GRINDALF'S PROFILE
grindalf
3556
Im a games collector and programmer.
I love Yu-Gi-Oh, coffee and video games.
I surf and skate.
I love Yu-Gi-Oh, coffee and video games.
I surf and skate.
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Screenshot Survival 20XX

Been working on the Fighter Class character. I'm just not sure what to do with his head/hair
Not sure if I should put a leather cap on or just a spiky hairstyle
[RMMV] Video Preview of Procedural Generated Levels (Pokemon Inspired Game)
I have a massive interest in procedural games(if you have seen my project Grimoire of worlds you will see what I mean)
This has lots of potential. Like shade_hunter says its about solving the repetitive nature of dungeons. with a pokemon style game this could work well as you are always hunting for new enemies and each dungeon could be the one where you find a new awesome creature.
This has lots of potential. Like shade_hunter says its about solving the repetitive nature of dungeons. with a pokemon style game this could work well as you are always hunting for new enemies and each dungeon could be the one where you find a new awesome creature.
ManaTreeandTown.png
ManaTree.png
Treehouse_village2.png
author=InfectionFiles
I actually kinda like it like that. It's like a city street except all the buildings are floating off ground.
That's actually what it is. It uses the same code to generate the layout as what I use for the villages. I will probably add in a few variations of tree house though.
At the moment I'm having problems climbing the ladders though. The character goes into the climbing animation, The climbing energy bar appears and decreases to 0 but the player does not get higher, they stay touching the ground, that's why I added in that strange triangular ramp object at the bottom of the ladder to try and change the collisions ect but it still doesn't work.
TreeHouse1.png
Some UV texture problems but here is the 1st treehouse.
I'm trying to build loads of different types of buildings so each world has its own personality
I'm trying to build loads of different types of buildings so each world has its own personality













