle Effects
Ideas for plugins in dynrpg
author=bulmabriefs144
12. On-comment event gridding.
As in, it actually tracks hero and event X/Y using dynrpg, and if something is between a certain X and Y range, it takes alot of programming on rpgmaker just to have it turn on a simple switch. Being able to do this in one line (@heroxy X1, X2, Y1, Y2, switch) removes about four lines of code and lets you do stuff like security system in games.
Btw, I tried this, and somehow couldn't figure out how to do a range like rpgmaker does. So it instead turned all xy on because it would do everything greater/equal and less/equal (both) but not everything greater/equal AND less/equal (between). Yes, I know this sounds like a really simple but it didn't program that way. I also couldn't figure out how to get it to do this multiple times (as in, say there are five bad areas in the room where stepping creates a pit or something) Getting them to activate, and have different switches is a bit...
I use hero X1 -X2, after calculate, if the value is 1 or -1 the event is in a tile of distance,
also you can put the variables reading a position instead of coordinate and
detect more accurately the position, for example
hero and enemy have 1 tile of distance, it will be 16px so +16 or -16
Lufia VI:Echoes of Estoland
I have my project paused actually, work in team can be nice but the problem is work in team with rpg maker, every guy can't make the game with the same project,
for example is easy to copy a map from a project to another, but the events
and engines are related to a posicion, id, etc,
My lufia sdk actually have a lot of features but can be hard to learn for other people and adapt it to other project previously made it.
for example is easy to copy a map from a project to another, but the events
and engines are related to a posicion, id, etc,
My lufia sdk actually have a lot of features but can be hard to learn for other people and adapt it to other project previously made it.
+++ DynRPG - The RM2k3 Plugin SDK +++
Resident Evil Demake
Resident Evil Demake
The IA of the enemies its in progress, so there is some zombies with the new IA like the ones in the corridor out of the pictures puzzle, and other ones with the older IA that stay stopped if you press the aim button.













