GANONFROG'S PROFILE

I make pixels, write, art unimpressively, and make lists if things that I do in relation to game making websites.

I've gotten a couple of requests from people wanting to see my old Final Tear 3 review, so I reuploaded it here:
https://docs.google.com/document/d/1bExj9bGFzJG_7u3PBEf-LLTKerIC4MWw9ncUc99uyUM/edit

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The World Is Made of Paper Review

Thank you so much for doing this review, even if the game itself wasn't to your usual tastes! It's interesting to see opinions from an angle that I usually wouldn't get them from.

The menu bug was a result of the default menu not taking well to the resizing of the game screen. I've actually already made a custom menu that shouldn't have the problem, seen here: http://rpgmaker.net/games/2954/images/22628/ So, fortunately, the issue is already dealt with for the final version.

As for a pause screen, I might consider putting one in, though I'm a little curious what it could accomplish that just slipping into the menu while not playing couldn't. I suppose to keep people from accidentally clicking on things?

The Screenshot Topic Returns

Alright, so, after asking people here, in IM, on another forum, and randomly around my friends, the final count says that opinions are split exactly 50/50.

So yeah, I think I'll take the advice to not stress over it, and just pick the one I like the most, that being the first one. That said, I will take what Craze and a couple of other people said in mind, and darken the edges a little to make the boxes stand out more. It will hopefully have the same effect, just without the thick lines.

Deckiller: I never know what to make of big, zoomed out maps like that. It looks really cool in terms of overall composition, though. I also really like that there seem to be off-road caves and such to explore. Non-linearity is always a pleasant sight in an RPG. However, when I take a closer look at the map, I can't help but feel that it, in general, seems a little sparse. While it looks neat far away, I don't see anything in it particularly standing out to the player. I'd personally recommend having a thicker cover of trees, and perhaps some more distinct landmarks. That way the player doesn't go through and just think "Yup, I'll just go north up the path, turn left in this field somewhere, and look for some kind of opening somewhere in these RTP trees." and instead will keep note of interesting features, remember where they've already been, and perhaps see something that distinctly makes them think "Hey, that looks awesome. I want to go there!". That's the impression I'm getting, at least.

The Screenshot Topic Returns

I'm really liking the second text on the most recent map post. It's much smoother and easier on the eyes than the first. I feel like the bold in the first one also makes a few bits of letters a bit too blobby to be easy to read. Bold works well for print style fonts, but not so much cursive, since there's so much overlapping in it.

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Ugh, I've been working on a menu mockup for Papergame, but I keep getting mixed responses about which version of it people like best. Think I could get some help from you guys?

This:


Vs.

This:


Or neither, if it looks terrible, of course.

Anaki_sprite_1.png

EXACTLY WHERE YOUR AVATAR'S CLOTHES

Also, I thought the joke was that he was a pixie.

Secret Santa Review Event 2011!

10112011_102904_PM.png

Interesting that you removed a character once you started to defend yourself.

10112011_102904_PM.png

So, how many different people did you steal these character graphics from? I recognize more than one of these as traced over or altered versions of characters I've seen in the Lemmasoft forums.

hedwijscreenshot.jpg

Ah, screw it. I like your dedication. If you want someone to fix the sprite up, I'm willing to do it for free, if you want me to. I do sprites pretty regularly, and it wouldn't take me long at all to do something small like a walking sprite.

Also, don't shoot down your spriting abilities too much. You have a good base going. It just needs shading.

the_pm_makes_a_dramatic_exit.PNG

I think I found my favorite screenshot. To make things better, it's on a game with an amazing title. Antquest. Serious stuff.

Torn Apart: Over the Net; Kay

I have to admit, when I saw the title, I immediately assumed it had something to do with people breaking up on the internet and being strangely apathetic about the whole thing.

Really though, it's nice to see more visual novels posted here.

Unfortunately, I don't use Novelty, so I don't know how much I can help with your technical problems, but maybe you could expand on what the problem is with the plot threads? I might at least be able to help find the answer, since I have experience with VN creation in general.