GRINDALF'S PROFILE

Im a games collector and programmer.
I love Yu-Gi-Oh, coffee and video games.
I surf and skate.
Paws for Adventure
A zelda inspired game about cats

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Your Game Dev Identity/Signature

Ive always wanted to do every genre that exists(to a certain extent) while Toolkitzone was still alive(the old home for the rpgtoolkit) I was known for making different games. I made a series of side scrolling shooters, A couple of platform games, a puzzle rpg, a lemmings style puzzle game, a fighting game and a few other random games that I cant really pin down to a specific genre(some but not all of those games are here now that tkz has died)
I don't feel that you should stick to a specific style of game. I think you should just make the games that you want to make that way there is more love involved and that always gives the best results.

Side Projects:

I guess Im with LockeZ(although I never realised it) I have my main project that Ive been working on for about 4 years now. and every now and then I stop and either finish a new smaller project or do a weeks work on one. I recently finished Cube wars and then I recently Started Fishbait the worm adventure both very small games that should have taken about a month max to make but for instance cube wars took me about a year because I only worked on it very sporadically seeing as how my main project gets most of my attention

How to manage development?

Normally I just make things up as I go with no real direction or idea of what Im doing. In fact in the past I have started entire game projects by opening up my IDE and start coding without any idea of what Im actually making and slowly a game idea comes out of it.
But with my current main project(The Grimoire of worlds) that approach has made more problems than helped so I have restarted from scratch with mostly rewritten code and Im planning things out as best I can, Mostly in notepads. I plan out a feature and write out all the ins and outs of how it will work that way when I get to coding that section I have a good idea of what I need to add straight up.

[Review Request]

Name: Cube Wars
Link: https://rpgmaker.net/games/11231/
Status: Complete
Genre: action
Length: 15mins to Infinite(a championship lasts aprox 15 mins but there are infinite championships as the years keep ticking over)

Description: A futuristic 2D top down arena game where the objective is to either bash the opponent out of the arena or reduce their HP with weapons.
Special request: None

Screenshot Survival 20XX

Maybe a cobweb or two in the corners

What Defines Grinding

I consider grinding to be repetition of the same task so as to meet an objective(walking in circles and fighting for levels or even mining for miles in Minecraft looking for diamonds)

I would say I am a golden path player, but my reasons for that is life, I used to love finding every side quest, every extra weapon and every single thing a game has to offer but now with work having more responsibility and taking more of my free time I lose interest in a game more quickly so as a compromise I just follow the story path through a game(otherwise I won't complete it)

as far as Im concerned most jrpg style games don't even need leveling. Imagine FF4 for instance without the leveling(and maybe without the RUN command to stop people abusing that) because of the linear nature of the game you would end up getting to the final boss having fought a similar amount of enemies and spent a similar amount of time playing, would it make any difference to the way the game played if there was leveling or if the enemies/bosses were just balanced for a set level?

For me the only reason for levels is on open world games as a means to control game direction. You enter a dungeon and get your ass kicked and you think "I don't think I should be here yet" You may try sneaking into those areas and get yourself some high powered equipment but you know its an area you wont be able to complete until later.


Splitting items into stacks?

the only time I have ever seen and used this feature is when party members hold there own inventory and use there own items so you may wish to split up item stacks and give them to another character

PineTrees.png

So I have recently been working on world generation.
Here you can see one of the 100 variants of Pine tree that can generate. Ive also got 100 normal trees, 100 palm trees, 140 herbs, 140 flowers, 50 bushes(only graphics, Not including stats. With stats included its near endless)
Also I have added 5 grass types, 5 rock types, over 1000 sky colors and over 1000 water colors. For the most part this is all just graphical to make the world seem less boring.

Screenshot Survival 20XX

@circledrain
The chair shadows are turned they should be the exact same angle but skewed


a bit like this

Screenshot Survival 20XX

and the shadows of the chairs are wrong. But apart from that its a great shot