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GADESX'S PROFILE

With RPG Maker since 2000
Resident Evil Demake
A 8bit style version of the first Resident Evil

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My Window Version 1.7b

I have problems to download now btw I
changed the old version to support foreign languages. Characters from spanish didnt'appear. Fixed using resource hacker long ago.

+++ DynRPG - The RM2k3 Plugin SDK +++

The thread (Release) RPGSS v0.9.5
was closed, I think that could be interesting to talk only about that.
The web link with the download and comments below isn't the same.

[DYNRPG] RPGSS v0.9.5

Sounds good, but without user-friendly demo with each feature and how to use, it's for people with "true god programmation skills".

Common Dynrpg plugins was easy, each one with readme and demo in many cases.

[RM2K3] Rpg Maker Maniacs Patch (for official version)

The author BingShan made a patch that take the official program/game project
and creates an enhanced 1.12a version.
Because the japanese language, it's difficult make all the process,
I saw this thing first in easyrpg github, there's a link to twitter and
download links.

You can see the changes there, like mouse controls and pictures with blending.
https://github.com/EasyRPG/Player/issues/1424

My blending samples.



Instructions:
You need the rpg maker 2003 from Steam, atleast I used that with the last version and CRC.

The Utility.exe has to be selected as 英語 to generate an english RPG Maker 2003.

From Utility options below 英語 (English):
Directory Normal Rpg maker 2003
Directory New version Rpg maker 2003
Click just below the button and finish

Try the sample game.

There's more options below that isn't neccesary to be used, you can copy the next files from the sample project to your game.
RPG_RT.exe
ultimate_rt_eb.dll
accord.dll


The "stantard" project actually have some issues, with this ips patches
you can fix the RPG_RT issues using Lunarips.
Event processing that needs more time to execute

Picture wave doesn't work fix

RPG Maker 2009 Ultimate

New fonts looks very good using LCD 1920x1080, but some menus looks like a mesh, dissapearing buttons, the UI editor isn't very friendly

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

I wanna ask if it's possible make a modification
to disable the "spin" of the sprites in battle,
usually the battles can have monsters from left, or right
and the characters look them. But if you try to make a front side battle
system with the sprites below the enemies, they can change of direction.
It's possible that there's a way to disable the auto-spin because they detect the enemies coordinates.

Masking Sprites

Usually the best result for light effects it's add a image as additive,
it's like the image you put over, give the RGB positive values only
to the graphics below.

This it's a example I did in github about easyrpg and blending support in rpg maker 2003 (with the kazesui's blending plugin of dynrpg), newer versions support additive by default.



In rpg maker xp (example from spanish rpg maker xp btw)


There's also scripts in rpg maker xp for dynamic lights/shadows, maybe pokemon uranium used some one.

example

rpg maker 2003 "unsupported PNG image"

With graphic gale, delete alpha channel if there is.
Color Depth > Type C (No dither)
Save as .png

Game finished, starting with betatesting

Version 0.93 upped.

+++ DynRPG - The RM2k3 Plugin SDK +++

If its possible make that CRT filter in rpg maker, I wanna try it with my resident evil demake